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Yes. Apple does. Unless you want to carry two phones around, you have to effectively quit using iOS altogether in order to start using Android. There is no other reason for someone to not understand the difference unless that person is being wilfully ignorant.
I can’t be INSIDE McDonalds and expect Burger King food. I need to leave McDonald’s (get rid of iPhone in this case) and drive miles away to Burger King (get Android in this case).

Apple is not preventing me from doing this.
 
I see lot's of fire and brimstone in this post, yet when I look at Android which offers sideloading, I don't see any of the FUD you describe.
Then keep it over on the Android side. I don’t want it here, if I did, I would have an Android phone and a Windows PC as my main compute devices, but I don’t. I have all the freedom I need with my Mac and I own a Windows PC and a laptop. It’s ideological as much as anything. All these Android phones and Windows PCs and yet people have to try and come in and crap on my side of the street. Go away.
 
So you agree that there is no need for someone to control the entire retail marketplace for software in order to get paid for the APIs included in the operating system that they already charge money for. Good to hear.
Huh? How did what I say match what you said?
 
Why do people always bring gaming consoles into this? They need to wait their turn.
For now it is businesses like Apple/Google/etc that are being looked at.

Hundred of stores? For the last 30 years?

Are you talking different physical stores? Like Babbage’s and GameStop? Best Buy? Wal-mart? If so, then that’s great, but we live in the year 2022 and I’m pretty sure Nintendo, Sony and Microsoft operate their own online stores for digital downloads of games that run on their respective platforms and that they take a 30% cut. Also, I’m pretty sure Nintendo took a 30% cut on cartridge games when a third party launched a game on a SNES console, back in the day. I’m also sure Nintendo takes a 30% cut of those cute little packages they sell at the wal-mart and Best Buy now. But sure, FREEDOM OF CHOICE! SMH.

Most of the zealots demanding a “free and open” platform from Apple here are doing so to stick it to Apple because Tim Cook is “greedy”, not because they actually want to sideload apps.

I’m perfectly happy with my sandboxed iPhone and iPad and after it gets wrecked by this sideloading crap the advocates around are going to disappear back into the woodwork or claim that they weren’t really for it. I won’t forget who they are and they’ll get verbally bludgeoned every chance I get.

Again, people like that around here don’t understand unintended consequences, but I guess we’ll all find out together.
And again, I have the option of second hand sales, of which Nintendo gets zilch. Opening up iOS isn't about making Apple get nothing but rather giving us the option.

And again, the zealotry of people defending a company that actively exploits their loyalty remains amusing.
 
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I can still buy PlayStation games from hundreds of stores at hundred different prices.

and Xbox can run Windows the same way iPhone can run android. They aren’t compatible.

Microsoft doesn’t prevent you from installing windows, there just doesn’t exist any drivers or compatible hardware unless you want to invent ut
No you can’t…almost all shops charge the exact $59.99 for a brand new game when it comes out and for sometime afterwards.
 
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Why do people always bring gaming consoles into this? They need to wait their turn.
For now it is businesses like Apple/Google/etc that are being looked at.

But where did the stranger get the game from? The first sale will probably be were Sony got their 30%.
Yes, but the point is I have the option of buying the game at a reduced cost in future. Games Industry OEMs don't have a monopoly on game sales on their platforms. E3 2013 put paid to that idea.
 
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It won’t be the same as today. Apps WILL be pulled from the Apple App Store. Unless there will be a clause in the law or regulations to prevent this. It’s forcing us to side load. Leaving it up to the developer and NOT me.
Nothing forces you to do anything. If an app gets pulled from the App Store and is only provided elsewhere....either download it elsewhere, or don't download it.

And stop acting like there is some problem with installing software from the internet. The entire world has thrived on it for decades.
 
Why do people always bring gaming consoles into this? They need to wait their turn.
For now it is businesses like Apple/Google/etc that are being looked at.

Ahem,

Palm Treo - pretty junk for a smartphone - Dialer was terrible across all SW support range, speaker was a joke headset poor quality and NOT the start of smartphone era.

HP iPaq - which specific model? The early ones 3650/3860 started as portable palm PDAs needed a modem module for data - first launch then a second model allowed for data & voice. Don’t ya try me with the early models lol.

Nokia Communicator 9000 yes very early days for S60 based on Psion which evolved to be Symbian.
Ericsson R384 debuted just a few weeks/months before also worthy for early smartphone era (to be considered available to all consumers whom brought the bread and had carrier coverage).

^ These predate iPaq from Compaq (before HP purchase them).
I'm not saying these were great phones; just that the smartphone market existed before the iPhone. Plus they were a lot smarter than the 3310's of the day.
 
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I can’t be INSIDE McDonalds and expect Burger King food. I need to leave McDonald’s (get rid of iPhone in this case) and drive miles away to Burger King (get Android in this case).

Apple is not preventing me from doing this.
Surely you don't expect me to believe that you don't understand the different implications of those two things, do you?

Just from a switching cost perspective, this analogy makes no sense at all. One of those things costs nothing, the other costs $1000+ every time a customer does it.

