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Heaven forbid that people should care about whether the devices are actually useful to them rather than Apples bottom line :eek:
Profit is what keeps the lights on in a company and ensures that they continue to make the products you like and update them on a regular basis.

Talking about profits isn't sexy, but it's still an important aspect of what makes a product viable. Apple is able to enjoy the success it does today precisely because it the best business model in the world when it comes to generating cash. Pretty much every product they make is easily the most profitable in their respective markets, and they are able to generate the profits they do because they make great products which people are willing to pay a premium for.

Pebble is perhaps the best example. Many people liked their products, but evidently not enough did to allow them to keep going. Ultimately, Pebble had to be acquired by Fitbit for a pittance, and Fitbit themselves isn't doing so well. The market for dedicated fitness trackers seems to be imploding, Fitbit reportedly only has enough cash on hand to keep going for another year or so, and their rumoured smartwatch is going up against a LTE-enabled Apple Watch with watchOS 4 functionality. It's going to be a touch quarter for Fitbit.

Meanwhile, I am able to do cool stuff with my Apple Watch like use Apple Pay, store and play music on it, even unlock my Mac. In addition to being an excellent piece of hardware itself. All this is possible only because Apple has the resources to engage in the massive R&D necessary to make such a feat of engineering possible, maintain their own ecosystem, and properly market and support such a product in the market. I get native apps made for my Apple Watch precisely because the Apple ecosystem has shown to be profitable enough for developers to bother creating watch apps.

But no, people would rather Apple make discount-bin step trackers that sell for $15 the same way Xiaomi does in order to pad their sales numbers.

Are they serious?
 
That was my only point.
The forum here is way too full of people that think Apple is God with all they do (not saying you think that).

Is it? Every single news thread I see here is full of whining about how Apple used to be great and is now screwing up. That's a rather simplistic view.

Yes, Apple needs to be careful about making iOS not too complex and undiscoverable. But evidence suggests that's exactly what they're doing. After all, they've waited quite a long time to ship these features. They're slowly, gradually evolving the UI, to the annoyance of the impatient. They're stumbling here and there, but the overall course seems right.
 
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Profit is what keeps the lights on in a company and ensures that they continue to make the products you like and update them on a regular basis.

Talking about profits isn't sexy, but it's still an important aspect of what makes a product viable. Apple is able to enjoy the success it does today precisely because it the best business model in the worldhen it comes to generating cash. Pretty much every product they make is easily the most profitable in their respective markets, and they are able to generate the profits they do because they make great products which people are willing to pay a premium for.

I don't think Apple are in any danger at all of the lights going out. They are more than capable of entering markets where the margins are likely to be less that their customary 40%, in fact given the resources they have at their disposal now would be the best time for them to experiment, they just care too much about what Wall Street would think to bother.

Pebble is perhaps the best example. Many people liked their products, but evidently not enough did to allow them to keep going. Ultimately, Pebble had to be acquired by Fitbit for a pittance, and Fitbit themselves isn't doing so well. The market for dedicated fitness trackers seems to be imploding, Fitbit reportedly only has enough cash on hand to keep going for another year or so, and their rumoured smartwatch is going up against a LTE-enabled Apple Watch with watchOS 4 functionality. It's going to be a touch quarter for Fitbit.

There is just no comparison at all to be made between Apple and start ups like Pebble.

The fact that Apple has enough resources for the Apple Watch to still be around after the likes of Pebble have run out of cash shouldn't be taken as an indication that the Apple Watch is a superior product, only that it is benefitting from the halo effect (mainly from the iPhone) and has will likely have enormous resources thrown at it (again mainly from the iPhone).

It is analogous to the situation with music streaming. The general consensus seems to be that Spotify is superior to Apple Music, but Apple has deep enough pockets to continually lose money on AM whereas it remains to be seen how long Spotify lasts without turning a profit.


Meanwhile, I am able to do cool stuff with my Apple Watch like use Apple Pay, store and play music on it, even unlock my Mac. In addition to being an excellent piece of hardware itself. All this is possible only because Apple has the resources to engage in the massive R&D necessary to make such a feat of engineering possible, maintain their own ecosystem, and properly market and support such a product in the market. I get native apps made for my Apple Watch precisely because the Apple ecosystem has shown to be profitable enough for developers to bother creating watch apps.

Thats nice but much of that kind of thing, NFC payments, bluetooth audio etc is already available on some Android Wear devices some of which already support LTE connectivity. Nothing is new there at all.

