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It is their choice to not reveal this. But this also means that the early adopters do not get the value. Secrecy has a price.
I'm struggling to see how this is an issue. There's always a lag between new iPhone feature announced and 3rd party devs adoption. ALWAYS. From new resolution of iPhone 4 to new screen ratio of iPhone X.
It's almost like people just starting to follow Apple this last couple of years and surprised. I'm not.
 
I'm struggling to see how this is an issue.

It isn’t. Apple could’ve communicated it a little better, but there’s not much of a story here.

There's always a lag between new iPhone feature announced and 3rd party devs adoption. ALWAYS. From new resolution of iPhone 4 to new screen ratio of iPhone X.

Sure, but in this case, developers weren’t even able to start sooner.
 
Android does have self-adjusting screen refresh rate but they also have the option to leave it maxed out. This isn't something magical or new. And again no, CPUs adjusting their speed, which has been a thing since the dawn of computers, has nothing to do with what I said.
No, cpus adjusting their speed has not been since the dawn of computers. It started in the late 1990s with some esoteric chips you haven’t heard of.
 
Love my 13 PM. Reading this site in Safari the phone gets really hot. Anyone else notice this
 
Neat, glad that Apple actually allows 3rd party apps to take advantage of the new display, and a plist entry makes it simple.
Can you imagine if Apple didn't open it up? Not sure why this wasn't addressed with developers the day the feature was announced. Someone bungled this.
 
No. Why would they do that?



They weren’t quite ready with the docs.
You don't need documents to confirm you are opening the feature up to 3rd parties. You can say "documentation forthcoming," which is a helluva a lot better than saying....nothing and allowing confusion and a poor experience (e.g., ProMotion for Apple apps and something quite different for other applications).
 
You don't need documents to confirm you are opening the feature up to 3rd parties. You can say "documentation forthcoming," which is a helluva a lot better than saying....nothing and allowing confusion and a poor experience (e.g., ProMotion for Apple apps and something quite different for other applications).
So a fraction of iPhone users who got their iPhone 13 Pros on day one have a few apps that can’t dynamically adjust frame rate in the first few days.
OH THE HUMANITY!

If that’s your definition of a “poor experience” you have impossibly high standards that basically no one will ever meet. Good luck with that.
 
So a fraction of iPhone users who got their iPhone 13 Pros on day one have a few apps that can’t dynamically adjust frame rate in the first few days.
OH THE HUMANITY!

If that’s your definition of a “poor experience” you have impossibly high standards that basically no one will ever meet. Good luck with that.
I'm not sure why you think my post was hysterical. You certainly make me sound like a hysteric.

Here's what I wrote again. Maybe read it without hyperventilating:

"You don't need documents to confirm you are opening the feature up to 3rd parties. You can say "documentation forthcoming," which is a helluva a lot better than saying....nothing and allowing confusion and a poor experience (e.g., ProMotion for Apple apps and something quite different for other applications)."

I think someone might scroll through Safari and love the smoothness and then go to Instagram and be disappointed.

It's not an Earth shattering problem. The sun will still rise. Apple will still sell phones. But it might be a little jarring to a customer, especially if they go from mostly Apple apps to their non-Apple favorites (i.e., games, social media, etc.).

Maybe you're just naturally nasty and feel the urge to reach out and smack another commenter? ¯\_(ツ)_/¯

Anger management is a real issue. Good luck with that!
 
I'm not sure that's a fair comparison. Dark Mode quite often requires app developers to build a complete second set of visual assets that work "in reverse (white on black)", and not just some developer coding needed.

And I fear the opposite. Developers that don't need ProMotion will enable it and waste device resources for absolutely no benefit to the user. This is why I'm also against giving developers unlimited RAM... because they will abuse that endlessly. I applaud Apple for having a very conservative approach to system resources, forcing developers to optimize.
I agree on both points.
 
Give Apple a little time, it is out since Friday and 99% of users who order it has not yet received. It not like you can’t use the product, like many new features it needs dev to implement it.. but give devs and Apple time, tho is like free whining. This attitude is absolutely wrong.
When the iPhone 5 and iPhone 6 came out, developers had the tools and resources to update their apps to take advantage of the new screen size. I remember getting both on launch day and having many apps update for the new size.

When the iPhone 6s came out, developers already had the ability to implement 3D Touch before the phone was launched.

When the iPhone X came out, once again developers could update their apps for the new screen sizes before the device came out.

When the A10X iPad Pro was announced, again developers were given the option to optimize their apps before the product was actually in customer’s hands.

Every time Apple makes a major change to their hardware or software, they’ve always given developers the opportunity to update their apps for the new devices before they actually launch, so please forgive me for expecting Apple to do the same this time.
 
More concerned how many games will overheat the phone once they support 120hz seeing just browsing the forums here almost sets my 13 pro max alight
 
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CPUs never used to adjust their speed dynamically, they went flat out all the time regardless of what you were doing.

Dynamic frequency scaling was introduced in x86 CPUs around 2000 and 2001 by several companies. With ARM it was a given with first Google Nexus One phone in 2010 with Snapdragon S1.
 
