Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Raising the developer fee would fail on two levels:
1) It would deter smaller developers by imposing a higher proportional cost on them and raising the barriers to entry, this reducing competition between developers and apps, damaging consumer choice and application quality
2) It ignores the fact that costs of hosting and running a store scale dependent on demand and traffic - it costs Apple more to provide an app to thousands or millions of customers, and it’s fair that the most downloaded and used apps provide scalable higher reimbursement for the costs they impose
While 1) may be true, 2) is by no means true.

I would assume that a huge portion of the app store most downloaded apps are free as in banking apps, companion apps and so on. Of the 100 apps I have on my phone, none are bought apps and less than 10 are apps with (at least to me obvious) in-app purchases.
Some of these free apps probably have downloads in the millions. My banking app alone has 443000 reviews.
This makes me believe that Apple has to recuperate the costs of providing for free apps that are downloaded millions of times, and they do that by punishing paid apps. This means huge banks that provide apps to their millions of paying customers only need to pay the small developer fee, while developers trying to make a living from paid apps have to give Apple a huge portion of their income.
 
  • Like
Reactions: MilaM and Arlen4
its already the long run. we are at peak phone. nothing too new or exciting happens these days.

and the store has how many apps? made how much for Apple and for devs?

seems more like a success story already IN THE LONG RUN...
All things change. The only reason their 30% cut is being threatened is because they insist on making the App Store mandatory. Should they open up the ecosystem, there would be no discussion of this and I can guarantee you the vast majority of people would still keep using the App Store. As it stands they are opening themselves up to this kinda stuff where the government can effectively dictate their prices so to speak.
 
No one is forcing you to buy anything. You either buy Apple products or you don’t. Not agreeing with Apple’s profits, buying Apple hardware anyway, then complain about Apple profits is a reality you create yourself.

I don’t think it matters how much profit a company makes. But it seems to be a thing these days to slag off companies who do well for themselves.

Your life will be the same regardless of whether Apple makes $1 profit or $1b profit.

It has no impact on you whatsoever.
Surprised so many are taking Apples 30% as reasonable without asking questions. You like paying more than necessary for goods and services?

I doubt Epic aim is to lower prices for the consumer but rather wants more share of the 30%. I must the be only consumer in this thread...
 
Surprised so many are taking Apples 30% as reasonable without asking questions. You like paying more than necessary for goods and services?
Why isn’t it reasonable (particularly considering it’s actually 15% for virtually every app)? Google charges 30%, Nintendo, Sony, Microsoft, and Steam charge 30%, Meta charges 30% in the Quest store, Samsung charges 30% in the Galaxy Store, Amazon charges 30% in its App Store and on Kindle content. Why are all of those ok, but when Apple does it Epic needs to break contracts and sue?

I doubt Epic aim is to lower prices for the consumer but rather wants more share of the 30%. I must the be only consumer in this thread...
You’re not the only consumer in this thread. But as you correctly point out, it’s not going to lower prices. Prices didn’t go down when Apple reduced the commission to 15% for virtually every app.
 
All things change. The only reason their 30% cut is being threatened is because they insist on making the App Store mandatory. Should they open up the ecosystem, there would be no discussion of this and I can guarantee you the vast majority of people would still keep using the App Store. As it stands they are opening themselves up to this kinda stuff where the government can effectively dictate their prices so to speak.
its not mandatory.
its there. you dont HAVE to use it if you stick to preinstalled apps and dont update them.

so having admitted the majority will continue to use it, why are we pushing for change to suit a minority that penalises the majority by changing the code on their phones as well?

if you want an open version, get Apple to fork the software and you can install that version instead and take all the risks while leaving us with a version we use now.

and then there will be cries "oh we didnt get new features" like those in the EU do when Apple decides it's too risky to add something immediately and geo blocks the feature.

lets face it, people will whinge no matter what.
 
