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I'm not liking the idea of subscription based games.

Developers designing 'cloud based games' will worry about file sizes & loading times, leading to minimising the game, lowering the overall quality. NOT good, I want the quality of games to increase. I don't mind if the models / textures / sound effects etc take up a bit of space on my iOS device if the game is fantastically presented.

THis is so not true. It will force game developers to remove all the bloat from their games. Just like console games have developers have to do. And to me this is a very good thing indeed. Getting them to make fantastic games without the bloat.
 
I would imagine that they probably didn't reveal some aspect of the program when Apple originally vetted it and then Apple discovered that it was doing something that was undisclosed that violates their guidelines.
 
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Apple Giveth, Apple also Taketh Away.

I wonder what's up with it?

Typical Apple.
 
Well done.

No need to rent a 1.99 game for 4.99 a month. If you develop a high quality product you will be fine from sales revenue. If not, you have the Android Store. Need to charge for updates? No problem. Just be upfront. Free updates are the way to higher sales. When your app is long in the tooth there is V. 2. And sales begin again.

Subscription Based Models do not work for gaming. :apple:
 
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It's not egertistical. It's what I think. I can't afford it and it becomes yet another service I have to watch go by. No ego there. I didn't say it shouldnt exist. Just that I hate it personally and why. If you can't handle that maybe its your ego that's feeling something.

Good riddance doesn't mean what you think it means then. You didn't just state that you didn't want it, you said it was a good thing it was removed for all, because you couldn't afford it.
 
Which is quite often down to what colour tint one has one's glasses. I think we all know your tint is Apple coloured.
Tinting would mean there would be some truth in his rantings.
It more of Apple good only filter that blocks everything that does not show Apple is the best.
 
Love how posts here go from discussing the topic to just attacking the person saying whatever you don't agree with. It's easier than actually coming up with arguments isn't it?

Funny enough most personally-directed attacks always seem to originate from the same side.
 
Love how posts here go from discussing the topic to just attacking the person saying whatever you don't agree with. It's easier than actually coming up with arguments isn't it?

Funny enough most personally-directed attacks always seem to originate from the same side.

Of course it's directed from the same side, my opinion against exaggerated brand loyalty won't change from thread to thread, don't want to be a hypocrite now.
 
That's the key issue. They claim they did work with Apple closely to make sure they were not crossing any line. It seems strange to me Apple wakes up so late in the process with these issues, with the third party having already invested much time and money in the development of the app. Still the reason for the removal is not clear yet.

Yeah, I'm not big into the idea of gaming pricing moving in this direction, though I do think it's better than freemium (though I don't object to online games charging some subscription, mainly cause I know they do have to maintain the servers so psychologically it doesn't bug me as much).

But I think if they did already work closely with apple and were approved, this is poor business on Apple's part. Apple should have already said something before they approved it rather than suddenly changing their minds (unless the developer tried to sneak something). I suppose if it was a pretty big thing that some how Apple missed I could see them deciding it was worth the bad PR and possibly turning a developer off of them to change their mind even though they already approved it.
 
Why should I download a GAME and pay a monthly fee that I won't play everyday.

I'm glad that Apple removed the game. They may be re-considering the feature.

It's not "a GAME". According to the original article, you get to play dozens of games, all through the same app.

Considering that people so readily pay subscription fees for video services, I'm not sure why people are so resistant to pay for game services, particularly given that you're likely to get many more hours enjoyment from playing games than watching a video once or twice.

It's not my cup of tea, but hey; choice is good.
 
Why should I download a GAME and pay a monthly fee that I won't play everyday.

I'm glad that Apple removed the game. They may be re-considering the feature.

Uh ? Again, people, because you don't want it doesn't mean it's a good reason to remove it for everyone else. If you don't want it, don't buy it and don't subscribe. If others want it, your wants is not a good enough reason to not have it.

Hopefully, Apple has a better reason for pulling it.
 
Uh ? Again, people, because you don't want it doesn't mean it's a good reason to remove it for everyone else. If you don't want it, don't buy it and don't subscribe. If others want it, your wants is not a good enough reason to not have it.

Exactly. Honestly if people stopped giving them money when they went to these models, they wouldn't use those models (they are ultimately making these games to get money. So if you vote with your money, they won't use such models).

Unfortunately, freemium works and we'll see if the subscription model works (I personally would prefer subscription over freemium if we must move to a new payment model. Freemium honestly not only makes the game costly but takes away from gameplay when the game maker is motivated to make it so that you almost have to pay to advance rather than actually playing the game to earn rewards. It really does take away from gameplay. As well as the fact it gets expensive quick if you get sucked in. Most freemium models have packages that cost 50 bux, many even 100 dollars! Though I've seen some good arguments about why subscription might not encourage them to spend effort making a good game either :| ).

Unfortunately, what is happening is everyone's love of cheap to free games is encouraging developers to go to these models cause they got to make money some how. So the short sightedness of the consumer is starting to bite us in the butt. I hear Android has it worse because it's hard to even get people to pay for software there (I hear it's one reason iOS still attracts a lot of developers despite Android having more market now).
 
Typical Fanboy Rage!

Good riddance.

Couldn't agree more. If they want in the App Store they need to pay Apple for everything they do or may do in the future. How dare ANY company do anything without giving Apple their cut...

I can't wait till next year when the Mac gets locked down. Crappy MS better pay Apple their 30% for office or else, we'll show em - the whole world will switch to iWork Woooo Hooooo!!!!!!!! We don't need MS software anyway on our elegant and sexy Macbooks!!!

Let's face it, the developers need us more than we need them. I only want or need apps Tim tells me I want!!!

Goooo Apple, me wants a higher stock price and more profit!!!!!!!!!
 
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