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And since then … ? Of course early adopters want to get their hands on it as soon as possible (pre-Order window)) but a steady sales stream is much more telling / important

AFAIK, MR hasn't reported any numbers. I know there's a supply constraint from Sony who custom manufactures the displays to Apple's design specs.

I expect sales to be robust once the above is solved.
 
I find it amazing that a device that’s barely 2 weeks old is now deemed to be on its death bed because it’s doesn’t have a killer app!
Haha, I’ve heard it all now.

My theory is you should always let the kids loose on this stuff. It’s the young and less jaded that find all the use cases and inspire the killer apps, not us oldies!
We will always see things through a very narrow lens of what’s possible.
 
They don’t allow you to touch VP but they only blame you after you touch them, no sign whatsoever, lol. Some people are trying it by appointment in dedicated area.
You're supposed to sit down and pray to it if you go by some of the posts here. There is a vast difference between complaining and fact based critisism.
 
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Vision pro needs a killer app or it gon be sitting on the desk like an iPad

Sounds like YOU need to find a use case for the device in your life. Last I checked Apple sold millions of them, I doubt people buy them as desk decorations.
 
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Curious how many of those actually feel like worthwhile experiences

And 99% of those are just floating flat screens.

“Worthwhile” is subjective, but when talking about VR/AR/MR I would argue it means that the execution of the task is made better by the immersive 3d environment and the associated interactions. If the task is work-related, can the task at hand be enriched in some way, or can you be more productive? If entertaining yourself, is it more enjoyable?

As of right now, AVP probably does OK for entertainment, as does every other existing headset, but even there, the fact that many VR game experiences are not available places it below the competition. For work, the point made by @contacos is most relevant. Even with whatever head start “select developers” had to create compelling apps, we are presently looking at apps that offer no advantage at all when used in AR/VR/MR. Nothing that compels anyone to decide, “hey, I want to put this thing on my head/face because I can do task X much better that way”.
 
iPhone 1 started out with a small number and almost the same negative comments. I remember a short time later when there were a billion, and the store had just about anything you can imagine in it. Patience... patience. And in terms of the AR/VR market. Clearly some folks are not paying attention to the education world where AR/VR is incredible for learning. Not to mention the medical industry and various others I myself have developed for. Just because you don't see a use in your life, not a great justification for negating a pretty large industry out there and lots of interest from others (even if just for watching videos and having fun).
 
LOL. People seem to forget the original iPhone had ZERO 3rd-party apps for more than an entire year. It also had no 3G, no copy/paste, no front camera, and was equivalent to nearly $1500 if you factor inflation and 2-year contract value into the price. It was so half-baked, more dead-on-arrival than any Apple product I can remember, apart from its novel interface and ambitions.

People have had pie-in-the-sky ideas about VR/AR for decades now. Apps and ideas won't be a problem. Platforms like AVP have to be released before any of those ideas can be funneled into the context of what is technologically feasible and commercially viable. Those platforms also define a set of new capabilities (and limitations) that will spawn brand new ideas. With Apple's brilliant lead-up into this space (Spatial Audio w/ tracking, Continuity, ARKit, HDR processing, custom silicon, etc.), it's given them a head start that will accelerate the on-ramp for AVP as much as possible. By version 2 or 3, this product will be selling like hotcakes and will be an indispensable tool for millions of people.
 
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LOL. People seem to forget the original iPhone had ZERO 3rd-party apps for more than an entire year. It also had no 3G, no copy/paste, no front camera, and was equivalent to nearly $1500 if you factor inflation and 2-year contract value into the price. It was so half-baked, more dead-on-arrival than any Apple product I can remember, apart from its novel interface and ambitions.

The original iPhone succeeded because it offered plenty of utility even before lots of 3rd party apps became available. Remember Steve Jobs’ introduction?

"An iPod, a phone and internet communicator. An iPod, a phone, are you getting it?"

At that time, I often carried a cell phone and an iPod with me, and browsing the internet was not practical with what I had. Nothing “half-baked” about that.
 
The original iPhone succeeded because it offered plenty of utility even before lots of 3rd party apps became available. Remember Steve Jobs’ introduction?

"An iPod, a phone and internet communicator. An iPod, a phone, are you getting it?"

At that time, I often carried a cell phone and an iPod with me, and browsing the internet was not practical with what I had. Nothing “half-baked” about that.
I used "half-baked" and "dead on arrival" more as a response to people who are saying those things about AVP. I personally thought the original iPhone was amazing. I think what people mean when they say those things is that it is nowhere close to living up to its potential, but my point is that a 1st-gen device almost never lives up to its potential--otherwise there would be no need for a 2nd generation device.

