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The iPhone SDK is NOT a beta version! It is the same SDK Apple itself uses to develop iPhone apps.

Feels like a beta to me whatever anyone says, seems to be stuff missing all over the place, which is why I think they slapped us all with an NDA so that we dont moan about it's shortcomings to the press.
Some of what exists today may well change beyond recognition, it's all work in progress.
Pretty sure most will be sorted out by june though. I'm not that bothered, it just gives me extra time to learn stuff I might normally gloss over.
 
Apple has gotten itself in a pickle here by not being clear.
...not being clear? They stated clearly that access to the developer program would be LIMITED during the announcement and on the iPhone developer website. What the heck do people think they meant?

The iPhone Developer Program will initially be available to a limited number of developers in the U.S. and will expand to other countries in the coming months.

In the mean time I have the SDK and I am making progress on evaluating how I can bring my Mac OS X applications to the iPhone and even starting to do some porting/coding work.
 
Feels like a beta to me whatever anyone says, seems to be stuff missing all over the place, which is why I think they slapped us all with an NDA so that we dont moan about it's shortcomings to the press.
Well it is a beta version of the SDK.

iPhone SDK - Download Notes ... This beta release of the iPhone SDK includes...
 
Good move by Apple

The report in this article is a very good thing. :apple: knows that it's inevitable that there will be some crap coming out of the SDK. But if they let too much crap come out RIGHT AWAY, then everyone will think of iPhone Apps as crap.

:apple: needs to regulate the initial software releases as well as seriously court good developers to make some stellar software and games. If on day 1 there are lots of great apps, then when some crappy ones come out down the line it won't matter.
 
The iPhone SDK is NOT a beta version! It is the same SDK Apple itself uses to develop iPhone apps.

The iPhone 2.0 firmware is the beta, not the SDK. The $99 fee is to get the firmware beta and the finished SDK.

Please remember that.

Not true. The SDK is missing Interface Builder and therefore is not feature complete. The SDK is still in beta (or Alpha, depending on your POV).
 
The iPhone SDK is NOT a beta version! It is the same SDK Apple itself uses to develop iPhone apps.

The iPhone 2.0 firmware is the beta, not the SDK. The $99 fee is to get the firmware beta and the finished SDK.

Please remember that.

Au contriare mon frere:

Simulator doesn't support : OpenGL, Accelorameters...

No, InterfaceBuilder

Lotsa' missing Docs & examples...

At best,the SDK is alpha
 
iPhone applications ... no money in that.

End result will be some decent corporate and media apps by big players but I am having a hard time believing that any small or independent developer will make living developing for iPhone.
 
iPhone applications ... no money in that.

End result will be some decent corporate and media apps by big players but I am having a hard time believing that any small or independent developer will make living developing for iPhone.

This may be true.... more's the pity!
 
iPhone applications ... no money in that.

End result will be some decent corporate and media apps by big players but I am having a hard time believing that any small or independent developer will make living developing for iPhone.

I strongly disagree with this. I think fortunes will be made on the iPhone app store.

arn
 
I strongly disagree with this. I think fortunes will be made on the iPhone app store.

arn

I strongly agree with your strong disagreement.

All it takes is one novel and/or particularly useful app that some "nobody" makes and puts up for 99 cents. A few hundred thousand downloads later and this person has a nice stack of pennies on their desk.

Mac users should be particularly familiar with this phenomenon of small developers making apps that blow anything that a big company can do out of the water.
 
I wish that the selection was based on experience *and* needs. I don't have the experience writing applications, but the applications I do intend to write rely on features that aren't in the simulator. It would've been nice to be accepted on that basis.

Here's hoping that Apple accepts new developers fortnightly.

It is strange that the beta program is so limited, but not unheard of. One, would have believed that Apple would have wanted all-comers (hobbyists, professionals, and students) to climb on to the iPhone dev wagon. I mean really, I would believe there is more interest in developing for the iPhone than for the Mac. Especially games. The PSP and DS may be in trouble. ;-)
 
iPhone applications ... no money in that.

