Get your points, totally.
But when I posted my thoughts earlier, I was really thinking not of hardware (FW, TB, et al), but standard essential patents (SEPs) from Apple that were transcendental to human interfaces, such as multi-touch, inertial scrolling, and even tap to zoom.
Do not know (did not bothered to Google those patents) if they are assigned as FRANDs by some random standard-setting organization, but i do recall Apple suing Samsung for their use.
Again, not taking the false position of "it takes one to know one."
I was just asking aloud, maybe metaphorical, about Apple's stance if the roles were reversed.
There are a couple of elements to the interface context that you mention (multi-touch, scrolling, etc).
One is the technology underlying it. One is the implementation, in terms of the human interaction. Oh, and whether it is "transcendental" or not, is yet another side of it.
Let's say "multi-touch" and "scrolling" are "transcendental". Nobody, including Apple, are saying that Samsung can't have touch interfaces that include touching in more than one spot at a time or scrolling.
It's up for debate whether
inertial scrolling is "transcendental" -- you can have functional scrolling without the "rubber-band" effect that was a key innovation of Apple's particular implementation of scrolling, which makes the scrolling
feel more immediate to a user using their finger.
Similarly, with Multi-touch, it is up for debate whether it is "transcendental" ("natural", and no-one can possibly think of any other way) to, for example, pinch or separate two fingers to zoom in and out (or whatever Apple or its acquisitions such as FingerWorks may have come up with that hadn't been done before).
On the technology side: again, no-one is saying that anyone using capacitive touch panels owes Apple. Far from it. But, Apple has done significant work on its own with materials and the lamination of touch sensors in different kinds of arrays and within different layers of the glass.
The things Apple sued Samsung for are very specific.
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...I get why Microsoft got in trouble in the 90's with EU. you have to remember that Microsoft's OS n the 90's accounted for early 95% of all online access. They held an essential monopoly on all computers operating system. By providing IE defaultly installed, with NO links or information to the user that there were alternatives, it's an uncompetitive advantage.
the only reason why Apple isn't in the same position, is because iOS, despite being 100% marketshare for iPhones, is roughly only 30-40% of the worlds phones usage. this is far from a monopolistic position, and as you said, if iOS or Apple's hardware doesn't provide? you do have alternatives.
Back in the 90's, despite a very small hardcore Apple enthousiast movement, Apple was not a relevant player.
You start by saying you get it, then show that you don't. As you note, the reason that MS got in trouble is that it was
supplying an (essential) element
to OEMs: the OS.
Not remotely the same situation as with the iPhones,
whatever the marketshare. So, even if iPhone had 99% market share among all phone users (or even just "premium", smart phones), it would
not be "in the same position"!
Apple is not anti-competively supplying iOS to other phone makers and in doing so keeping Android or Windows off of competing phones. It doesn't charge Samsung or LG a fee for every phone they make regardless of what OS is installed on it. Yet that is the crux of the charges against MS.
MS had its OEM's over a barrel, because OEM's had no (or little) alternative for an OS to put on their hardware (MS had tied up the market for OS ever since it's first deal with IBM and stabbing IBM in the back over OS/2).
If OEMs had the gall to offer alternatives (Linux or whatever), MS would
still charge a Windows license
per PC.
And regarding IE: MS required IE to be present (Windows didn't work without it).
(All sound familiar? Google is trying similar tactics with Android OEMs who want to use variants of Google's Android -- if OEMs want to roll their own, they don't get certain services, or something).
So, the monopoly charges were all about the above, B2B concerns, not in the first instance about having 99% market share of all PC users. It is about 99% market share of OS among PC makers (or 99% Android share among all phone OEMs), and about having the means to ensure that it stays that way and that no other OS could effectively compete for the business of those OEMs!
Apple can't have a "monopoly" over its
own phone! That is non-sensical. Everyone has a "monopoly" over their
own product, by definition. And neither is the issue whether people overwhelmingly buy iPhones, or Windows PCs, or not instead of whatever else is available (because presumably the end user finds their choice a good value proposition) -- the issue is whether MS and Google keep their OEMs from using alternatives.