To your point, Apple could say (and basically did say) the same thing about AVP. "A home theater, an immersive portable workspace, and a powerful spatial computer". I think people are taking the out-of-the-box utility of the AVP for granted. It can do so many familiar tasks well already, just like the iPhone did.
 
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Well that didn't take long. lol
Things went from, "There are only a handful of native apps for the AVP" then Apple saying there are over a thousand apps designed from the ground up specifically for the AVP. To peeps suddenly saying "Well they are all low quality apps."

I always wonder if people here ever hurt their back when moving that heavy object so quickly. :p
There aren’t even 1,000 quality iPhone apps; so yes, these are likely to be limited use/low quality.
 
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I used "half-baked" and "dead on arrival" more as a response to people who are saying those things about AVP. I personally thought the original iPhone was amazing. I think what people mean when they say those things is that it is nowhere close to living up to its potential, but my point is that a 1st-gen device almost never lives up to its potential--otherwise there would be no need for a 2nd generation device.

To your point, Apple could say (and basically did say) the same thing about AVP. "A home theater, an immersive portable workspace, and a powerful spatial computer". I think people are taking the out-of-the-box utility of the AVP for granted. It can do so many familiar tasks well already, just like the iPhone did.
I understand where you re coming from. Your point re: first gen products is, of course, valid. Especially with tech products, we expect evolution and refinement of capabilities will follow. In AVP threads here in MR, you’ll find a fair number of comparisons to the 1st gen iPhone as responses to negative opinions of the AVP, and I guess I just don’t see them as relevant or appropriate.
  1. The average tech user today is far more tech savvy than 2007 and entire app ecosystems exist now that did not previously. Their expectations regarding functionality and capability today are naturally different. Back when the iPhone was announced, it did enough things well enough on its own (core apps) to make it worthwhile to many of us. Heck, not having to carry an extra device for my music alone was worth it for me, let alone all the other things it did. Subsequent iterations and the growth of the app ecosystem made it even more useful, and helped shape current expectations for personal tech devices.
  2. But the problem with AVP isn’t just due to expectations of a tech savvy public. I think we see a lot of negative comments because the out-of-the-box utility of the AVP seems of questionable value to many of us. The home theater is fine unless you would rather have a shared experience, which most of us easily do with a TV. The “immersive portable workspace” and “powerful spatial computer” have not been demonstrated in a way that convinces most people their productivity would be enhanced in any way by using the AVP vs. using the tools they already have.
Will any capabilities come along that make some tasks more productive for a lot of people (meaning beyond niche industrial/enterprise applications)? Maybe, but in the meantime, the current base functionality is not compelling in the way the original iPhone was. So when a MR post like this one talking about new apps is published, and there does not seem to be anything new that justifies working with the headset on, negative comments will follow, and they are not negative for the sake of negativity.
 
I understand where you re coming from. Your point re: first gen products is, of course, valid. Especially with tech products, we expect evolution and refinement of capabilities will follow. In AVP threads here in MR, you’ll find a fair number of comparisons to the 1st gen iPhone as responses to negative opinions of the AVP, and I guess I just don’t see them as relevant or appropriate.
  1. The average tech user today is far more tech savvy than 2007 and entire app ecosystems exist now that did not previously. Their expectations regarding functionality and capability today are naturally different. Back when the iPhone was announced, it did enough things well enough on its own (core apps) to make it worthwhile to many of us. Heck, not having to carry an extra device for my music alone was worth it for me, let alone all the other things it did. Subsequent iterations and the growth of the app ecosystem made it even more useful, and helped shape current expectations for personal tech devices.
  2. But the problem with AVP isn’t just due to expectations of a tech savvy public. I think we see a lot of negative comments because the out-of-the-box utility of the AVP seems of questionable value to many of us. The home theater is fine unless you would rather have a shared experience, which most of us easily do with a TV. The “immersive portable workspace” and “powerful spatial computer” have not been demonstrated in a way that convinces most people their productivity would be enhanced in any way by using the AVP vs. using the tools they already have.
Will any capabilities come along that make some tasks more productive for a lot of people (meaning beyond niche industrial/enterprise applications)? Maybe, but in the meantime, the current base functionality is not compelling in the way the original iPhone was. So when a MR post like this one talking about new apps is published, and there does not seem to be anything new that justifies working with the headset on, negative comments will follow, and they are not negative for the sake of negativity.
Fair points. The iPhone certainly had more instant mass-market appeal. Cell phones and iPods had been ubiquitous for many years prior. With AVP, very few people I know have any type of headset devices, and those that do are largely my friends' kids who like to play VR games.