  • Disagree
Reactions: rafark
Surprised so many are taking Apples 30% as reasonable without asking questions. You like paying more than necessary for goods and services?

I doubt Epic aim is to lower prices for the consumer but rather wants more share of the 30%. I must the be only consumer in this thread...
nah, Apple users are quite good at buying apps. hence people choose the platform to make their apps available.

perhaps most of us look at the price we pay instead of how it is broken down?

governments set taxes, councils set rate, unit owners set rents.
that's life. you pay or you dont get what you want.
 
Average users have used Uber or a transit app to purchase a ride. And ordered a meal.
I’ve never heard of users disputing their Uber rides or food deliveries with Apple - have you?

Slapping a “this transaction will not be processed and receive no support from Apple” is otherwise enough to reemphasise the point.
You and I have been over this a million times. Amazon, Uber and food delivery aren’t the same as digital in-app purchases. When you buy a ride, a physical product, or a meal, the transaction is fulfilled outside Apple’s ecosystem you physically see the package, car or the food, and you know you’re dealing with Amazon, Uber or DoorDash.

Digital goods are different: the entire transaction happens inside the iOS environment, and for almost 20 years users have been conditioned to expect Apple’s guardrails there: refunds, parental controls, fraud checks. A disclaimer won’t undo that expectation. If something goes wrong, people will still say “I got scammed on my iPhone and Apple wouldn’t help.”

That’s why Apple insists on a single system for digital goods. It protects the brand promise and gives every user the same trusted experience.

Quite the irony, given how many/most other apps are paying nothing except a yearly flat fee.

The revenue share only kicks in when an app monetizes digital goods inside Apple’s ecosystem. Apples rules are clear: if you’re doing that, you owe Apple on top of the yearly fee. If you don’t want to do that, then you don’t have to.

Epic can’t just skip paying its server bills because some other customer gets a better deal or the server company donates server use to a non-profit.

They aren’t “using” anything when unlocking a virtual helmet or in-game weapon, once the app has been delivered to the customer’s device. Except, in some instances, Apple’s IAP - which they do not want to use.

Sure, some developers don’t want to use Apple’s payment system. But the reason Apple requires it is because customers benefit from consistency. One set of APIs means every purchase runs through the same fraud checks, parental controls, refund process, and security model.

If Apple let each app decide, the user experience becomes fragmented, less safe, and worse overall for everyone. You’d have one app using Apple’s rails, another dumping you into a random web form, another storing your card on their servers, and a bunch selling your data. Most users won’t spot the difference outside of “this is more annoying than it used to be” but when something goes wrong, they’ll blame Apple.

Imagine if every time you downloaded a new app you had to create an account, give your personal info and hand over payment details - that’s what you’re advocating for. It’s much better for users to have everything go through Apple. You get subscription reminders, easy cancellation, privacy, etc. I understand why developers don’t like that, but I can’t fathom why end users should suffer so the Epics and Spotifys of the world get to freeload and then sell your data on top of it.

And the fact of the matter is developers are not forced to use IAP. If they don’t want to use it, they can (and do) push people to the web, like Netflix and Spotify.

And the court agreed that Apple, a company with monopoly power, can’t force them to use it or prevent them from linking out to alternative purchase options.
The court explicitly ruled Apple didn’t have a monopoly, and only said they must allow link outs after misinterpreting California law.
 
Last edited:
Because none of them really help developers when it comes to making more money.
And why is that? Or, maybe more to the point - why aren’t they helping? For those critical of Apple, what are they fighting against Apple for 3rd party iOS app stores for if 3rd party Android app stores don't help developers?

I mean, Epic says it has spent or lost around $1 billion dollars or more between court costs, legal fees, loss of v-bucks sales, etc...

Is Epic / Tim Sweeney lighting that money on fire just to get a pyrrhic victory for Mac Rumors forum members so they can say they have a technical victory and a non-impacting way that Apple was forced to "bend the knee"?
 
