I think you need a dictionaryThere isn’t a monopoly. Just because there is only one of something does not make it a monopoly.
I think you need a dictionaryThere isn’t a monopoly. Just because there is only one of something does not make it a monopoly.
There are lots of options. Xamarin, for example.How do you write an iOS app without using any Apple provided tooling or Apple provided APIs?
I think you need a dictionary
Yeah there's quite a few that do, and every one of them that has a monopoly is bang out of order.who charges less than 30%
And Apple should sue EPIC for copyright infringement (unless that ran out) over the 1984 ad.
There are lots of options. Xamarin, for example.
Google it yourself.Do you have a better example? The "Get Started with Xamarin.iOS" page has a really big screenshot of the Mac App Store and Xcode on it.
No one has to use Xcode to write iOS apps. There are a lot of other choices. There is, however, no choice except the Apple app store with it's horrendous 30% cut, in order to get your app onto anyone's iPhone/iPad.
How do you write an iOS app without using any Apple provided tooling or Apple provided APIs?
Google it yourself.
Dang, my third thread posting about Epic so far. Looks like Apple is taking this seriously.
I wonder if this is a PR stunt by Epic?
PhoneGap, Ionic, Multi-OS-Engine.... That took 30s to find, and I'm sure there are plenty more. Now possibly you need xcode to actually load the final step onto the Apple store, I didn't really read in that far, but I'm pretty sure if it is the case, it's because Apple has locked out anything else, not because they have magnanimously worked tirelessly to provide this amazing x-code tool that everyone actually needs. The point is, the only thing preventing people from selling apps on iPhones/iPads, is Apple's monopoly rules, not a lack of tools that no one else is capable of building. Regardless, there are a lot of people constantly coming up with clever ways to write multi-os apps so that devs can write-once to install on various platforms as seamlessly as possible. Apple doesn't make it easy for them by creating wonderful tools for them, it gets in the way, so as to protect it's monopoly market dominance.I'm just asking you to back up your statement, if you're unable to do so then that's fine. You seemed to think there are lots of other choices yet the first example you provide has the first thing for you to do as get Xcode and the iOS SDK's.
I already did a Google and couldn't find anything that seemed to work without any dependency on Xcode or the iOS SDK's to build the apps. I was hoping you'd be able to enlighten me but no worries if you don't have any examples.
PhoneGap, Ionic, Multi-OS-Engine.... That took 30s to find, and I'm sure there are plenty more. Now possibly you need xcode to actually load the final step onto the Apple store, I didn't really read in that far, but I'm pretty sure if it is the case, it's because Apple has locked out anything else, not because they have magnanimously worked tirelessly to provide this amazing x-code tool that everyone actually needs. The point is, the only thing preventing people from selling apps on iPhones/iPads, is Apple's monopoly rules, not a lack of tools that no one else is capable of building. Regardless, there are a lot of people constantly coming up with clever ways to write multi-os apps so that devs can write-once to install on various platforms as seamlessly as possible. Apple doesn't make it easy for them by creating wonderful tools for them, it gets in the way, so as to protect it's monopoly market dominance.
You're right, Disney probably doesn't care about the App Store... but this conflict goes beyond that in that Apple has threatened to recind all access for Epic to any/all developement tools.... meaning the "UNREAL ENGINE" is at risk.... and Disney has a HUGE stake in thatSo what? Just because Disney is an epic customer does not give Disney a reason to care about the App Store.
You're right, Disney probably doesn't care about the App Store... but this conflict goes beyond that in that Apple has threatened to recind all access for Epic to any/all developement tools.... meaning the "UNREAL ENGINE" is at risk.... and Disney has a HUGE stake in that
Who said ANYTHING about the Unreal Engine on an Ipad/Iphone or anyother mobile device. The "UNREAL ENGINE" is the backbone for every computerized attraction at Disney's Galaxy's Edge ..... and Apple threatened to revoke Epics developement TOOL licenese, And without those tools future work on the UNREAL ENGINE is at risk, and therefore Disneys ability to keep those product licenses from Epic up to date is at risk... Has NOTHING to do with mobile devices, has nothing to do with the App Store....
AppCode.I'm just asking you to back up your statement, if you're unable to do so then that's fine. You seemed to think there are lots of other choices yet the first example you provide has the first thing for you to do as get Xcode and the iOS SDK's.
I already did a Google and couldn't find anything that seemed to work without any dependency on Xcode or the iOS SDK's to build the apps. I was hoping you'd be able to enlighten me but no worries if you don't have any examples.
macos market is doom for gaming and merging macos arm is the worst monopoly .Macos yes leverage from this but .... How do you think the ram required? Are developer bind to normal must have 8 gb or minimal 3 gb , then it will super messy development.Apple are threatening to revoke Epic's license to use Apple's developer tools which would mean that Epic cannot develop Unreal Engine for iOS, iPadOS and MacOS. This wouldn't prevent Epic from continuing Unreal Engine development for Android devices, PC's running Windows or Linux, the Xbox, the Playstation or Switch. It is unlikely Disney leverage Mac hardware to run these attractions, I'd expect them to use Windows based PCs or perhaps even Linux.
AppCode.
Before you start working with AppCode, make sure that you have the supported Xcode version installed on your macOS.
I still using xcode. Xcode is the worst IDE for me , it design for non developer.
macos market is doom for gaming and merging macos arm is the worst monopoly .Macos yes leverage from this but .... How do you think the ram required? Are developer bind to normal must have 8 gb or minimal 3 gb , then it will super messy development.
Who said ANYTHING about the Unreal Engine on an Ipad/Iphone or anyother mobile device. The "UNREAL ENGINE" is the backbone for every computerized attraction at Disney's Galaxy's Edge ..... and Apple threatened to revoke Epics developement TOOL licenese, And without those tools future work on the UNREAL ENGINE is at risk, and therefore Disneys ability to keep those product licenses from Epic up to date is at risk... Has NOTHING to do with mobile devices, has nothing to do with the App Store....
.. I prefer to code programmatically either in Xcode or visual studio. More control.Interface Builder
Developers should test the minimum requirement. Yes I think it's likeSo I'm not sure how to tell you but...
I personally wouldn't expect the RAM to change significantly. The iPad Pro already ships with 6GB of RAM for the 2020 release and the Apple Silicon DTK shipped with 16GB of RAM. I'd expect at least parity on the Mac for memory when they shift the CPU from Intel to Apple Silicon.
Sounds like good fodder for anti-trust regulations.Apple can spend millions on fighting Epic in court. Or, they could just drop about $20B of their cash horde and buy Epic. They can fold the Epic store into the App Store, and transition the platform to Apple Arcade (giving it some much needed subscription-driving content). Under terms of the sale, the Epic team gets saddled with 3 year non-compete and perpetual non-litigation clauses and the receive a ****** title under the Apple corporate umbrella. Apple obtains rights to the Unreal Engine and finally has a decent backbone for gaming development on their platforms. Apple would never notice the expense, but the rewards...