For a restaurant analogy to actually work, you'd have to dream up some kind of scenario where someone buying a Big Mac would somehow be physically prevented from entering a Burger King any time over the next several years. Such a scenario would be completely ridiculous because no such scenario would exist (and anything McDonalds would do to make such a scenario happen would undoubtedly be highly illegal).
 
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Why would they be entitled to a platform fee for third-party distributed apps? Does MS get one for Windows? Does Apple get one for macOS? Does Google get one for Android? Of course if devs are on Apple's App Store, they should be free to collect a fee. Any fees for third-party distributed apps should be collected upfront by Apple in their developer program pricing.

So I pay my dev fee and develop an app that the App Store would not allow and I have to sell it via a 3rd party app store or from my web page. Why on Earth would Apple be entitled to anything from this?

Alright guys. Let's figure this out.

Right now the only way to build and sell an iOS app is to pay the $99/year developer fee for APIs and other resources, and Apple keeps 15% or 30% from each sale as a commission.

The reason Apple did this is because it made it low-risk for basically anyone to become an iOS developer... in exchange for a percentage of the sales in the App Store.

So what happens if you want to sell an app somewhere else?

The developer is still using those same APIs and other resources, right? Do you think it should still be just $99 for all that?

No. Developer fees would have to increase. Massively.

So how about this:

Apple creates two tracks. One is just like it is today with a low $99 developer fee and Apple taking a percentage of each sale.

And the other is for large developers. $1,000,000 a month developer fee. And that's it. No further charge per sale.

Sound good?

Because here's the issue. Developers want to use Apple's APIs and other resources... and they want to make money from the billion iPhone users. It's obviously a lucrative market.

But they don't want to pay ANY fees.

Well that ain't gonna fly. Sorry.

Apple will need to get paid. We just need to figure out how in this new sideloading and alternative store era.

:p
 
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But why does apple have to give up revenue on a platform they created? Why should all the other app stores benefit off the work of apple?
Seriously? Well compare Apple Music against Spotify. Why should Apple Music profit from a 30% gain that Spotify has to pay. How would you solve it? So either Spotify doesn‘t need to pay anything like Apple Music, or the EU has to split Apple into Apple Hardware Inc and Apple Music Inc. This would also create equal conditions. Splitting companies is a well suited tool when it comes to fighting anti competitive behaviour.
Same is true for Apples IAP - why isn’t a company like Paypal allowed to offer a competing IAP service? Or why isn‘t my SNP IAP service i created allowed, too? I mean SNP would completely change the way we pay. Why is Apple allowed to block innovation? (If you wonder - SNP stands for SuperNaturalPayment System).

Sometimes things turn out to be very easy and sometimes people don‘t understand it, just bevause they don‘t want to understand it. But this is the way our markets and our economy works.
 
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Then keep it over on the Android side. I don’t want it here, if I did, I would have an Android phone and a Windows PC as my main compute devices, but I don’t. I have all the freedom I need with my Mac and I own a Windows PC and a laptop. It’s ideological as much as anything. All these Android phones and Windows PCs and yet people have to try and come in and crap on my side of the street. Go away.
I expect this is one of those situations you'll just have to find a way to get over, because it's surely coming in some places, if not all. I've lost track at this point of all the places legislation is being drafted and considered. Like I said on the first page, it might be easier to keep a list of where this stuff isn't happening now.
 
Nothing forces you to do anything. If an app gets pulled from the App Store and is only provided elsewhere....either download it elsewhere, or don't download it.

And stop acting like there is some problem with installing software from the internet. The entire world has thrived on it for decades.
Bonzibuddy? Recent LEGIT case is VideoCopilot breach that injected malware in their installers.
 
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Alright guys. Let's figure this out.

Right now the only way to build and sell an iOS app is to pay the $99/year developer fee for APIs and other resources, and Apple keeps 15% or 30% from each sale as a commission.

The reason Apple did this is because it made it low-risk for basically anyone to become an iOS developer... in exchange for a percentage of the sales in the App Store.

So what happens if you want to sell an app somewhere else?

The developer is still using those same APIs and other resources, right? Do you think it should still be just $99 for all that?

No. Developer fees would have to increase. Massively.

So how about this:

Apple creates two tracks. One is just like it is today with a low $99 developer fee and Apple taking a percentage of each sale.

And the other is for large developers. $1,000,000 a month developer fee. And that's it. No further charge per sale.

Sound good?

Because here's the issue. Developers want to use Apple's APIs and other resources... and they want to make money from the billion iPhone users.

But they don't want to pay ANY fees.

Well that ain't gonna fly. Sorry.

:p
How did Apple manage this with macOS for decades? Does the Mac have a $1,000,000 dev fee?
 
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Alright guys. Let's figure this out.

Right now the only way to build and sell an iOS app is to pay the $99/year developer fee for APIs and other resources, and Apple keeps 15% or 30% from each sale as a commission.

The reason Apple did this is because it made it low-risk for basically anyone to become an iOS developer... in exchange for a percentage of the sales in the App Store.

So what happens if you want to sell an app somewhere else?

The developer is still using those same APIs and other resources, right? Do you think it should still be just $99 for all that?

No. Developer fees would have to increase. Massively.

