So this means that unless an app is developed ONLY for a 64-bit chipset, that apps will take up twice as much space? A developer wishing that his apps can be used by people with 32-bit iDevices and also 64-bit iDevices can submit both binaries in one package, therefore an app that is ½ a gigabyte in size will become 1 gigabyte in size... wasting all that extra space on users' iPhones -
32-bit users automatically get a 64-bit copy of the code that is of no use to them
64-bit users automatically get a 32-bit copy of the code that is of no use to them
Apple needs to find a better solution. Force developers to submit two separate copies of apps.
Then again, they probably won't. It's better for Apple if apps become unnecessarily bloated. They'll sell more 64 GB and 128 GB versions of their iDevices.