Why can't they just charge $.99 if they are out to make money and be done with it? Or why can't there be a $.49 category? There would be a lot less junk in the store. In app purchases for upgrading from a free version to unlock the full version I don't mind. That seems to be a good way to handle try-before-you-buy.
The free ones are still bad.
Many of the developers making money are doing so through very bad apps.
Deceiving people into downloading poorly made free apps in the mess that is the app store is far from being a sign that a developer is good. It only shows how people are easily fooled.
The app store is never going to be anywhere close to a decent source of content as long as they allow everyone and their mothers to become so-called "developers". Apple should restrict content and forbid anything that doesn't show a minimum degree of quality.
The free ones are still bad.
Many of the developers making money are doing so through very bad apps.
Deceiving people into downloading poorly made free apps in the mess that is the app store is far from being a sign that a developer is good. It only shows how people are easily fooled.
The app store is never going to be anywhere close to a decent source of content as long as they allow everyone and their mothers to become so-called "developers". Apple should restrict content and forbid anything that doesn't show a minimum degree of quality.
i dont know anyone who downloads horrible apps and purchases in-app items.
The guys at supercell on the other hand know a few guys who do download apps and pay for in-app advances. A few hundred million guys, to be more exact. I don't really think that the IAP model can be called unsuccessful or unwanted on any level.
im not saying IAP for great games or apps
I'm saying if an app or game is horrible, who in the world is going to spend more money in IAP purchases?