  • Like
Reactions: wbeasley
But that’s pretty much what they want: Pay for what they use.
It’s just that Apple does not charge them fairly for what they use.

Which is why Apple needs to start charging for access up front, and let IAP be seperate. Any app that generates over 1 million in revenue gets hit with an access fee, much like EPIC does with its IP, and non-IAP payments are not charged a seperate fee. Let EPIC pay millions/month to be on the store and link out to in game purchases.

Apple could still offer a flat 30% as an option as well. For small developers, they could offer the 15% current deal or no fee beyond developer fee if they use an alternate payment system.

Surprised so many are taking Apples 30% as reasonable without asking questions. You like paying more than necessary for goods and services?

Every store has some sort of markup; the consumer decides if the value is worth the price. If anything, the App Store has conditioned consumers that apps should be real cheap or free.

I doubt Epic aim is to lower prices for the consumer but rather wants more share of the 30%. I must the be only consumer in this thread...

I've also pointed out this is not about helping the consumer but who gets what share of the pie. EPIC wants it all and for Apple to still give them access to the App Store user base while Apple wants their cut.

If EPIC were so pro-consumer why not make their App Store completely free to developers? No fees, we do everything Apple does except do it for free.

If anything, it's the small developer that has a lot to lose depending how this plays out in the courts.

You’re not the only consumer in this thread. But as you correctly point out, it’s not going to lower prices. Prices didn’t go down when Apple reduced the commission to 15% for virtually every app.

If you point out how greedy developers pocketed the windfall people rise to their defense; yet it was simple greed on their part as well. I don't begrudge them keeping the windfall because it's clear consumers were already buying at the higher price; but it shows that any cut in Apple's fees don't benefit the consumer.

I suspect, in the end, most developers will be hard pressed to find a better deal, at rival app stores, that offers the same customer base, services and revenue potential, at a lower total cost. One curve ball is international tax structures. A small developer could go broke ensuring they comply with all local tax laws if they sell outside of where they live.
 
And why is that? Or, maybe more to the point - why aren’t they helping? For those critical of Apple, what are they fighting against Apple for 3rd party iOS app stores for if 3rd party Android app stores don't help developers?

I mean, Epic says it has spent or lost around $1 billion dollars or more between court costs, legal fees, loss of v-bucks sales, etc...

Is Epic / Tim Sweeney lighting that money on fire just to get a pyrrhic victory for Mac Rumors forum members so they can say they have a technical victory and a non-impacting way that Apple was forced to "bend the knee"?
The end goal for Epic is to have their Epic games store made available on iOS where they can not only keep 100% of iAP revenue, but also host other developers' apps and charge them a cut. In short, Epic is not seeking to improve the lot of developers (any benefit so far is entirely incidental). They just want the money to go to themselves instead of to Apple.

So having third party app stores only benefits you if you are the owner and don't have to pay a commission to anybody else. If you are a developer, I am not exactly sure why you would want to make your app available on the epic game store compared to say, Android or iOS (hypothetically speaking). Maybe the cut is a little lower, but you likely receive less traffic as well, so I don't really see how you will be better off in the long run. The only reason I can think of is that your app wasn't allowed on the App Store for certain reasons (eg: it's NSFW).

At this point, I don't know if Tim Sweeney can ever make his money back. Maybe he's just a man with a vendetta and too much money to burn, and he doesn't care how much money he loses on this lawsuit so long as he gets the final laugh.
 
  • Like
Reactions: wbeasley
The end goal for Epic is to have their Epic games store made available on iOS where they can not only keep 100% of iAP revenue, but also host other developers' apps and charge them a cut. In short, Epic is not seeking to improve the lot of developers (any benefit so far is entirely incidental). They just want the money to go to themselves instead of to Apple.

