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Apple forces the use of their whole platform or tells developers to pound sand. Apple does not provide anything except a mafia like tactic to get money for a product consumers already bought.

Apple should allow Epic their own app store. Apple is not protecting the customers but protecting their free 30% cut without doing any work for it.

If you don’t like it, switch to an Android phone. It’s not hard, there are alternatives.
 
I can assure you that the outcome of antitrust lawsuit filed by EPIC won't bode well for Apple. The allegation of supracompetitive pricing with restrictions regarding third-party payment for subscription and in-app purchases on the app store policy will completely merit tons of guiltiness on Tim Cook and Apple.

Yes...a company worth 2 trillion will be easily defeated. Keep thinking that.
 
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I didn’t say they would/wouldn’t lose the lawsuit. I said that they wouldn’t be affected much by it and wouldn’t go down. The company is worth 2 trillion, for goodness sake.

That’s also what makes them vulnerable... they’re too big... they may end up being split.
 
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Bit that does my head in is:

You can sell items on my store if you like.
I will take a 30% cut of your price if you do.
But you cannot sell YOUR product YOU make anywhere else in the world fora price for less than on my store.
 
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Apple should just ban all IAP in games, let’s go back to single purchase games.
Epic should make their own phone with their Epic app store on it.
 
I love to see Apple fans support anti-competiveness. That kind of support is why we still have flash, after all, so it fits right into Apple's forward thinking ideals in an inverse way.

Imagine where the internet would be today if Internet Explorer hadn't dominated browsers, being the last to adopt new standards, keeping HTML5 and the like as novelties for far too long. Imagine where gaming could go without Apple clawing it back.

Tim Cook's Apple will always favor profit over innovation, even if it means fighting tooth-and-nail against the latter. He's turning Apple into the Microsoft of the next decade. A profitable company, but a leader in nothing.


You should be cheering for people NOT writing native apps and writing them for the web.

Which EPIC could do and totally circumvent the store entirely.

As I mentioned above, the App Store was a late addition that was never originally intended with the iPhone.

I like how you bring up HTML5 as an example of something that was held back by incumbent software and in the same breath appear to be begging for Apple to make it easier to lock users into their platform via native App Store apps for less money, instead of actually using the open web standards you use as your example....

People can already write apps for the iPhone without using the store. Its how it was originally designed!
 
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There is no both sides to this. Apple is being anti-consumer and anti-developer.

If Apple are anti-consumer and anti-developer, then how do they have the most vibrant developer community on the planet orbiting around the iOS App Store?

As an indy developer, how do you think you'd get your app to an audience of 100s of millions or billions without a central store that is preinstalled on every iOS device?

You're going to manufacture and ship boxed copies? You're going to try and game Google search results to get people to find your app and then download it from some crappy little website you made?

Really?
 
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Bit that does my head in is:

You can sell items on my store if you like.
I will take a 30% cut of your price if you do.
But you cannot sell YOUR product YOU make anywhere else in the world fora price for less than on my store.

I went looking and I couldn't find the reference for this one. I've seen companies in the past charge more for IAP purchases and I know you can't refer folk outside of your app but I can't find the specific guideline that says you can't make your IAP more than the price someone would buy it from your website. Do you have a reference for this?
 
There is an alternative, it's called building your app as a web app.

The App Store was never originally going to exist, the iPhone is designed to be able to run web apps quickly.

You can pin a webpage to the home screen as a web app - this is how it was originally designed to work.

The App Store was added very late in development, if I recall even after the original iPhone's release.
Sure, sure, an instant messaging app on the web. a fitness tracker app on the web. a VPN app on the web, a clock app on the web, a game app on the web (we will learn what Javascript is capable of), a two-factor authentication app on the web.
 
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Dev tools for Windows cost money. Check out pricing for MSDN. Granted, some might consider Windows useless.

Google doesn't charge you **** for Android Studio, SDKs, whatever. And they charge you a one-time $25 fee to publish apps in Google Play (compare Apple's $99 per year).
Couldn't find pricing for Windows dev tools (VS Code is free btw). Please provide source.
 
You know the App Store is not a product it is not a commodity nor a service per say it is more of a feature Then anything

while the service part angle is frankly the most easy to grasp and hard to let go

the App Store does not stand alone it is a feature of the iOS platform that could be of service to you but also may not many people out there don’t install 3rd party apps
Not for security reasons but because they just don’t

but hey that could be just me rambling on at 3am
Another guy who couldn't comprehend the distinction between App Store (a distribution store) and iOS (an operating system).
Apple even understands this distinction. Your Software License Agreeement is for iOS, and you need to agree to a separate Terms and Conditions for App Store.
Microsoft couldn't distinguish IE from Windows and they were found to violate antitrust laws.
 
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If Apple are anti-consumer and anti-developer, then how do they have the most vibrant developer community on the planet orbiting around the iOS App Store?

As an indy developer, how do you think you'd get your app to an audience of 100s of millions or billions without a central store that is preinstalled on every iOS device?

You're going to manufacture and ship boxed copies? You're going to try and game Google search results to get people to find your app and then download it from some crappy little website you made?

Really?

If you were really building anything worth being an app, you need a website anyway. In fact, many apps have their websites to show various information. I'm not gonna download (surely won't pay for it) an app from a nobody who can't even make a functional website.
 
