(TL : DR With Apple Silicon, Apple now has the pieces in place to deliver a gaming platform on which AAA games could be deployed and played both at home and on the go, seamlessly. Apple Arcade could be transformed into a GamePass like first step)(Sorry for the essay, I was bored and this has been on my mind for a while)
Anyone who’s been a Mac user and a gamer for any amount of time knows Apple has always been a figurative absentee parent to Mac gaming, occasionally showing fleeting interest in it, only to then ignore it for years at a time.
The last few years in particular, have seen Mac gaming moving in an increasingly bleak direction, with Apple’s abandonment of OpenGL (and eventual replacement with Metal), the transition to Vulkan/DirectX 12 on the PC, and the announcement of the move to Apple Silicon all contributing to the virtual abandonment of AAA ports to macOS.
As bad as things are on the surface however, I think a potential silver lining still exists.
For the first time in a long time, I feel like Apple is positioned to have both the capability and the business incentive to place much greater emphasis on game development across its ecosystem.
Over the last few years, Apple has increasingly, if inconsistently, demonstrated that it recognizes the importance of gaming to the iOS ecosystem, and the unique ability of games to demonstrate Apple’s substantial performance leadership in the mobile space. I think Apple Arcade, introduced in 2019, best demonstrates Apple’s flirtation with greater involvement in the space (although like most Apple gaming projects, it too, sees infrequent attention.)
On the Mac side however, Apple’s commitment to minimalist designs with anemic GPUs, the sorry state of the Mac Pro, and Intel’s inability to deliver on the integrated graphics that powered most Macs sold meant developers wrote off the Mac as a platform because the number of Macs that could run AAA titles was limited (and those that cared could use Boot Camp) and Apple wrote off gaming because they saw it as an insignificant driver of Mac sales.
With the transition to Apple Silicon however, the Mac has undergone a paradigm shift that could finally break that cycle. For the first time in Apple’s (recent) history even the lowliest of (Apple Silicon) Macs combine a fast CPU with a modern GPU more than capable of running the latest AAA titles.
Apple now has the pieces in place to deliver a gaming experience that runs the gamut from portable to AAA. In fact, they are perhaps the only company aside from Nintendo possessing a platform on which AAA games could be deployed to millions of users and played both at home and on the go, seamlessly.
If Apple chose to go all in, Apple Arcade could be repurposed into a more “serious” gaming service, along the lines of GamePass to help encourage developers to bring games to the Apple ecosystem.
Do I think this will happen? I’d like to hope so but... It would require a significant investment in improving the underlying APIs and wooing developers. Apple would also need to find a way to salvage its relationship with Epic. And of course, Apple’s corporate culture has traditionally seen gaming as “outside of its core business” at best.
Still, it’s fun to think about, and maybe we’ll get something at WWDC (maybe not THIS WWDC… but someday… maybe)
(Just to be clear this post is more along the lines of something interesting Apple COULD do than what I necessarily think they will do)
Anyone who’s been a Mac user and a gamer for any amount of time knows Apple has always been a figurative absentee parent to Mac gaming, occasionally showing fleeting interest in it, only to then ignore it for years at a time.
The last few years in particular, have seen Mac gaming moving in an increasingly bleak direction, with Apple’s abandonment of OpenGL (and eventual replacement with Metal), the transition to Vulkan/DirectX 12 on the PC, and the announcement of the move to Apple Silicon all contributing to the virtual abandonment of AAA ports to macOS.
As bad as things are on the surface however, I think a potential silver lining still exists.
For the first time in a long time, I feel like Apple is positioned to have both the capability and the business incentive to place much greater emphasis on game development across its ecosystem.
Over the last few years, Apple has increasingly, if inconsistently, demonstrated that it recognizes the importance of gaming to the iOS ecosystem, and the unique ability of games to demonstrate Apple’s substantial performance leadership in the mobile space. I think Apple Arcade, introduced in 2019, best demonstrates Apple’s flirtation with greater involvement in the space (although like most Apple gaming projects, it too, sees infrequent attention.)
On the Mac side however, Apple’s commitment to minimalist designs with anemic GPUs, the sorry state of the Mac Pro, and Intel’s inability to deliver on the integrated graphics that powered most Macs sold meant developers wrote off the Mac as a platform because the number of Macs that could run AAA titles was limited (and those that cared could use Boot Camp) and Apple wrote off gaming because they saw it as an insignificant driver of Mac sales.
With the transition to Apple Silicon however, the Mac has undergone a paradigm shift that could finally break that cycle. For the first time in Apple’s (recent) history even the lowliest of (Apple Silicon) Macs combine a fast CPU with a modern GPU more than capable of running the latest AAA titles.
Apple now has the pieces in place to deliver a gaming experience that runs the gamut from portable to AAA. In fact, they are perhaps the only company aside from Nintendo possessing a platform on which AAA games could be deployed to millions of users and played both at home and on the go, seamlessly.
If Apple chose to go all in, Apple Arcade could be repurposed into a more “serious” gaming service, along the lines of GamePass to help encourage developers to bring games to the Apple ecosystem.
Do I think this will happen? I’d like to hope so but... It would require a significant investment in improving the underlying APIs and wooing developers. Apple would also need to find a way to salvage its relationship with Epic. And of course, Apple’s corporate culture has traditionally seen gaming as “outside of its core business” at best.
Still, it’s fun to think about, and maybe we’ll get something at WWDC (maybe not THIS WWDC… but someday… maybe)
(Just to be clear this post is more along the lines of something interesting Apple COULD do than what I necessarily think they will do)