So having third party app stores only benefits you if you are the owner and don't have to pay a commission to anybody else. If you are a developer, I am not exactly sure why you would want to make your app available on the epic game store compared to say, Android or iOS (hypothetically speaking). Maybe the cut is a little lower, but you likely receive less traffic as well, so I don't really see how you will be better off in the long run. The only reason I can think of is that your app wasn't allowed on the App Store for certain reasons (eg: it's NSFW).

Here's another scenario. Apple is forced to open up to alternate app stores and provide a choice of stores when first setting up an iPhone. That could be a scammers dream; setup a few scam stores and have Apple offer them as an option. Anyone that picks one becomes your mark.

Apple is caught between scammers and regulators who likely would look askance at Apple picking what stores to offer; and consumers would lose out and blame Apple. Any regulation requiring Apple to host and offer alternate stores would need to also hold Apple not to be liable for scams.

At this point, I don't know if Tim Sweeney can ever make his money back. Maybe he's just a man with a vendetta and too much money to burn, and he doesn't care how much money he loses on this lawsuit so long as he gets the final laugh.

I think it is an ego thing. The last laugh for Apple would be for EPIC to have their own App Store and for Apple not to have to carry EPIC games unless EPIC paid a cut of annual revenue. Once EPIC has a choice it's hard to argue Apple should carry their apps for free.
 
Here’s an idea. How about Apple just competes? Allow other payment systems, but only charge developers a 1% commission on payments made through Apple. What developer would use a different system then? Even if they had their own, it would be more than 1%. Apple could compete on price instead of just making a monopoly and being the only option available. Oh, right. They don’t want to do that. They just want 30% of everything.
Credit card fees are more than that.

Someone is gonna pay for the infrastructure. Or it goes away.
 
Credit card fees are more than that.

If you look at fees fro payment processors, they alone can be more than the 15% Apple charges for everything. Stripe, for example, has an annual fee plus charges 2.9% and a 30 cent swipe fee. Any app at $ 2 or less is paying some 30% just for payment processing. If you sell internationally, swipe takes an additional 3% on top of that.

Someone is gonna pay for the infrastructure. Or it goes away.

Of course. Alternative app stores aren't likely to be free either. EPIC is doing it for free until you make a million in revenue; then they want their cut as well. It may be smaller but they still want a cut if you make a lot of money; I suspect the only reason it is less, besides a poke at Apple, is they realize their store won't generate near the revenue of Apples and thus need to provide a better incentive.

It appears EPIC waives all fees if you use your own payment system, I wonder how long Sweeney will do that if very successful games are on the site, competing with theirs, and are paying zero to EPIC.
 
Every store has some sort of markup; the consumer decides if the value is worth the price. If anything, the App Store has conditioned consumers that apps should be real cheap or free.
I would argue that it was not the App Store but developers that conditioned consumers that apps were cheap. When the App Store came out, developers were fighting for space and entering a "price war" for relevance.
And, arguably, for the first time in programming history, every developer could now offer their products for sale without a true gatekeeper. Previously, you had to sell your product to a wholesaler/retailer and hope that someone would stock it. Or, you could pay to get your product on the "back of the magazine" CDs or market your website for direct download. The App Store opened up this model so that anyone could now offer their product for sale with virtually $0 up front cost. Every other time there was a large and mandatory up-front cost to get your product up for sale.
 
Here's another scenario. Apple is forced to open up to alternate app stores and provide a choice of stores when first setting up an iPhone. That could be a scammers dream; setup a few scam stores and have Apple offer them as an option. Anyone that picks one becomes your mark.
There’s already this issue with Android and sideloading.


And of course, people in their infinite wisdom want to port this “feature” over to iOS, citing freedom and personal responsibility, at a time when Google is moving to shut down sideloading on their own platform. 🙄

lol at this as well.

In August, OCBC became the first bank in Singapore to block some customers from using its internet banking and mobile banking app if it detected potentially risky apps downloaded from unofficial portals. The move drew flak from customers at the time.
 
