Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Complains about what?

Do you think Apple was going to put a high-refresh rate feature in and then not let developers actually use it?



No, what probably would've happened is:

  • Apple would've eventually documented how developers can opt in.
  • Apple would've added better support for Core Animation in 15.1, .2, .3, or something.

IOW, exactly the things that will happen anyways, just with less hyperventilating.
The document is pretty huge, so they didn’t just whip it up in response. I think it was posted but not linked-to by anything.
 
  • Like
Reactions: agsystems
How about doing some homework before posting BS. this is becoming an all to common occurrence here and it has me thinking about getting rumors and news somewhere else.
If Apple didn’t want this PR problem, they could easily have coordinated one metaphorical hand with the other and released documentation for developers at literally any point between last Tuesday and yesterday. In that case, this question would likely never have come up.

To be clear, I criticize Apple often, but I was careful with the initial report not to attribute to malice that which could be adequately explained by incompetence.
 
Last edited:
Oh wow, dark mode. Even forgot that's a thing. Tried it once, turned off and forgot.

The most interesting thing here is wether Apple provided this info to developers or not at release. If not, how can that even happen? I mean, this was the big "thing" about iPhone 13, and the info to developers that they have to explicitly state their apps want 120Hz was not there? One would think that's not something that you happen to forget with a company as big as Apple with all their love for developers. Unless you were hoping that no one would notice, or that not allowing it would make the battery last a lot longer for first testers and Apple would sneak that info into documentation without any big fanfare a few weeks after release.
Really, something smells fishy here.
I would argue that the ‘big thing’ was not ProMotion. It was the new camera system and its features. The only feature we aren’t getting with the cameras right now is ProRes which I would argue 99% of people will never use or notice, that’s truly a feature mostly catered for the small minority of iPhone users who want access to massive original file sizes.

I think there is too much unwarranted vitriol in regards to Apple mostly, but this ProMotion thing. It’s obviously being addressed and isn’t a ‘problem’. People need to relax.
 
  • Like
Reactions: Krizoitz
Ooops! Minor detail missed. But! It will be fixed. After picking up my iPhone 13 this afternoon, I wondered just how much work goes into these products that we have absolutely no idea about.
Since they haven’t been in the office for over a year and a half, I expect to see more and more of this. I don’t care what anyone claims, 95% of workers are not well suited to be independent workers. It sounds good, but there are too many distractions at home and thats if you’re living alone with no kids or spouse.
 
So we won’t really see the 120 refresh effects in gaming until apps are updated or if they even add it ..
 
So we won’t really see the 120 refresh effects in gaming until apps are updated or if they even add it ..
Promotion isn’t really made for gaming, anyway. The way it works is the display refresh is decoupled from the screen refresh rate as seen by the code, so even if you think you’re rendering at 120 fps you may or may not be displaying 120 fps (and probably won’t be in most circumstances).
 
Until Apple gets pencil support on a iPhone pro, a USB C port, true file manager without limitations and 120 HZ "Trumotion", there is still nothing pro about a iPhone pro. Oh last but not least, cameras (even video) have been great for years on many devices so don't bring the camera argument up.

It's exactly why I upgrade to the normal iPhones (this is coming from someone who just enjoys tech and remains in multiple ecosystems).
Classic. Don’t bring up the one thing that can tear down my argument even if it’s the truth. So sad you are with your precious Samsung stanboy nonsense. And no, no video camera on any of your beloved Samsung devices can hold a candle to iPhone video. Hell a 2 year old iPhone pumps out better video than the 21 Ultra. I should know, I had one. Got beat my my old iPhone 8.

And of all the things you mentioned I only care about USB-C. Absurd the iPhone doesn’t have it.

So yeah, please, let’s stop. It doesn’t beat the 21 Ultra in everything, but in video and night mode, it’s a whitewash. Period. It’s absolutely a “Pro” camera system is most facets of the word. Even reviews point that out among its shortcomings overall. At least be real and own it.

And the funny thing is the iPhone 13 Pro actually beats it at its own game in 3x zoom and up to 5x zoom. 10x there’s no doubt, that’s all 21 Ultra

And I currently have a Fold 3 so don’t even go where you think you wanna go. And yes, the video is less than any iPhone of the last few years.

Android OEM’s, for whatever reason, can’t nail rock-solid video cameras. It’s just fact. I don’t know why it is. Hopefully the Pixel 6’s change that because I’m interested in it.
 
Last edited:
I would argue that the ‘big thing’ was not ProMotion. It was the new camera system and its features. The only feature we aren’t getting with the cameras right now is ProRes which I would argue 99% of people will never use or notice, that’s truly a feature mostly catered for the small minority of iPhone users who want access to massive original file sizes.

I think there is too much unwarranted vitriol in regards to Apple mostly, but this ProMotion thing. It’s obviously being addressed and isn’t a ‘problem’. People need to relax.
Camera refinements have been pretty standard the last few years. ProMotion on the other hand is Apple's way of "catching up", but should "do it right" rather than "do it first". It was not a "oh, by the way"-thing during the event either. So, why did they not release this info developers straight after the event so they could start working on their apps? One would think it's not something that should be easily missed.
 
