Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
does anybody know why they decided to not integrate it into iTunes? Would be a one store stop for all the digital shopping needs (and iTunes should anyway be renamed since it is already more than just tunes)

It doesn't really make sense to include computer apps in iTunes because iTunes is digital media for mobile devices. It will also confuse Windows users, because Mac users would have had two App Stores.
 
i have itunes 10.11 installed where are the mac apps? all i see are apps for iphone and ipad

They are not accessed through itunes, try a software update and you should see app store, its separate from itunes
 
Clever Apple.

So i copied one of the Apps i bought, onto a USB drive and stuck it one of the guys Macs upstairs, he tried to launch it and it asked him to confirm MY app store login details.

Nice. Clever. Would be a massive flaw if you could simply copy them over!

They are clever indeed. Look what they've just done: They've added an authentication/activation/anti-piracy system to (potentially) EVERY APP we buy.

And we're all happy about it!

That's why Aperture is $80 instead of $200. The version you get on the App store isn't resellable, it isn't installable on your friend's Mac, and it isn't going to end up on a torrent site (though I'm sure that all will come eventually once someone hacks the system). Apple doesn't have to build "lost revenue due to piracy/secondhand sales" into the cost of the software. Nor, of course, does it need to build in any physical costs of CDs, boxes, shipping, or warehouse and store inventory. They also don't need to build in the 30% revenue cut (when comparing the price with 3rd party apps).

Yet, the software CAN be installed on your own multiple computers. It doesn't need a serial number. It doesn't need to phone home. Minor updates will arrive automatically.

Software developers win because the software doesn't get pirated and it saves on media and distribution costs. We win because the software we want is cheaper and comes with realistic licensing options.

In short, it's software licensing done correctly.
 
Many apps are all overpriced.
I am waiting for iOS developers to rush in and drive down the price.
 
They are clever indeed. Look what they've just done: They've added an authentication/activation/anti-piracy system to (potentially) EVERY APP we buy.

And we're all happy about it!

That's why Aperture is $80 instead of $200. The version you get on the App store isn't resellable, it isn't installable on your friend's Mac, and it isn't going to end up on a torrent site (though I'm sure that all will come eventually once someone hacks the system). Apple doesn't have to build "lost revenue due to piracy/secondhand sales" into the cost of the software. Nor, of course, does it need to build in any physical costs of CDs, boxes, shipping, or warehouse and store inventory.

Yet, the software CAN be installed on your own multiple computers. It doesn't need a serial number. It doesn't need to phone home. Minor updates will arrive automatically.

In short, it's software licensing done correctly.

Yep. It's a lot like Steam, which gamers seem to LOVE.
 
A few suggestions

1 ) I'll get this one out of the way first, because I figure it might be unpopular: I think it should have been put into iTunes... iPod, iPhone, and iPad are in there and I don't see a need to special case the Mac. It's not "adding bloat to iTunes" if the pages are web objects and only called up when you click those tabs. Making a separate app creates inconsistency and I don't think that's good. I like iTunes handling everything because I want my music store where my music is. If my music device has apps, plays movies, tv shows, podcasts, then I should be able to get them from the same place. I don't want a street of apps on my dock; I want a Walmart on my dock. A place where I can buy stuff. Simple. In fact, I've created a "Shopping" folder on my iPhone that contains the App store and iTunes store, wishing they were one.

I have solution (for Apple) to the iTunes "bloat" problem on the Mac. Leave the current form of iTunes as "iTunes". Create a desktop widget) called "iPod".

2 ) Not crazy about the presentation of software on the Mac App store. It might be TOO consistent with the iOS App Store. The difference is that most of the iOS apps are smaller impulse buys. If developers are going to charge me $20 or more for most Apps, then I need to be sold. The large bucket at the top of the Featured page is a start, but I wish there was more of that. Less of a straight grid and more opportunity for the devs to pitch me. A description... something more than a name, category, and price. Something that costs $50-$100 needs more than a 1"x2" button to feel like a worthwhile purchase. Just a psychological thing.

