And 99% of those are just floating flat screens.
Btw isn’t Apple usually first to throw out how great a new product has sold? Haven’t heard anything about the AVP yet
200,000 units over a weekend.
And 99% of those are just floating flat screens.
Btw isn’t Apple usually first to throw out how great a new product has sold? Haven’t heard anything about the AVP yet
200,000 units over a weekend.
And since then … ? Of course early adopters want to get their hands on it as soon as possible (pre-Order window)) but a steady sales stream is much more telling / important
You're supposed to sit down and pray to it if you go by some of the posts here. There is a vast difference between complaining and fact based critisism.They don’t allow you to touch VP but they only blame you after you touch them, no sign whatsoever, lol. Some people are trying it by appointment in dedicated area.
Vision pro needs a killer app or it gon be sitting on the desk like an iPad
Curious how many of those actually feel like worthwhile experiences
And 99% of those are just floating flat screens.
LOL. People seem to forget the original iPhone had ZERO 3rd-party apps for more than an entire year. It also had no 3G, no copy/paste, no front camera, and was equivalent to nearly $1500 if you factor inflation and 2-year contract value into the price. It was so half-baked, more dead-on-arrival than any Apple product I can remember, apart from its novel interface and ambitions.
I used "half-baked" and "dead on arrival" more as a response to people who are saying those things about AVP. I personally thought the original iPhone was amazing. I think what people mean when they say those things is that it is nowhere close to living up to its potential, but my point is that a 1st-gen device almost never lives up to its potential--otherwise there would be no need for a 2nd generation device.The original iPhone succeeded because it offered plenty of utility even before lots of 3rd party apps became available. Remember Steve Jobs’ introduction?
"An iPod, a phone and internet communicator. An iPod, a phone, are you getting it?"
At that time, I often carried a cell phone and an iPod with me, and browsing the internet was not practical with what I had. Nothing “half-baked” about that.
There aren’t even 1,000 quality iPhone apps; so yes, these are likely to be limited use/low quality.Well that didn't take long. lol
Things went from, "There are only a handful of native apps for the AVP" then Apple saying there are over a thousand apps designed from the ground up specifically for the AVP. To peeps suddenly saying "Well they are all low quality apps."
I always wonder if people here ever hurt their back when moving that heavy object so quickly.![]()
I understand where you re coming from. Your point re: first gen products is, of course, valid. Especially with tech products, we expect evolution and refinement of capabilities will follow. In AVP threads here in MR, you’ll find a fair number of comparisons to the 1st gen iPhone as responses to negative opinions of the AVP, and I guess I just don’t see them as relevant or appropriate.I used "half-baked" and "dead on arrival" more as a response to people who are saying those things about AVP. I personally thought the original iPhone was amazing. I think what people mean when they say those things is that it is nowhere close to living up to its potential, but my point is that a 1st-gen device almost never lives up to its potential--otherwise there would be no need for a 2nd generation device.
To your point, Apple could say (and basically did say) the same thing about AVP. "A home theater, an immersive portable workspace, and a powerful spatial computer". I think people are taking the out-of-the-box utility of the AVP for granted. It can do so many familiar tasks well already, just like the iPhone did.
Fair points. The iPhone certainly had more instant mass-market appeal. Cell phones and iPods had been ubiquitous for many years prior. With AVP, very few people I know have any type of headset devices, and those that do are largely my friends' kids who like to play VR games.I understand where you re coming from. Your point re: first gen products is, of course, valid. Especially with tech products, we expect evolution and refinement of capabilities will follow. In AVP threads here in MR, you’ll find a fair number of comparisons to the 1st gen iPhone as responses to negative opinions of the AVP, and I guess I just don’t see them as relevant or appropriate.
Will any capabilities come along that make some tasks more productive for a lot of people (meaning beyond niche industrial/enterprise applications)? Maybe, but in the meantime, the current base functionality is not compelling in the way the original iPhone was. So when a MR post like this one talking about new apps is published, and there does not seem to be anything new that justifies working with the headset on, negative comments will follow, and they are not negative for the sake of negativity.
- The average tech user today is far more tech savvy than 2007 and entire app ecosystems exist now that did not previously. Their expectations regarding functionality and capability today are naturally different. Back when the iPhone was announced, it did enough things well enough on its own (core apps) to make it worthwhile to many of us. Heck, not having to carry an extra device for my music alone was worth it for me, let alone all the other things it did. Subsequent iterations and the growth of the app ecosystem made it even more useful, and helped shape current expectations for personal tech devices.
- But the problem with AVP isn’t just due to expectations of a tech savvy public. I think we see a lot of negative comments because the out-of-the-box utility of the AVP seems of questionable value to many of us. The home theater is fine unless you would rather have a shared experience, which most of us easily do with a TV. The “immersive portable workspace” and “powerful spatial computer” have not been demonstrated in a way that convinces most people their productivity would be enhanced in any way by using the AVP vs. using the tools they already have.
You just answered your own question. I think Apple is committed to promoting a locked down platform more than they are committed to anything else. If they had to make the choice they would kill Apple Vision Pro tomorrow rather than allow a truly open (or even close to open) platform.App situation is not great today. visionOS stability is not great today. Neither of these are surprising - every new platform is the same.
BUT, Apple has nevertheless created a completely new fresh compelling platform. HW is actually great and unique. Experience has crossed the line where AR can become place for productivity for the first time.
I think this surprised many developers. Only selected few (like Microsoft) got early enough preview to invest enough time to build apps. Now that the platform can be evaluated by everyone, the apps will come. OS stability will come.
To me the real question is: How narrow will Apple constrain their sandbox? If they treat this as iPad, the visionOS will die. iPad carved out a niche being a media consumption machine for the masses, failing to be the next "computer" due to Apple's own restrictions. Vision Pro (and the next generations of it) will be too expensive as a mass-marked media consumption device - either Apple allows visionOS to be used for real professional apps or the platform will die.
You just answered your own question. I think Apple is committed to promoting a locked down platform more than they are committed to anything else. If they had to make the choice they would kill Apple Vision Pro tomorrow rather than allow a truly open (or even close to open) platform.
Yeah they used to. God I wish they did still.Apple optimizes for UX.
No question.Getting visionOS to work well is hard.
Here we diverge a little. Not sure the point actually, this is generally always possible.It is even more hard when anyone can build a crappy app that ruins the UX through GPU/memory load.
Irrelevant, users have no idea who to blame. In my day it was Bill Gates personally for all computer problems.Users do not necessarily understand the root cause and blame Apple.
Example: iPhone did not initially allow 3rd party apps for this reason.
When they had more RAM they changed this limitation.
Eh I think this is just an early limitation and will be improved in time.Example: visionOS does not allow 3rd party environments (optimizing to keep them performant enough not to mess with other apps is hard).
Also early bug.Example: one internal web app crashes visionOS every time it is opened. Not just Safari, but the os.
Nevertheless - either it will need to become open quick or will not survive.