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Mall charges for the space the shops occupy not taking cut in the sales revenue unless the mall offers free space for the shops.
That is just how the contract is defined. I don't think there are laws limiting how the payment is calculated.
 
I went looking and I couldn't find the reference for this one. I've seen companies in the past charge more for IAP purchases and I know you can't refer folk outside of your app but I can't find the specific guideline that says you can't make your IAP more than the price someone would buy it from your website. Do you have a reference for this?

This is just something I've heard from a number of podcasts recently.
It's Apple saying people who use the app store cannot have a worse experience (more expensive) by buying there as opposed to elsewhere.
Hopefully someone "in the know" can quote Apple#s working exactly on this point.
 
This is just something I've heard from a number of podcasts recently.
It's Apple saying people who use the app store cannot have a worse experience (more expensive) by buying there as opposed to elsewhere.
Hopefully someone "in the know" can quote Apple#s working exactly on this point.

I must admit it is a little dated but I went hunting and found a 2015 article about how Spotify emailed notifying folks who used iOS they were paying more. I think if Apple were requiring the use of the App Store as the only way onto the device and also then defining the price of the items sold on the market that this would be a much stronger case for their monopoly and interference. The guidelines say pricing is up to the developer within reason but marking up the price 30% for Apple users to cover the increased cost of doing business on the App Store seems reasonable and seems like something that if Apple explicitly blocked would be grounds for an anti competition suit because Apple not only controls the market but is also attempting to control the prices.
 
According to Newzoo, US players of Fortnite, PUBG and Apex Legends are 71% Console gamers, 17% PC, and 12% Mobile (although expenditure from each is not clear, by the way).

If this is correct, it could mean that contrary to the belief of many, iOS didn't make Fornite a success, nor it is responsible for Epic's major source of revenue. Even if Mobile (not only iOS) is the largest user base for potential users.

This would explain why Epic is using this tactic at this time, given that just recently the major tech companies are being put under the scope for their practices (that's debatable), so Epic is suing the company responsible for the smaller source of their revenue given the love/hate for such a massive company like Apple, so the risk is "minimum".

If Epic wins by allowing the iOS be open to other forms of installing software, this would make a precedent of then being able (by suing others with the same principle) to make Console platforms be able to install software from a source different than their stores, for example.

Epic is already doing their Store on PC because the rules there are different, but this would allow them to then have their own stores in each platform.

It's nothing personal, is just business. Citing "in retaliation" in their campaign against Apple, they're trying to shift the perspective and opinion, even if they did indeed break their own agreement beforehand on purpose.

If this stands for a real appeal or not remains to be seen, but I really doubt it, but something clear is that Epic is not doing this at this time on a random date, it's a calculated effort to well, make more money, in which case can you really blame them? At least they planned ahead with their counter suing, but I'm not sure if they saw coming the fact that Apple is removing ties with all Unreal on Apple devices if they don't change their mind. Again, it's nothing personal, just business.
 
According to Newzoo, US players of Fortnite, PUBG and Apex Legends are 71% Console gamers, 17% PC, and 12% Mobile (although expenditure from each is not clear, by the way).

If this is correct, it could mean that contrary to the belief of many, iOS didn't make Fornite a success, nor it is responsible for Epic's major source of revenue. Even if Mobile (not only iOS) is the largest user base for potential users.

This would explain why Epic is using this tactic at this time, given that just recently the major tech companies are being put under the scope for their practices (that's debatable), so Epic is suing the company responsible for the smaller source of their revenue given the love/hate for such a massive company like Apple, so the risk is "minimum".

If Epic wins by allowing the iOS be open to other forms of installing software, this would make a precedent of then being able (by suing others with the same principle) to make Console platforms be able to install software from a source different than their stores, for example.

Epic is already doing their Store on PC because the rules there are different, but this would allow them to then have their own stores in each platform.

It's nothing personal, is just business. Citing "in retaliation" in their campaign against Apple, they're trying to shift the perspective and opinion, even if they did indeed break their own agreement beforehand on purpose.

If this stands for a real appeal or not remains to be seen, but I really doubt it, but something clear is that Epic is not doing this at this time on a random date, it's a calculated effort to well, make more money, in which case can you really blame them? At least they planned ahead with their counter suing, but I'm not sure if they saw coming the fact that Apple is removing ties with all Unreal on Apple devices if they don't change their mind. Again, it's nothing personal, just business.

And then they can sue car manufacturers and toaster manufacturers and industrial machine manufacturers and demand their own app stores be allowed there, too.

Because apparently the concept of “computing appliances” is now illegal in the eyes of the deep thinkers who think Epic has a point here.
 
Perhaps your car manufacturer should restrict your car to only using gasoline from their Gasoline Store, where they charge 30% from gasoline companies.

Yes! You are indeed right.
But my car manufacturer not only created my car but more or less invented the ,gas station’. So when i bought my car i knew from the beginning that my car only drives with gas from that particular gas station.
if i where a ,gas provider’ (wich im not) i’d probably just stop selling my gas through that particular gas station with the reason ,it’ being to expensive for me instead of the whole drama. Wich i do not understand because the whole contract is no new information.
 
If you don’t like it, switch to an Android phone. It’s not hard, there are alternatives.

I actually do not give my money to Apple indeed. I pay for Tidal, Netflix and so on ... outside of the Apple Store.

I won’t support Apple their 30% greed.

Now I do not play video games like Fortnite, but I would also do the same if it was made possible.
 
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