The unlock your Mac with your watch feature is nice, although last time I tried it it was very flaky, but that is purely a benefit of the ecosystem and obviously only works if you buy a Mac aswell, a new Mac at that, doesn't support anything prior to 2013.

Honestly biometric authentication features on the Mac (or the Mac generally) are a terrible example of innovation from Apple.

The Mac is playing catch up to Windows on multiple fronts. Sierra brought Siri to the Mac nearly two years after Cortana arrived on Windows. The 2016 MacBook Pro brought Touch ID to the Mac, finger print scanning has been available on Windows for years, I'm fairly sure it was supported in Windows 7! Many higher end PCs now support Windows Hello for facial recognition, doesn't look like that is coming to the Mac anytime soon.


But no, people would rather Apple make discount-bin step trackers that sell for $15 the same way Xiaomi does in order to pad their sales numbers.

Are they serious?

Actually I think people would like them to focus a little bit less on sales numbers and a bit more on releasing something new and innovative, I'm sorry but the Apple Watch and pretty much anything that has happened on the Mac is not it. Its just "me too" stuff.

You've obviously bought into the ecosystem in a big way and thats fine, I'm sure most of us on the forum use Apple devices heavily but you do seem to overly credit Apple for being on the cutting edge whilst ignoring what is going on elsewhere.

I think its likely that the the next "big thing" in computing/ consumers electronics is going to come from that elsewhere too. Just like it did in 2007.
 
The 2016 MacBook Pro brought Touch ID to the Mac, finger print scanning has been available on Windows for years, I'm fairly sure it was supported in Windows 7!

Yes, and there were smartphones with a fingerprint scanner before the iPhone 5S. You know why Touch ID is relevant nonetheless? Because it's actually a good implementation.

"Who had it first" leads to misleading answers. The Mac wasn't first to the GUI, the iPod wasn't the first MP3 player, and the iPhone wasn't the first smartphone. Windows had tablets in the early 90s. Neither the iPad nor the Newton were first.

Actually I think people would like them to focus a little bit less on sales numbers and a bit more on releasing something new and innovative, I'm sorry but the Apple Watch and pretty much anything that has happened on the Mac is not it. Its just "me too" stuff.

This thread is neither about the Watch nor the Mac. It's about iPad multitasking features in iOS 11, and it's quite a stretch not to call those "new and innovative".
 
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I have heard a few people mention this. I agree that they take a little bit of a learning curve, but what are you expecting? What would be an intuitive or obvious way to have proper multitasking? I think the implementation is great and works well.
Yeah, but even once you learn the basics, stuff that you expect to work doesn’t. There’s no way to take apps from the switching screen and move them together. So if I’m already in the YouTube app and I want to split screen with an app that isn’t in my dock, but it IS the last app I was using (let’s say Wikipanion, for example) I can’t. If I switch back and forth between apps without going back to the home screen, the recently used section of the dock doesn’t update (which may be a bug, so I reported it).

The fact that everything is tied to the dock and nothing else is particularly annoying. And I don’t know why they used the floating app example in the video without showing the actual split screen feature.

Something more discoverable would’ve been a small context menu that offered split screen or floating on long press. Or even some sort of hint that you could drag an app beside another app, like a ghosted split screen that you drop on top of.

The end result works well enough, but I still needed a guide to learn how to activate it even when I knew it was there. The things that I thought might work (dragging an app on another app, dragging an app to one side of the screen, etc.) didn’t have any effect.
 
Seriously? :D

Drag and drop and a dock. I'm sure I've seen them somewhere before ..

Yes, seriously. If they're so obvious, why don't other tablet platforms like Android and Windows 10 have them? iOS is about to have pervasive drag & drop in major applications.

Innovation is not the same as invention.
 
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The scanning feature in the Notes app is awesome. Did they show that at WWDC? Totally forgot about that...
Kinda sucks for Evernote, though. It's basically their main selling point.
 
Erm ... they do?

Where do I buy an Android tablet that lets me draw like an iPad Pro with Pencil? Where do I buy an app like Procreate for it? What app can I use to scroll through images, then drag one, multitask back to the image editing app, and drop?
 
Where do I buy an Android tablet that lets me draw like an iPad Pro with Pencil? Where do I buy an app like Procreate for it? What app can I use to scroll through images, then drag one, multitask back to the image editing app, and drop?

Well you could try Artflow, which allows you to use digital styluses on supported Android devices, as shown in this video..



There are also apps that allow for drag and drop of images in Android, which is soon to be system wide.

Obviously Windows 10 has extensive support for pen input and supports desktop applications like Photoshop, Indesign and Illustrator which are widely used amongst creative professionals.
 