So how about this:

Apple creates two tracks. One is just like it is today with a low $99 developer fee and Apple taking a percentage of each sale.

And the other is for large developers. $1,000,000 a month developer fee. And that's it. No further charge per sale.

Sound good?

Because here's the issue. Developers want to use Apple's APIs and other resources... and they want to make money from the billion iPhone users.

But they don't want to pay ANY fees.

Well that ain't gonna fly. Sorry.

:p
You do know that developers can pay Apple $99 a year and develop Mac apps that pay no fees to Apple...right?
 
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Why do people always bring gaming consoles into this? They need to wait their turn.
For now it is businesses like Apple/Google/etc that are being looked at.

Don't make me laugh. Those smartphones are where? Exactly.

It's literally because Apple did so well. To the point some people aren't even aware that the App Store is something Apple owns.
The point was that Apple didn't create the smartphone market; it existed before they became top dog. Heck, Jobs even illustrated other smartphones in the initial presentation (and rightly ridiculed them because they weren't exactly great devices)

The exception here is Palm. Apple and Google haven't had an original OS idea between them for the better part of a decade. They've spent all their time picking clean first the corpse of Palm's WebOS and later Windows Phone.

It's not about taking Apple's success away from them but rather ensuring they don't get complacent. You only have to look at the complete lack of anything interesting happening to the Apple Watch for the last 5 years to see what a lack of competition does to a market leader.
 
Not many as far as I can tell. So I guess most devs won't be leaving the iOS App Store as you fear, should Apple be forced to allow sideloading.
Bingo....so why is this SUCH A BIG PROBLEM where we need legislation on Apple and APPLE only?
 
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And again, I have the option of second hand sales, of which Nintendo gets zilch. Opening up iOS isn't about making Apple get nothing but rather giving us the option.

And again, the zealotry of people defending a company that actively exploits their loyalty remains amusing.
Second hand sales of games is dependent on physical media of which ALL software companies have been actively trying to completely eliminate for as long as it has been feasible to stop second hand sales.

Second hand sales of old video games isn’t even remotely germane to the idea of third party app stores. Without physical media, there is no second hand market. Good grief, this isn’t a flea market or a bazaar.

To be clear, I’m no zealot, but I also know what I like and the absurd idiocy of all these calls for third party app stores isn’t what I or the majority of consumers want. I want my iPhone and iOS to work and work seamlessly and easily and intuitively. Apple cannot get that right as it is with the relentless annual release schedule. The last thing I want is people who want to tear apart the current ecosystem to insert third party app stores. Don’t drag the Windows tinkerer, Android sideloading mentality over here, I don’t have the time or patience for it and I don’t want it being a distraction to Apple. They already need to get bugs fixed in all three major OS’s, fix the app review process to get all the cruft, crap and scam apps that have gotten by app review and make thing work better without worrying about pandering to idiot politicians who could not care less about consumers than they are about getting a handout from lobbyists to stop considering this legislation, which is what this is all about at the end of the day. People getting their beaks wet.
 
Surely you don't expect me to believe that you don't understand the different implications of those two things, do you?

Just from a switching cost perspective, this analogy makes no sense at all. One of those things costs nothing, the other costs $1000+ every time a customer does it.

For a restaurant analogy to actually work, you'd have to dream up some kind of scenario where someone buying a Big Mac would somehow be physically prevented from entering a Burger King any time over the next several years. Such a scenario would be completely ridiculous because no such scenario would exist (and anything McDonalds would do to make such a scenario happen would undoubtedly be highly illegal).
Surely you don't expect me to believe that governments should make it mandatory to have EVERY SINGLE PRODUCT in existence equal to each other to not have people do their own research before buying something. Apple has always been locked down since day one. You are not "locked in" and "prevented" from using Android.

This is like me buying a $4,000 Windows PC and wanting legislation because I cannot run Final Cut Pro on it. Its my fault I did not do my research and I needed a MAC vs a Windows system.

It costs more than $1,000 to fix that mistake I just made in my example! Do research before you buy products.
 
Alright guys. Let's figure this out.

Right now the only way to build and sell an iOS app is to pay the $99/year developer fee for APIs and other resources, and Apple keeps 15% or 30% from each sale as a commission.

The reason Apple did this is because it made it low-risk for basically anyone to become an iOS developer... in exchange for a percentage of the sales in the App Store.

So what happens if you want to sell an app somewhere else?

The developer is still using those same APIs and other resources, right? Do you think it should still be just $99 for all that?

No. Developer fees would have to increase. Massively.

So how about this:

Apple creates two tracks. One is just like it is today with a low $99 developer fee and Apple taking a percentage of each sale.

And the other is for large developers. $1,000,000 a month developer fee. And that's it. No further charge per sale.

Sound good?

Because here's the issue. Developers want to use Apple's APIs and other resources... and they want to make money from the billion iPhone users. It's obviously a lucrative market.

But they don't want to pay ANY fees.

Well that ain't gonna fly. Sorry.

Apple will need to get paid. We just need to figure out how in this new sideloading and alternative store era.

:p
Yep. I guess people here think $99/year covers IT ALL?
 
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