More concerned how many games will overheat the phone once they support 120hz seeing just browsing the forums here almost sets my 13 pro max alight

13PM is already throttling at 60Hz after <1 minute of Genshin Impact.


However, you can delay the throttling to ~10 minutes if you enable low power mode. My guess is in low power mode it's reducing CPU frequency with the positive effect of allowing GPU frequency, which is more important for gaming, to run higher and longer.

 
13PM is already throttling at 60Hz after <1 minute of Genshin Impact.


However, you can delay the throttling to ~10 minutes if you enable low power mode. My guess is in low power mode it's reducing CPU frequency with the positive effect of allowing GPU frequency, which is more important for gaming, to run higher and longer.

Yeah its pretty worrying, makes me thing there are thermal issues and can't see many games running well at 120hz on it. Few posts about running AR for just a couple of minutes is overheating some 13 Pro's which also then drops the brightness levels too to try and cool it down.
 
Dynamic frequency scaling was introduced in x86 CPUs around 2000 and 2001 by several companies. With ARM it was a given with first Google Nexus One phone in 2010 with Snapdragon S1.

Pretty sure 2001 was not “the dawn of computers”.
 
When the iPhone 5 and iPhone 6 came out, developers had the tools and resources to update their apps to take advantage of the new screen size. I remember getting both on launch day and having many apps update for the new size.

When the iPhone 6s came out, developers already had the ability to implement 3D Touch before the phone was launched.

When the iPhone X came out, once again developers could update their apps for the new screen sizes before the device came out.

When the A10X iPad Pro was announced, again developers were given the option to optimize their apps before the product was actually in customer’s hands.

Every time Apple makes a major change to their hardware or software, they’ve always given developers the opportunity to update their apps for the new devices before they actually launch, so please forgive me for expecting Apple to do the same this time.

I respectfully disagree this one time, as others have stated, maybe apple was tired of new features being leaked, so they simply just withheld the info this time? Doesn’t have to be a massive conspiracy.
 
Dynamic frequency scaling was introduced in x86 CPUs around 2000 and 2001 by several companies. With ARM it was a given with first Google Nexus One phone in 2010 with Snapdragon S1.

I seem to recall a few computers existed prior to 2000. And even prior to 1998, when I started seeing frequency scaling in IEEE papers.
 
I seem to recall a few computers existed prior to 2000. And even prior to 1998, when I started seeing frequency scaling in IEEE papers.
Have you experienced any of these thermal issues some posts here are suggesting? I can't take mi7chy seriously because he only ever posts negative comments about Apple so will find stuff in the darkest places of the internet to prove something wrong with an Apple product.
 
Have you experienced any of these thermal issues some posts here are suggesting? I can't take mi7chy seriously because he only ever posts negative comments about Apple so will find stuff in the darkest places of the internet to prove something wrong with an Apple product.

Thermal issues with the new phones? No, not really. I am sure it is throttling down the frame rate at times but honestly my eyes see no difference between 60fps and 120fps so if it’s doing that it isn’t bothering me. And the phone is not getting any hotter than my old one when I play games or screw around with the “about” box in pCalc (which is a nice playground for 120fps)
 
So, you mean… this wasn’t some nefarious scheme by ol’ Prayer Hands Tim, cackling in the wind as users were relegated to the unmitigated and “literally unusable” hellscape of sub-120Hz refresh rates? Because the comments earlier SWORE…
Lol "literally unusable".
 
What problem does that solve?
It allows these crazy people to finally be happy. For some reason if the phone doesnt do 120hz all the time its not good enough.

Is it wasteful of battery life? Yes
Is it impossible to detect without slow motion capture device? Yes
Is it all about them bragging rights? Yes.


Thing is Apple is not giving them that setting. Because too many non-tech people would accidently turn it on and then waste battery life, & therefore create non-optimal user experience. From Apple's perspective they would rather avoid that THAN please the silly people mentioned above. --- which I agree with Apple 100%. These "Omg its not true 120hz ALL the TIME" people are getting kind of annoying. How many decades have we been happy with 60hz screen technology? Now all of a sudden its a problem?
 
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No I wouldn’t never had an issue with batt life, also maybe if we got faster charging like every other phone out now it wouldn’t be a problem
So why dont you save yourself all this stress and buy a different brand than Apple? Im sure Tim wont mind.
 
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It allows these crazy people to finally be happy. For some reason if the phone doesnt do 120hz all the time its not good enough.

Is it wasteful of battery life? Yes
Is it impossible to detect without slow motion capture device? Yes
Is it all about them bragging rights? Yes.


Thing is Apple is not giving them that setting. Because too many non-tech people would accidently turn it on and then waste battery life, & therefore create non-optimal user experience. From Apple's perspective they would rather avoid that THAN please the silly people mentioned above. --- which I agree with Apple 100%. These "Omg its not true 120hz ALL the TIME" people are getting kind of annoying. How many decades have we been happy with 60hz screen technology? Now all of a sudden its a problem?

MR needs these people. Better not insult them.
 
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