It's more then 300K people paying Apple the $99, as the headliner reads new US jobs.No, it’s 300K people paid Apple the $99 annual developer fee. Consider it more like 290K with a new hobby.
It's more then 300K people paying Apple the $99, as the headliner reads new US jobs.No, it’s 300K people paid Apple the $99 annual developer fee. Consider it more like 290K with a new hobby.
So developers who make game apps don’t count as “real” developers, but developers of non-game apps do count as real developers? Okay, got it.80% of App Store Revenue Goes to Gaming. So yes, it did create lots of jobs, but most of them goes to Gaming.
For the rest of the "normal" Apps Developers, normal in the sense Apple count Gaming as an App, but most people would separate the two.
I had a big chuckle out of the "big iron" phrase...one I haven't heard in years. But your comment is spot on.So developers who make game apps don’t count as “real” developers, but developers of non-game apps do count as real developers? Okay, got it.
What if I were to tell you that writing any sort of apps for phones is just kid stuff, and “real” developers work on big iron. My opinion is just as true as yours, right?
So developers who make game apps don’t count as “real” developers, but developers of non-game apps do count as real developers? Okay, got it.
What if I were to tell you that writing any sort of apps for phones is just kid stuff, and “real” developers work on big iron. My opinion is just as true as yours, right?
Ok boomerWell done Apple.
And now let's wait and see how many people here have to badmouth this good news because they have a disturbed relationship to good things...
‚Fragment and destroy‘ was a battle cry of the Bolshevik USSR, and has been injected into the American zeitgeist from the ‚highest‘ level these days.
By the way: Are there surveys on the age, experience and educational level of MacRumors readers available?