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Fixed my issue.Did an NVRAM reset (Turn off and pull power for 10 seconds) and a PRAM reset (Shut down and and then turn on holding down Cmd, Option, P R for 3 resets and let go to startup normally). All is well.
 
The Steam client needs to be updated-- otherwise all those 64 bit steam game games will go byebye. At least Valve has an incentive to update the client, unlike older game studios.
Eh hasn’t been updated on windows so I would be surprised if they did for Mac all by itself
 
Can’t tell if you missed the sarcasm of my post....

Any active developer has known about this for two years, what is the problem?
Applications that have 5 or 10 years of development in them. Like say the ones professionals use.

That is multimillion dollar outlay to rewrite the application with zero revenue or even testing/qa prior to the unannounced new hardware shipping.

If (and that's a bit If) the few remaining pros don't migrate away due to the sour taste in their mouths from having to rebuy all their hardware, they may or may not rebuy their software.

Apple has gutted the customer base of pro software houses with stunts like this plus refusing to sell a workstation.

So yeah it represents quite an investment and quite a risk for the developers..
 
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The funny thing is Compressor is exempt from the warning... actually it seems any app signed as an Apple app is exempt.
I tried Compressor, DVD Player and QuickTime Pro 7 and didn't get a warning for any of them.

5duexg.jpg
I wonder why you're getting this and I'm not. It's not a mockup, is it?
 
We're running some Ubuntu 64 but servers and I had to run an old 32 bit binary where the source code was lost.
We just apt-get installed the missing 32 bit libs it needed and it worked great. Why not give users the option to install 32 bit libs.
 
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Don't blame Apple, blame the developers. Snow Leopard started the transition to 64-bit almost 10 years ago now. It's time.
That’s right but many developers don’t exist anymore - either by their own defect, or MacOS platform idiosyncracies. Others have frozen development for other reasons, to the disappointment of their users.
While there might many reasons for legacy systems to become unmaintainable, unsupported, still then those apps with limited functionality and no guarantees (whatever those ever were worth...) can have unexpected value.
So I guess that for a $ trillion, 100k employee operation, creating 32bit emulation shouldn’t be too hard - given its history with PPC => Intel and OS9 => OSX migrations.
Coïnciding with times Apple genuinely did care about the Mac platform itself.
It would also lessen the shortcomings with their own 32bit/only apps.
 
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Don't blame Apple, blame the developers. Snow Leopard started the transition to 64-bit almost 10 years ago now. It's time.
For some reason, most games are 32-bit, even new ones. Not that macOS is optimal for gaming, but hey, it works ok for those who mainly work and only play a few games.
 
For some reason, most games are 32-bit, even new ones. Not that macOS is optimal for gaming, but hey, it works ok for those who mainly work and only play a few games.

I find that while games are 64-bit, steam client is not.
[doublepost=1523634439][/doublepost]
That’s right but many developers don’t exist anymore - either by their own defect, or MacOS platform idiosyncracies. Others have frozen development for other reasons, to the disappointment of their users.
While there might many reasons for legacy systems to become unmaintainable, unsupported, still then those apps with limited functionality and no guarantees (whatever those ever were worth...) can have unexpected value.
So I guess that for a $ trillion, 100k employee operation, creating 32bit emulation shouldn’t be too hard - given its history with PPC => Intel and OS9 => OSX migrations.
Coïnciding with times Apple genuinely did care about the Mac platform itself.
It would also lessen the shortcomings with their own 32bit/only apps.

Of course there will be a Rosetta like layer for 32-bit apps for a while. They've said High Sierra is the last version to support 32-bit without compromise. But like I said: they've maintained backward compatibility with 32-bit apps for almost 10 years now. The costs are starting to outweigh the benefits from Apple POV. Time to find replacements.
 
Interesting comments. I still use applications that are 32-bit, and I don't expect the developers to update them since they are several years old. My Mac Pro 5,1 is still a beast, and I took the leap to 10.13 the other day. It works okay overall, but some of the SATA drives don't mount when I restart (it does when I do a full shut down and start it up). Also my Mobius 5 RAID enclosure will no longer mount on Firewire 800 (but will on USB 3.0). I suppose High Sierra will be the actual last major OS upgrade I do on this machine.
 
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Eh hasn’t been updated on windows so I would be surprised if they did for Mac all by itself
Surely they will. Not as many customers are on macOS, but they're still millions of dollars' worth. The client is not much more than a web browser anyway, so I don't see why not. Chrome was 32-bit until pretty recently, and it's based on Chrome, so I'm guessing that's the only reason it's been 32-bit.
 
You do not understand what 128-bit means. a 64-bit OS can store 2^64=
18446744073709600000 of values, a 128-bit can store 2^128=
340282366920938000000000000000000000000 (hope you see the difference) which is a number soooooo large we cannot even pronounce. 64-bit will be fine for the coming years just by cheer amount opportunities still unused. Before 128-bit becomes main stream, we will not be around anymore for a long time.

