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This would be really cool as long as you could still pan around with your fingers. It'd be really annoying in certain situations to try to pull up an app and having to actually swivel around.

"Apple also mentions that sensors could be used to detect gestures above the surface of the device's display in order to allow for natural 3D manipulation of the user interface environment."
... like a multi-touch surface? I don't really understand what that means; could someone clarify what those gestures would be? Like in-air hand-waving?

like so (selected parts, but all is view-worthy).

http://vimeo.com/31899108
http://research.microsoft.com/apps/video/default.aspx?id=145477
 
Hmmm, I'd rather not need to spin around in cirlces looking for apps on my home screen. This seems a little strange, interested in seeing if it goes anywhere and if it does, how they implement it… Definitely seems like "fluff" that would just get in the way.
 
I recall the 2008 patents for the 3D desktop and explored the concept. The factor that seemed to strike me as an impasse would be the possible necessity of more screen real estate as virtual 3D walls, etc would take more room away from the main backdrop (unless implementation assists in organizing icons, etc to save space). For a mobile device, adding these virtual features seems (at the moment) more eye candy than use. These days, with Facebooking, texting, Googling I'm sensing a social disconnect and would rather see less "virtual" interaction and more "physical" communication. I can't help but think of "Wall-E" as technology replaces more and more of our social fabric with 1's and 0's.

On point, this would be interesting in a 42" or 50" flat screen iTV ;).

you'd need higher viewing angles as well...
 
Could be an elaborate hoax

[...] In another patent application filed in mid-2007, Apple discussed a similar notion of multi-dimensional desktops in Mac OS X, showing a virtual room with various groups of icons on the different walls of the room. [...]

Wouldn't it be funny if this were all just a smoke screen? To mis-direct the copycats into building their own crazy, weird, illogical 3-d interfaces while Apple replaced most of their GUI with Siri?

Just a crazy, weird, illogical thought.
 
Wouldn't it be funny if this were all just a smoke screen? To mis-direct the copycats into building their own crazy, weird, illogical 3-d interfaces while Apple replaced most of their GUI with Siri?

Just a crazy, weird, illogical thought.

crazy, weird and illogical, indeed.
 
crazy, weird and illogical, indeed.

Thanks! I aim to please. :)

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Do you have something in mind? I really like how it is.

The best thing about iOS is its ability to quickly get out of your way. There's almost nothing between you and your apps and data. Just a few swipes to get to the right page of icons, then a tap to launch the app itself.

So, what's the glaringly obvious way to make it even easier to get to a specific app?

"Siri, launch Maps." And "Siri, open MacRumors.com." No bizarre 3-d "walls" needed.
 
I thought the exact same thing. I was using BumpTop for a while before Google snatched it up. I found it useful for organizing my desktop.

I enjoyed it. It was a bit rough around the edges though. However, it was the best of its kind at the time. I found the whole concept fascinating.

I wonder what Google plans to do with it.
 
I dunno, I hate anything 3D, maybe I'm old fashioned, but I like classic looks. I still don't enjoy cover flow or anything else like that
 
"Apple also mentions that sensors could be used to detect gestures above the surface of the device's display in order to allow for natural 3D manipulation of the user interface environment."

... like a multi-touch surface? I don't really understand what that means; could someone clarify what those gestures would be? Like in-air hand-waving?

Probably. Microsoft was showing off smartphone air gestures a few years ago using tiny cameras dotted around the device case to watch for user motions. It's one of their alternatives to touchscreens.

The 3D part vaguely reminds me of TAT's 3D homescreen demo, although as everyone has pointed out, desktop rooms are not a new idea.
 
Its a neat, somewhat impractical, dead-end of the desktop paradigm. Hardly novel or patent-worthy.

I agree. Apple has enough cash to throw at patents it will never use. I can't see this one happening. Some things translate well to 3D representations, others (like navigating apps/functions on a small two-dimensional screen) don't.

Hopefully this will come to play in iOS 6. iPhone's UI needs a major overhaul it was cool in 2007, but now looks old and dated.
Its definitely time for a change to the UI...

The two-dimensional UI worked in 2007 and oddly enough, it still works today. You don't just completely change something to be 'cool'.

Look at the evolution of the bicycle. Sure, they keep tweaking alloys and components—but the basic design of the bicycle hasn't significantly changed since 1885. Other gimmicks come and go, but John Starley's design has stood the test of time because 'it just works'. :)

92942.jpg


The best thing about iOS is its ability to quickly get out of your way. There's almost nothing between you and your apps and data. Just a few swipes to get to the right page of icons, then a tap to launch the app itself.

So, what's the glaringly obvious way to make it even easier to get to a specific app?

"Siri, launch Maps." And "Siri, open MacRumors.com." No bizarre 3-d "walls" needed.

Very well said.
 
I agree. Apple has enough cash to throw at patents it will never use. I can't see this one happening. Some things translate well to 3D representations, others (like navigating apps/functions on a small two-dimensional screen) don't.




The two-dimensional UI worked in 2007 and oddly enough, it still works today. You don't just completely change something to be 'cool'.

Look at the evolution of the bicycle. Sure, they keep tweaking alloys and components—but the basic design of the bicycle hasn't significantly changed since 1885. Other gimmicks come and go, but John Starley's design has stood the test of time because 'it just works'. :)

Image



Very well said.

True. But at least with the Bicycle, one major basic design change *finally* arrived in the 21st century, and I wondered why it took them nearly 200 years to finally lower that awful bar across the top of the bike. The ones prominent on *male* bikes. The bar that causes such injury if one were to slip off the bike seat. Me thinks the bike designers didn't like men much. I mean, it was so incredibly obvious a design change was needed, but nobody was doing it. Stupid. A 6 year old kid would've come up with the concept because they all complained about it. The 'girls' bikes were really the only 'human' bikes, back then, and the design I'd rather have back then. Sorry. That was my biggest pet-peeve with bikes, growing up.
 
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Looks like Microsoft Bob. If this ever launches, I'm never updating to that version. I like iOS's interface just like it is. Those that think its dated are most likely "bored" of it and should look elsewhere. Like Android or Windows Phone for something more "exciting", at least until they get "bored" of that too.
 
True. But at least with the Bicycle, one major basic design change *finally* arrived in the 21st century, and I wondered why it took them nearly 200 years to finally lower that awful bar across the top of the bike. The ones prominent on *male* bikes. The bar that causes such injury if one were to slip off the bike seat. …

Perhaps that's why Starley's bike has that sag in the bar? Seems like he thought of everything!

There have been major advancements of course—gears for one thing! But when you look at that photo, it looks pretty much like a modern bike, which I find amazing, since it was designed in 1885. That's the enduring quality of good design.
 
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