Your probably right about ios9 requiring 64 bit only. It will probably require iPhone 5c or greater.
The iPhone 5C is 32 bit.
Your probably right about ios9 requiring 64 bit only. It will probably require iPhone 5c or greater.
This. Some of the games I downloaded a few years back are still calibrated to my iPod touch.You can still find apps that haven't been updated since 2010 or 2011. Apple needs to do a better job at pruning the App Store. That 1.3 million app figure is pretty pointless when 500,000 of them are crap anyway.
The issue is that you can only charge customers once. I stopped supporting Battery Status when it stopped having 5 downloads a day because it was no longer worth my time to do so (you're asking me to keep working for $7/day? Not happening.) I pulled it off the store.
If we were allowed to charge for updates, or if customers would accept reasonable prices ($1? Ad supported? What a freaking joke.) then we could offer more support. As is, it's not worth it at all.
Many of my favorite apps aren't being actively updated any more, because small developers tend to move on with their lives. These apps are often higher quality than 80% of the new apps. But all those crap apps you mentioned? They'll be replaced by 500,000 NEW crap apps, written and submitted even faster than before.
I do agree that "flushing" the App store is a good thing. I just don't think the best way to judge the merit of an App is how actively it's still being developed.
Yes, but there are clearly a multitude of apps no longer supported that have longs since lost their usefulness. Eventually an OS update will break even the good ones. Apple needs a way of, as you put it, flushing out those apps.
For 99% of apps, it's no extra work - you just set the compiler to be 32 bit and 64 bit, and it will work.
The only gotchas are if your code looks at 32 bit boundaries, or shifts bits, expecting certain answers. For example, if you're right-shifting 32 bits by one, expecting the '1' to hyperwarp over to the left, like this.... expecting 1 to turn into 4,294,967,296
00000000000000000000000000000001 = 1
10000000000000000000000000000000 = 4,294,967,296
but doing this on a 64 bit system does this:
0000000000000000000000000000000000000000000000000000000000000001 = 1
1000000000000000000000000000000000000000000000000000000000000000 = 18,446,744,073,709,551,616
Most apps don't care, and would never do any of this, but certain complex mathematical equations used in, for example, graphical processing applications might not work the same in 64 bit vs 32 bit
What? Mac OS 9.x.x for 64-Bit PowerPCs only!?Who wants to bet that iOS 9 will be for 64-bit iDevices only?
I can proudly say that the app I work on is ready. I had been pushing for this to the powers that be for a time when it was announced. Still not released, but no surprises come February.
And yes, I added support for iPhone 6/6+, although we don't have much @3x images at the moment. I'm no graphic artist...
Ohh, really!A lot of people seem to be overreacting.
Device this new requirement will harm:
* none
iOS 8 software development kit and INCLUDE 64-bit support
Ohh, really!
If the frameworks of iOS 9 do not support 32-Bit apps (and they don't), then this is the end of 32-Bit apps on iOS iDevices-right here. I think this is where Android wins. Android apps run within a VM (similar to JavaScript in Safari (JIT-compiler))). Newest Android versions support many manufacturers of ARM chips and the OS and applications run on Qualcomm and Samsung processors and support ahead of time compilation (source).
iOS appears like a shadow of itself. Somehow washed-out and dying.
I upgraded my iphones (6, 5s, and 5c) and ipads (2 ipad air 2) this year. So I am 100% 64-bit. I know I am probably not the majority, so leaving 32-bit support for a while is probably smart. But in about 2 years (iOS 10) there should be no reason for 32-bit apps.
The next question is, when will 128-bit arrive?![]()
Absolutely agree.. It drives me up the wall to still see scaled apps, especially that many have been updates many times since iOS8 came out.
Who wants to bet that iOS 9 will be for 64-bit iDevices only?
So this means that unless an app is developed ONLY for a 64-bit chipset, that apps will take up twice as much space? A developer wishing that his apps can be used by people with 32-bit iDevices and also 64-bit iDevices can submit both binaries in one package, therefore an app that is ½ a gigabyte in size will become 1 gigabyte in size... wasting all that extra space on users' iPhones -.
If we were allowed to charge for updates, or if customers would accept reasonable prices ($1? Ad supported? What a freaking joke.) then we could offer more support. As is, it's not worth it at all.
Who wants to bet that iOS 9 will be for 64-bit iDevices only?
Maybe you should blame Apple for releasing new screen sizes every ****ing year instead of sticking with one or two. They're fragmenting their own market and the developers (myself included) cannot afford to continue playing cat and mouse with them.
But no, it's our problem, because we don't want to invest a couple thousand bucks (or more!) redoing all the graphics and UI layout for an app that only brings in a couple hundred a month.
-SC
Who wants to bet that iOS 9 will be for 64-bit iDevices only?
Good guess. My take is there are so many 32-bit app on the store, I don't see them purging them on the store via iOS 9.
Apple apps updated to 64bit
As of today apples app store is chock full of 64bit apps taking full advantage of the latest hardware.....
my battery sucks
my battery sucks
here we go again![]()
safari is snappier
safari is snappier
Please you didn't just say that
Could someone please clarify for me, does that mean that newer apps aren't going to work on the iPhone 4S and 5?
If the 64-bit architecture is only on the iPhone 5S and later and all apps submitted after February need to be 64-bit, then surely they're no longer going to work on the 4S and 5?
I'm hoping that I'm wrong because it would seem weird to render both of those devices near-obsolete when they both have iOS8 and the 5 still has another year or two of being supported?
As a non-developer, I have wondered how much a developer makes from ad supported apps. I paid $2.99 to upgrade from the Sudoko2 to Sudoko2 Pro... Just to remove the ads. I would think that if they offered this option, they must make less than $2.99 from the ads. Either way, seems people are not willing to pay hardly anything for apps any more. Lotta complaining about $5 apps!
I think iOS 9 will be the last version to support 32-bit iDevices, as well as, the discontinuation of the A7 and older processors in the next hardware refresh. I am basing this on the fact that Apple is requiring new and updated apps to be compiled with the iOS 8 SDK. This is in preparation for what Apple has planned in the next versions of iOS and OS X.Who wants to bet that iOS 9 will be for 64-bit iDevices only?