Btw 32 bit is "only" 4.294.967.296, a rather small amount compared to 64 and 128-bit, that is the reason to no longer support this. The increase is incomparable with the examples you are giving, btw I started with about the same configuration on me first 25Mhz machine (1 Kb ram and 20Mb disk) and I was not a toddler back than.

Hi JGRE, you may be misunderstanding my point. The max capacity of 128bit storage, as you have helpfully quoted, is very large, but is irrelevant to our discussion here. What I am discussing is the max capacity of 64-bit, and at what point in the future will that capacity limit be reached?

Historically, storage (both RAM and long-term) tends to increase by very roughly 10^3 (a thousandfold in decimal) or 2^10 (in bits) per decade. The current top supercomputer has around 2^54 bytes (20 PB) of storage, thus in about 10 years time, supercomputers will hit the 2^64 limit.

Personal computers have storage in the range 2^40 byte (Tetrabyte range) thus are projected to take an extra 10 years to come up against the 64-bit limit.
 
Saw this post and thought "what could I have that's so old it's 32 bit?"
Aha! Microsoft Office 2008 !
Just as well I used it's (32 bit) un-installer while I still could.
Good riddance.

And Office 2011. Which is annoying. I own a copy of 2016 but really don't like the UI.
 
Apple used a similar warning system when phasing out 32-bit support on iOS before eventually ending support with iOS 11, and the company has said the same plan will be used as 32-bit Mac apps are phased out.


This would be a problem as I have several favored 32-bit apps which will likely not be updated, only not an issue as I've long since desisted in using Apple's latest version of OSX. So everything will be fine and this will pass, around here, unnoticed.

Frankly, I wish I had cause for concern and the reason and desire to use the latest Mac OS, above all other considerations as hands down the best. Sadly that hasn't been the case for some time.
 
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Hi JGRE, you may be misunderstanding my point. The max capacity of 128bit storage, as you have helpfully quoted, is very large, but is irrelevant to our discussion here. What I am discussing is the max capacity of 64-bit, and at what point in the future will that capacity limit be reached?

Historically, storage (both RAM and long-term) tends to increase by very roughly 10^3 (a thousandfold in decimal) or 2^10 (in bits) per decade. The current top supercomputer has around 2^54 bytes (20 PB) of storage, thus in about 10 years time, supercomputers will hit the 2^64 limit.

Personal computers have storage in the range 2^40 byte (Tetrabyte range) thus are projected to take an extra 10 years to come up against the 64-bit limit.

Hi RedTomato,
This is not about RAM or storage but about a bandwidth of the processor I handling simultaneous taks (floating points), comparing 32bit to 64bit wil probably provide sufficient bandwidth for the coming 50 years. Just to point out in the last 30 years we only went from 8bit to 32bit on now landing on 64bit. As you can calculate the step from 8 to 32bit is just a rather small step. The step to 64 is already huge and to 128 just so big that is becomes questionable if it will ever be needed.
Expressing this number in millimeters it would take several light years to cover this distance. 64bit is already around for some 10 years already and there no sign of need for anything beyond.
I believe that 64bit will be with us for the foreseeable future, perhaps not in scientific computing but certainly for personal or business computing. But that is just my guess.
 
Surely they will. Not as many customers are on macOS, but they're still millions of dollars' worth. The client is not much more than a web browser anyway, so I don't see why not. Chrome was 32-bit until pretty recently, and it's based on Chrome, so I'm guessing that's the only reason it's been 32-bit.
Well it does launch the games as well, which separately would have to be updated with 64 bit binaries as well.
[doublepost=1523913979][/doublepost]As a side note I wonder if CCP will update Eve Online or if they will just drop Mac support.
 
Will you still be able to install older software that's 32-bit outside the App Store?
 
Will you still be able to install older software that's 32-bit outside the App Store?
Probably not. I got the popup when using HRBlock for taxes that I didn't get from the App Store. So it is likely all 32-bat apps will not work.
 
Probably not. I got the popup when using HRBlock for taxes that I didn't get from the App Store. So it is likely all 32-bat apps will not work.

That's too bad. So the user loses access to any 32-bit software that isn't updated, and gains... what, exactly?

I see how it's easier for Apple to ditch support for it but I don't see how this is a win for anyone else.
 
I'd say it's more like there's NO POINT to it since NO ONE uses the Mac App Store. They will probably FORCE future Mac users to use the Mac App store, though and that will finally kill the Mac off FOREVER (Tim Cook will LOVE that since he hates Macs). It's not even close to buy a game, for example from the Steam store and the Mac App Store. The App Store almost always costs more, doesn't discount, doesn't allow demo versions and won't talk to PC clients. Worthless.

You bought a Windows Phone.
 
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