I think Apple had an option to keep holding onto this release, refine it more, and let competitors define the market further before making their own entry. Or, go ahead and release as a sort of halo product, make their presence known, give competition something to play catch-up to, and thereby lead the market exactly where they want it to go. You might say it was brilliant of them not to release a cheaper version, because it would have looked much more like they were the ones catching up. The headline stories all over instead were "tomorrow's technology, a day too early" and stuff like that.

Either way, the biggest parallels to the iPhone release, for me, have to do with the novel input and UX/UI. They are entering a market that has toyed with the ideas of gesture/eye/environment tracking, but nobody has yet to really "get it right". In the same way, they didn't really invent multi-touch full screen devices, but were the first to "get it right". I remember it took several years for android devices just to catch up to the precision and responsiveness of the iPhone's touch screen. I think Apple knows it has a huge technological advantage in terms of video processing, latency, efficiency, etc. They want to go ahead and publicize that advantage before users and developers get too invested in other platforms. In other words, I think the question isn't how successful AVP will be within the headset market. I think they will dominate in time. But how big exactly will the headset market actually get, and how long will that take?

All that to say, to me, iPad and Apple Watch were largely iPhone iterations because input was the same. Touch screens with side buttons, in various sizes. AVP is the first actually-new platform since then, so they get compared de facto. But it will be a much slower burn than the smartphone market was, that's for sure.
 
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App situation is not great today. visionOS stability is not great today. Neither of these are surprising - every new platform is the same.

BUT, Apple has nevertheless created a completely new fresh compelling platform. HW is actually great and unique. Experience has crossed the line where AR can become place for productivity for the first time.

I think this surprised many developers. Only selected few (like Microsoft) got early enough preview to invest enough time to build apps. Now that the platform can be evaluated by everyone, the apps will come. OS stability will come.

To me the real question is: How narrow will Apple constrain their sandbox? If they treat this as iPad, the visionOS will die. iPad carved out a niche being a media consumption machine for the masses, failing to be the next "computer" due to Apple's own restrictions. Vision Pro (and the next generations of it) will be too expensive as a mass-marked media consumption device - either Apple allows visionOS to be used for real professional apps or the platform will die.
You just answered your own question. I think Apple is committed to promoting a locked down platform more than they are committed to anything else. If they had to make the choice they would kill Apple Vision Pro tomorrow rather than allow a truly open (or even close to open) platform.
 
You just answered your own question. I think Apple is committed to promoting a locked down platform more than they are committed to anything else. If they had to make the choice they would kill Apple Vision Pro tomorrow rather than allow a truly open (or even close to open) platform.

Apple optimizes for UX. Getting visionOS to work well is hard. It is even more hard when anyone can build a crappy app that ruins the UX through GPU/memory load. Users do not necessarily understand the root cause and blame Apple.

Example: iPhone did not initially allow 3rd party apps for this reason. When they had more RAM they changed this limitation.

Example: visionOS does not allow 3rd party environments (optimizing to keep them performant enough not to mess with other apps is hard).

Example: one internal web app crashes visionOS every time it is opened. Not just Safari, but the os.

Nevertheless - either it will need to become open quick or will not survive.
 
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OK this one was a rollercoaster, gotta line by line this.

Apple optimizes for UX.
Yeah they used to. God I wish they did still.

Getting visionOS to work well is hard.
No question.
It is even more hard when anyone can build a crappy app that ruins the UX through GPU/memory load.
Here we diverge a little. Not sure the point actually, this is generally always possible.

Users do not necessarily understand the root cause and blame Apple.
Irrelevant, users have no idea who to blame. In my day it was Bill Gates personally for all computer problems.

Example: iPhone did not initially allow 3rd party apps for this reason.

mmmmm not sure this is why

When they had more RAM they changed this limitation.

They have never had enough RAM to remove any limitation. I can't run three serious apps at once without at least one getting memory dumped, and that has never changed from 3GS to 13 Pro.

Example: visionOS does not allow 3rd party environments (optimizing to keep them performant enough not to mess with other apps is hard).
Eh I think this is just an early limitation and will be improved in time.

Example: one internal web app crashes visionOS every time it is opened. Not just Safari, but the os.
Also early bug.

Nevertheless - either it will need to become open quick or will not survive.

And here at the end I love this sentence. Yes, exactly, this is my entire point. If "spatial computing" "is the future" then they better make this a real OS and not a damn toy like the iPad.
 
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