3 ) What's up with the toolbar? Everything else has 3 horizontal gumdrop buttons for close/min/max in the top left, higher than other buttons (with inconsistent behaviour, but that's another story). Then iTunes updates and has 3 vertical gumdrop buttons; now Mac App store has 3 horizontal again, but centred horizontally. I'll pick any... I actually prefer the iTunes way, but just pick one.

The forward and backward buttons are different than Safari's – Safari's look nicer. The search box is different than iTunes – iTunes' is nicer.


Anyways... I'm totally pro Mac App Store. Just not wild about the implementation.
 
They are clever indeed. Look what they've just done: They've added an authentication/activation/anti-piracy system to (potentially) EVERY APP we buy.

And we're all happy about it!

That's why Aperture is $80 instead of $200. The version you get on the App store isn't resellable, it isn't installable on your friend's Mac, and it isn't going to end up on a torrent site (though I'm sure that all will come eventually once someone hacks the system). Apple doesn't have to build "lost revenue due to piracy/secondhand sales" into the cost of the software. Nor, of course, does it need to build in any physical costs of CDs, boxes, shipping, or warehouse and store inventory. They also don't need to build in the 30% revenue cut (when comparing the price with 3rd party apps).

Yet, the software CAN be installed on your own multiple computers. It doesn't need a serial number. It doesn't need to phone home. Minor updates will arrive automatically.

Software developers win because the software doesn't get pirated and it saves on media and distribution costs. We win because the software we want is cheaper and comes with realistic licensing options.

In short, it's software licensing done correctly.

Yep, that's why Adobe software is $2,000 to $3,000. People who are buying it are paying for all the torrent downloads.
 
Uninstall?

Has anyone figured out how to Uninstall a downloaded Mac App? I installed a couple of free ones to try it out but I don't see how you can uninstall or delete the apps.

Also, I already have iMove 09 on my Mac. If I buy iMovie 11 through the app store... do I then uninstall the regular version?
 
Isn't the App Store optional? Some people are complaining about installing certain utilities that need the Admin password and stuff like that. Can't you just install that kind of stuff manually like before?

As for that lab, is the new Twitter app available without the app store?

Are we forced to use it or is it just another way to get apps?
 
I absolutely love the new Mac App Store. I've purchased/downloaded Angry Birds, Chopper 2, Twitter, Aperture 3, and Solitaire Greatest Hits. The Aperture pricing was just too good to pass up on.

Angry Birds looks fantastic but I had a slight problem with the hand curser getting stuck in the top left corner of the screen for a few seconds before it finally returned to normal movement. Chopper 2 is great and I love that you can use the iPhone/iPod touch as a controller for the game (haven't tried this yet though).

We need to keep in mind that just as the initial iOS App Store provided a limited selection of quality apps, so will it take time before the Mac App Store fills with higher quality apps. All in all though, it's a great start and it makes using a Mac so much nicer.
 
Anyone know how the App Store will apply to lab environments?

Here at the university we have a lab of iMacs. Let's say I want to install Twitter for Mac on every machine... Do I have to create an app store account for the university, log into every machine and authenticate it for each one? This is crazy time consuming!

Right now we set up a machine exactly how we want it, with the software we need, and clone the install image to the rest of the lab. It works great, but app DRM would throw quite a wrench into this mix. I also don't want regular users to be able to install apps!

Did Apple bother to think of this at all?

I was just thinking about that when I reached your post. With apps like Pixelmator going to be MAS only, how does a place like a school distribute it throughout a lab? Fortunately, my school district has this cool system called DeployStudio where if you get a new computer or a computer crashes, you could restore it to a generic image that has all the base software. Just reimage all the computers and then they all have the same software. But don't know how having a lab with 30 school computers compares to 3 personal computers in terms of licensing.

Once of the selling points about the App Store is that Apple wants to reduce the "confusion" with installing apps (just copy to Applications vs. running an installer for example). There are some I'm sure who think if it's not in the dock, it's no installed. They have to dumb it down.

At my school, there are a TON of people who don't understand the whole installed in the Dock vs. Applications folder thing.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.