  • Like
Reactions: I7guy and surferfb
Epic never said that apple shouldn’t get a % for an IAP transaction

You do understand that there is a difference in apple’s business model compared with Amazon’s

You do understand why google and Samsung for example are not getting the same flack as Apple and it’s not manly to do with being successful it’s also to do with individuals
Rubbish. It's the exact same principle, except with Apple it's digital, with Amazon it's physical goods. But in both cases (Apple and Amazon) provide the marketplace, the infrastructure, the payment processing, etc. It is 1000% the same business model. Apple and Amazon are the marketplace, a 3rd party develops an app, or goods, then uses the marketplace provider to house their goods (digital or physical), advertise their goods, and sell said goods.
 
  • Like
Reactions: PlayUltimate
If you're genuinely asking, here's the article when Netflix removed the in-app purchase system from their app.
Does this make a better customer experience that I have to leave the app? No. Wouldn't it be easier if I could just us Apple Pay for 2% or less commission and pay through the app? Yes. But that's not allowed. DUMB that it's not allowed. It's NETFLIX'S APP! They should be able to do what they want. Just like amazon does just like everyone does on a website. No COMPANY should own how your app does payments and 1000000% no company should get 30% of your digital products money! They did NOTHING to get it!!


Yeah, Apple didn't develop the app store, provide developer tools, build data centers, secure the App Store, provide people to review apps, etc etc. Apple did absolutely nothing.../s.
 
  • Like
Reactions: JaceTech
Hey Apple Pay works smoothly too. Would love to use the same Apple Pay 2% commission payment system I use on my website in my app. You just don't get it. Thank God CA judge gets it and deemed Apple unlawful. Seems very weird you are defending someone that was unlawful. I'll stick with defending the innocent.
You assume that the judge is right...judges do get things wrong. You continue to completely ignore the valid points raised in defense of Apple. It's also very selective considering other providers have the same or similar policies for their marketplace, but yet aren't getting sued or having heavy handed judges punishing them.
 
  • Like
Reactions: JaceTech
You assume that the judge is right...judges do get things wrong. You continue to completely ignore the valid points raised in defense of Apple. It's also very selective considering other providers have the same or similar policies for their marketplace, but yet aren't getting sued or having heavy handed judges punishing them.
Okay, so you don't agree with the judge. I agree with the judge. So as of now Apple is unlawful. Facts. I'll stick with the judge. Good chat 👍
 
Surprised so many are taking Apples 30% as reasonable without asking questions. You like paying more than necessary for goods and services?

I doubt Epic aim is to lower prices for the consumer but rather wants more share of the 30%. I must the be only consumer in this thread...
As a consumer I don’t mind paying a bit more for safety and ease of use.

As a developer I am willing to share some of my profit with Apple in exchange for Apple hosting my app, taking care of payments and ease of use when wiring money to my account.

As a developer I can lower that comission to 15% by using renewable subscriptions, I think. It’s been a while since I sold through the AppStore though, so unsure what is currently going on with percentages.
 
  • Like
Reactions: PlayUltimate
What does hosting an app have to do with giving Apple 30% of digital purchases?
Like any store. The "store" gets a cut of the sale price. Which keeps the "store" able to sell the good.
Some companies can and do sell directly to customers. They still have overhead associated with doing that. No different than any other store. Just that it can result in lower costs doing it yourself than letting someone else do it. There is still a cost.
The vast majority of apps on the App Store are free to download and don’t require IAP to use.
They are free specifically because of apps that are paid for. IAP and one time app costs are part of what allows those free apps to exist.
 
  • Like
Reactions: Arlen4
Okay, so you don't agree with the judge. I agree with the judge. So as of now Apple is unlawful. Facts. I'll stick with the judge. Good chat 👍
What happens when an appeal goes in Apple's favor? Do you then side with Apple and "that" judge? Or will you come back in support of the first judge and EPIC anyway?
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.