End result will be some decent corporate and media apps by big players but I am having a hard time believing that any small or independent developer will make living developing for iPhone.

I realize many people probably disagree with you and part of me disagrees with you as well. But, as a hobbyist shareware author myself and a long time software developer (started on a c64), I've definitely seen a huge shift in the shareware industry.

A lot of areas that used to be served by shareware are now served (for free) by any number of guys for free. Want to produce a photo gallery? See Flickr, Picasa, etc. Want to mange your digital music collection? Meet iTunes. Want a homepage or a blog? Pick one. Dictionary? Encyclopedia? Maps of your neighborhood or the world? Map of the night sky? People no longer care that they don't own their own content, they are just content to have someone host it and throw a few ads in to pay for it.

All these guys will presumably provide their own iPhone apps. As one example, Flickr will have an app that makes it easy to upload pics from the iPhone. They'll likely be geotagged and Flickr already has a .kml feed for Google Earth. So yes, we'll see free iPhone apps from guys like Google, MyFace, SpaceBook, Yahoo, Flickr... and a whole host of other Web 2.0 giants.

The best bet might be games- I think there is a market here. But, game development is sometimes best done by larger software outfits. Not to say that one guy can't produce a fancy, advanced game, but it is a lot more work than writing an email client or calendar. And for me, there is a huge risk in spending months to write an app that Apple may not see fit to include in their library. If this happens, you are at a dead end. There is no other distribution channel.
 
I realize many people probably disagree with you and part of me disagrees with you as well. But, as a hobbyist shareware author myself and a long time software developer (started on a c64), I've definitely seen a huge shift in the shareware industry.

You make a valid point, but as I mentioned in my last post, there are more than a handful of examples of very small Mac developers who have been very successful by making really great versions of otherwise mundane software. Transmit (ftp client) by Panic and Delicious Library (a glorified book and CD cataloging app) by Delicious Monster are two such examples. I think the same opportunities exist for people to be very successful just by making really great versions of common phone apps.

The whole economy and ecosystem of the iPod/iPhone is different than that of the desktop market, too. Having new/different apps on your phone is still "cool" in a way that desktop apps aren't anymore (if they ever were). The great part about this is that you don't need to put in tons of time developing these small phone apps- you just need the right idea and the ability to execute it.
 
The sam, crap Apple bashing. Nosense.

Keep up your good work Apple. Thanks.
 
It is strange that the beta program is so limited, but not unheard of. One, would have believed that Apple would have wanted all-comers (hobbyists, professionals, and students) to climb on to the iPhone dev wagon. I mean really, I would believe there is more interest in developing for the iPhone than for the Mac. Especially games. The PSP and DS may be in trouble. ;-)

IT is a beta, just wait. The world is getting crazy... Apple already said this program is limited, it will be open later.

Cmon don't cry...
 
Why doesn't AAPL let the program free for the first year and begin to take fees since 2009? This is a traditional business method after all. I don't like the 69$/year .Mac, go for a "one and for all 200$", but fee every year , Blahhhhh
 
I strongly disagree with this. I think fortunes will be made on the iPhone app store.

arn

That is a fact, the accepted teacher a few posts back can make some cool educational games and earn a fortune. Jump on it Donlphi, establish a name in this segment before a big company does it. :cool:
 
June means June 30th

After all these years Apple still shoots itself in the foot.

Google is laughing all the way to the bank and will own the market.
 
FYI, I co-wrote ClarisWorks and sold it to Claris, and I got the "non-acceptance" email. I guess my iPhone version of Subway Shuffle , which I've been waiting to implement since the iPhone was announced, will have to wait. (Yeah, yeah, I can at least work on it in the simulator.)

Not that I'm really surprised. I don't think my ClarisWorks history is reflected in my ADC profile; I was not a member then.
 
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