  • Like
Reactions: Artemis70
And of all the things you mentioned I only care about USB-C. Absurd the iPhone doesn’t have it.
Why is it absurd? USB-C is inferior in multiple ways to Lightning. It’s larger, less durable, less waterproof, and there’s not even one consistent set of features for it. You can plug a USB-C cable into identical looking ports and get different capabilities.
USB-C’s main advantage over lightning is data transfer speed, which is not one exactly a priority for what is primarily a charging port on iPhones. The majority of data transfer on iPhones is via wifi or cellular anyway.
What actual problems does USB solve over Lightning that makes it absurd not to have it?
 
Why is it absurd? USB-C is inferior in multiple ways to Lightning. It’s larger, less durable, less waterproof, and there’s not even one consistent set of features for it. You can plug a USB-C cable into identical looking ports and get different capabilities.
USB-C’s main advantage over lightning is data transfer speed, which is not one exactly a priority for what is primarily a charging port on iPhones. The majority of data transfer on iPhones is via wifi or cellular anyway.
What actual problems does USB solve over Lightning that makes it absurd not to have it?
Also, USB-C is massively confusing to customers. Does a monitor with USB work on the phone? Thumb drive? External SSD? Is it Thunderbolt? What USB version does it support?

There are a few devices I have that use USB-C that my iPad Pro cannot recognize. USB-C is pretty much everything which does lead to confusion. At least Lightning eliminates this.
 
  • Like
Reactions: Artemis70
Should've been ironed out at launch and not sometime in the future post launch like the memory restriction on iPadOS on iPad Pro M1. Imagine if Nvidia launched a new GPU where you don't get 100% usability until months later.
Could be they also saw real issues with testing with 3rd party apps so they disabled it by default until most devs could actually test that it worked right before enabling it and held it back until the phones shipped.
 
Could be they also saw real issues with testing with 3rd party apps so they disabled it by default until most devs could actually test that it worked right before enabling it and held it back until the phones shipped.

Essentially they want developers to put some thought into how they use it. If they just turn it on without thinking about it, it can actually cause glitches. Apple provided us guidance for what frame rates are appropriate for what situations, and methods of setting desired frame rates (which are not guaranteed - the system will adjust based on power conditions, CPU load, and other factors). The app doesn’t have to know the actual screen rendering rate, because it‘s decoupled from the app, so it works quite differently than other high framerate setups.
 
Nope, no plist entry on the ipad is needed. Presumably this has something to do with battery optimizations on the iphones, for which battery life is more of an issue.
I don’t think iPad pro’s proMotion is the same kind of variable refresh rate, right? That might require more testing, so they leave it as something the developer can enable once they confirm it works right.
 
I don’t think iPad pro’s proMotion is the same kind of variable refresh rate, right? That might require more testing, so they leave it as something the developer can enable once they confirm it works right.
It’s similar, but because battery is more important on the iPhone they made some additional tweaks for it. In most cases, iPad code will work fine on the iPhone, but it isn’t always the best choice - on an iphone the developer is encouraged to think carefully about whether and where to request different frame rates, and to keep in mind that you may be better off at 60fps with no stuttering caused by the phone deciding to reduce battery loading, vs. 120fps with stuttering.
 
Okay, so (1) if I'm on Safari browsing macrumors.com or forums macrumors.com then I am getting the 120Hz refresh rate when I scroll up and down the page, right? It appears to my sense of sight that it does feel noticeably smoother.

Also, (2) what are some websites that check and show you your screen refresh rates?

I don't like that https://www.testufo.com/refreshrate site because it keeps telling me I'm at 60Hz even when I scroll up and down through it. I know there were others.

EDIT: 120Hz is definitely on for scrolling websites on Safari. I turned Low Power Mode on, which I know limits the refresh rate to 60Hz, and scrolled. The difference is extremely noticeable.
 
Last edited:
yeah I want 120hz all the time, they always do these things to save batt life but let us choose
Yes sometimes I just want a pretty display at the expense of destroying my battery. D: Honestly it doesn't affect battery all that much, I had an Android phone with 120 Hz on all the time and coming back to the iPhone has laggy. It made the Android OS feel like butter. It didn't, however, make Android suck any less, so I went back to iPhone, but have been missing the fast refresh ever since.
 
Okay, so (1) if I'm on Safari browsing macrumors.com or forums macrumors.com then I am getting the 120Hz refresh rate when I scroll up and down the page, right? It appears to my sense of sight that it does feel noticeably smoother.

Also, (2) what are some websites that check and show you your screen refresh rates?

I don't like that https://www.testufo.com/refreshrate site because it keeps telling me I'm at 60Hz even when I scroll up and down through it. I know there were others.

EDIT: 120Hz is definitely on for scrolling websites on Safari. I turned Low Power Mode on, which I know limits the refresh rate to 60Hz, and scrolled. The difference is extremely noticeable.

You need to try 120Hz on other devices to get a baseline. For me on iPad Pro M1 120Hz feels like 60Hz and enabling limit frame rate feels like <60Hz.

TestUFO is actually excellent for seeing the difference. The key is the higher the Hz the clearer the image maintains as it moves across the screen.

https://www.testufo.com/framerates#count=3&background=stars&pps=960

On my devices...

120Hz Samsung OLED > 120Hz LG OLED
120Hz LG OLED is almost equal to 165Hz LCD gaming laptop
60Hz Any OLED > 60 Hz iPad Pro M1 using Chrome (Safari limits to 30Hz)
 
  • Like
Reactions: jamesrick80
I’m pretty sure it’s not supposed to run more fps than whatever is needed for the task.

Isn’t that just what’s happening here, it’s optimizing in real time?
Yeah apple specifically made that statement, It helps with battery life. constantly running at 120hz is wasteful.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.