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I'm getting "An Error Occurred". Thanks Apple, guess I'm cancelling my subscription and going to Spotify.
That's obviously frustrating for you but I've had no issues with Apple Music before or after the update. I found all sorts of random songs to try (not downloaded, not added to my library), jumped around in them to random locations, and had no issues (iPhone Xr; on WiFi and in the U.S.). I don't know what to say other than it's not universal. Maybe just a personal vendetta Apple has against you. ;)
 
Apple has reintroduced the Announce Messages with Siri feature in the update, which lets Siri read incoming messages without having to unlock the iPhone. The feature works with the second-generation AirPods and the Beats Pro.

It doesn't work with the AirPods Pro, Powerbeats Pro, or the Solo Pro?
 
Okay - good to know (I think). I CAN play downloaded music from my phone. But not Apple Music - so maybe it is indeed an Apple Music service issue, and not the update?
When I try to play a song from apple music, even songs already downloaded on my phone, when I tap on the song it sends me to a screen that says "You already have apple music". Does anyone else experience this? So annoying that I can't play my apple music songs that I am paying for!

I replied to a different commenter with a longer post but in brief, there are no issues with Apple Music on my phone so it's not affecting everyone, likely just a minority (including you).
 
When I try to play a song from apple music, even songs already downloaded on my phone, when I tap on the song it sends me to a screen that says "You already have apple music". Does anyone else experience this? So annoying that I can't play my apple music songs that I am paying for!

My Apple Music won't play anything at all, and the For You/Browse/Radio screens won't load anything. Guessing there's a server issue?

Edit: just got the same "You already have Apple Music" screen on my iPhone. Music is working fine on my Mac. Haven't updated my iPad yet
 
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The majority of developer time is never spent on writing code for a feature, but testing it. The costs for this feature would be testing it on previous devices, like making sure the hit region was large enough, that it couldn't be activated by palms, ensuring that there were no bugs in the specific encoding hardware on each model that were triggered while switching capture config with a live viewfinder, etc.



It's non-defaulted. A screen pops up and forces you to choose an option before you can use the phone. This was actually covered in previous articles on the beta, so a dramatic bold statement assuming Apple did the wrong thing is totally unnecessary.

That's a load of crap. They have automated regression testing. It's not complicated and there's no financial reason to hold this feature back, other than to force people into getting an iPhone 11 if they want that feature.
 
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The 'All inboxes' standard view for me is now completely empty since installing the update. individual mailboxes are still populated with all email, but the all inboxes view only shows what's coming in starting now. when i click on sort by i'm able to uncheck unread and flagged to get all mail to show up, but i shouldnt have to have a filter on to view all the messages in my all inboxes folder.
 
Also adds audio feedback to haptic touch actions (there's a pop/click sound in addition to the haptics when long-pressing something).

Seems to fix an issue I had with calendar notification settings not being applied/followed.
 
I never experience that with Safari. Never. But I've seen at least one other report of this. Could it be memory on the device? I've got an iPhone XR.

I also don't experience any "resets" when opening apps. I've frequently got 20 apps in the app switcher and they all work perfectly when activating them.

Which device do you have? Could it be a bug specific to certain devices?
My iPhone XS, iPhone 11 Pro, 2018 iPad Pro do this, my iPhone 6S doesn’t have this problem on iOS 13.

So many people are experiencing this issue too, so it’s not just me. It’s affecting certain devices, not sure what the cause is though.
 
Also adds audio feedback to haptic touch actions (there's a pop/click sound in addition to the haptics when long-pressing something).

Seems to fix an issue I had with calendar notification settings not being applied/followed.
I like it. They keep refining haptic Touch that I seriously do not miss 3D Touch. And yes(groan) here come the protests....
 
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That's a load of crap. They have automated regression testing. It's not complicated and there's no financial reason to hold this feature back, other than to force people into getting an iPhone 11 if they want that feature.

Yeah show me how an automated test is going to detect that the button is right where kids like to put their fingers on a large phone?

You also haven't done anything with embedded systems obviously. How are you going to detect with your automated software test that switching capture resolutions causes glitching in the hardware capture pipeline?

Sure, it's going to detect blatant crashes and freezes, but you can't automate your way through good UX. Your attitude is one taken by software managers, and is why modern software sucks.
 
Yeah show me how an automated test is going to detect that the button is right where kids like to put their fingers on a large phone?

You also haven't done anything with embedded systems obviously. How are you going to detect with your automated software test that switching capture resolutions causes glitching in the hardware capture pipeline?

Sure, it's going to detect blatant crashes and freezes, but you can't automate your way through good UX. Your attitude is one taken by software managers, and is why modern software sucks.

I've done plenty with embedded systems. Was working on devices with Z80 processors decades ago. The automated tests can easily pick up location of the buttons for different devices because each device has it's own set of automated test scripts. Like I said, it's not complicated, unless you are deliberately trying to complicate the issue; which you appear to be doing.
 
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Stuff like this really gets on my nerves. In 2018, they talked about how A12 was soooo powerful. But suddenly, in 2019, it can't do simple stuff like this. I really hate it when Apple cherry picks features.

Also the announce with Siri, unless there is some security chip in the headphones, why can all headphones announce?
 
I've done plenty with embedded systems. Was working on devices with Z80 processors decades ago. The automated tests can easily pick up location of the buttons for different devices because each device has it's own set of automated test scripts. Like I said, it's not complicated, unless you are deliberately trying to complicate the issue; which you appear to be doing.

Welcome to the 21st century. Multiple hardware pipelines, multicore processing (i.e. locking), GPUs, SoCs, security issues... A Z80 couldn't even handle the code that is necessary to detect multitouch events.

I'm not complicating the problem, it's that you just don't understand the magnitude of work you need to to for mobile device UX. Go visit a UX lab sometime.

Remember iPhone 4 antennagate? Perfect example on why automated testing is trash.
 
Welcome to the 21st century. Multiple hardware pipelines, multicore processing (i.e. locking), GPUs, SoCs, security issues... A Z80 couldn't even handle the code that is necessary to detect multitouch events.

I'm not complicating the problem, it's that you just don't understand the magnitude of work you need to to for mobile device UX. Go visit a UX lab sometime.

Remember iPhone 4 antennagate? Perfect example on why automated testing is trash.

I have been doing this for decades and continue to do so to this day. You are simply wrong. There's not a snowball's chance in hell that Apple does a full manual regression test of the OS prior to each release. It's automated. And if they aren't doing a full automated regression test, then they aren't adhering to the normal standard of care. It's as simple as that.
 
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