I have to admit that after reading through this thread I'm not sure why most of the people posting here are even using an iOS device, if they find it such a sub-par experience.

People whom find the iOS experience sufficient will use iOS.
People who don't will use something else.

I'm old now. The time when I enjoyed participating in X vs Y platform wars is over. Use what you like. If other people are happy using what they like, leave them alone even if you hate the thing they like.

Unrelated: I've seen some people here lament that Apple's first priority seems to be profit and it should for some reason not be that way. Apple is a publicly traded corporation. Laws related to the rights of shareholders require that Apple always make decisions in a way meant to maintain or increase profits. A corporation that intentionally makes decisions which cause it to lose money, and knows it's going to lose money, has possibly done something illegal (violation of a fiduciary duty, usually) and is open to lawsuits.

Apple exists to make increasing amounts of money by selling widgets to the biggest number of people possible (as defined by profit share, in APPL's case). That's really it. If Apple should happen to come out with a buyable product or service you at best like and want, that's at best a happy coincidence.

If you want to do business with a company whose primary concern is not making money, look at non-public startups. They can go off into the (sometimes awesome) weeds since they're not legally answerable to their shareholders.
 
I don't think Apple are in any danger at all of the lights going out. They are more than capable of entering markets where the margins are likely to be less that their customary 40%, in fact given the resources they have at their disposal now would be the best time for them to experiment, they just care too much about what Wall Street would think to bother.
Maybe the reason why Apple has as much cash as they do is precisely because they enter the markets with products that are profitable, rather than blow it on Alexa-powered smart speakers that are practically sold at cost (not saying it was stupid of Amazon to do so, but the point is that Amazon can afford to do this because they expect to monetise the customer via learning their shopping habits, which is not Apple's business model).

I do believe that Apple is experimenting tirelessly behind the scenes on new products. We just don't see them, and it takes far longer to polish a product as it is to just release a barely functional model into the market.

You've obviously bought into the ecosystem in a big way and thats fine, I'm sure most of us on the forum use Apple devices heavily but you do seem to overly credit Apple for being on the cutting edge whilst ignoring what is going on elsewhere.

I credit Apple with giving me a great user experience with their products, which is predicated on having great hardware and software working well together. When you look at things in the long run, I will likely be using Apple products for a good many years to come. What's six months or a year in exchange for a great user experience for the rest of that journey?

For me, the end goal is not to have the first tablet, or the first smartphone, or the first smart speaker, or to be the first to deliver whatever the latest and hottest buzzword in the tech scene is. And if I have to wait a little longer than the rest to get a better experience, then I will wait however long it takes.
 
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I see it as more of getting the word out there that the iPad will soon be capable of all these aforementioned features. This way, it can help boost iPad sales which in turn eats into sales of competing tablets. Double whammy there.
Thing is, there are zero competing tablets for the iPad.
 
Those videos, though... can you make them any more childish?
It's appropriate because the functionality is totally stupid. "Oh look, drag apps from the 4x5 grid to the 1X8 bar"
Fail
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The forum here is way too full of people that think Apple is God with all they do (not saying you think that).
People seek a sense of belonging, and for many that is brand identity. Other's like sports teams, etc.
[doublepost=1503284431][/doublepost]
Erm ... they do?
Yes
 
Seriously? :D

Drag and drop and a dock. I'm sure I've seen them somewhere before ..

And its done like crap, despite, well having a lot of time to perfect it... But hey, first there "wins" hey... Except in the case of Apple where first not to create crap wins all the profits.
 
Yeah, but even once you learn the basics, stuff that you expect to work doesn’t. There’s no way to take apps from the switching screen and move them together. So if I’m already in the YouTube app and I want to split screen with an app that isn’t in my dock, but it IS the last app I was using (let’s say Wikipanion, for example) I can’t. If I switch back and forth between apps without going back to the home screen, the recently used section of the dock doesn’t update (which may be a bug, so I reported it).

The fact that everything is tied to the dock and nothing else is particularly annoying. And I don’t know why they used the floating app example in the video without showing the actual split screen feature.

Something more discoverable would’ve been a small context menu that offered split screen or floating on long press. Or even some sort of hint that you could drag an app beside another app, like a ghosted split screen that you drop on top of.

The end result works well enough, but I still needed a guide to learn how to activate it even when I knew it was there. The things that I thought might work (dragging an app on another app, dragging an app to one side of the screen, etc.) didn’t have any effect.

Sure, I see it the same as macOS which has little videos for all the gestures. Over time, yes, you will need some direction on the power features.
 
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