Where is the tech world headed overall? It feels like they are running out runway. Everything kinda seems like it's reaching its peak.
With TV's, they have done studies to show that the average person can't tell the difference between 4k and 8k. The human eye can't see past 120Hz refresh rates. TV's are huge now and super bright with amazing black levels and color gamuts.
Cameras are now all moving to 40+mp and 4k120p recording. More than the average person will ever need.
The new M4 MacBook Air in its base configuration can easily edit 4k footage and will be more than 95% users will ever need for watching YouTube and looking at social media for 5+ years.
All these things can have minor upgrades but nothing that would warrant a large scale shift in tech. I think tech companies are really going to struggle to get people to buy their goods moving forward as there simply isn't a reason too. CES the last few years has been utterly pathetic in showing off anything game changing or even interesting for that matter.
It also seems that's why Apple is getting in to the home tech space. A space they have neglected and even seemingly looked down on, bc it's one of the few markets left to still sell hardware in. I don't know but it feels like the tech world is in for some troubling times as we head into the next decade.
…You need at least 5K and 6K for 27” and 32” panels to even achieve high PPI on such panels; modern professionals cameras are more targeting 6K and 8K+ for creative professionals to be able to produce high PPI content at volume for traditional device platforms finally.
4K TVs can get away with their mediocre PPI a monitor, mobile device, and spatial computing hardware cannot because the far viewing distances they’re designed to be used with.
People can absolutely tell the difference and hare it when such TVs are used up close. HCI common sense.
Display Standards also are unapologetically paving the way for 5K-16K to correctly succeed 4K which was NEVER the be-all resolution but convenient for panel manufacturers to get away with at scale.
There’s even 5K+ adult entertainment by major suppliers of that industry with that industry even know better.
4K@120hz is more for action sports and baseline (bare minimum HFR) to latently not encourage further stagnation with 720p and 1080p use to merely save costs and do the bare minimum budget users are still willing to be complacent with.
Tech involving screens is inevitably heading towards more expensive initial early adopter rounds of breakthrough new technology in order to be distinctfully better and on par with status quo when they launch.
Spatial computing for example requires VERY dense panels that necessitates many more pixels than what people are willing to settle with on traditional displays.
As a result, spatial computing devices have to be more expensive and computationally expensive than traditional devices to be on par and surpass the visual fidelity of traditional devices
It’s important for spatial computing hardware to be pixel dense as poor picture quality such as making out pixels is much more noticeable with a screen that so close to your eyes.
The Vision Pro and upcoming headsets have a PPI of 3000+ and need more nuanced measures of pixel density such as PPD to understand why it’s so distinctfully expensive for a sharp visual experience to be achieved with spatial computing hardware.
New tech like foldable phones, EVs, spatial computing hardware, no-glasses 3D/AR panels, ray-tracing-by-default AAA gaming, and even airlesss basketballs all necessitate higher costs than status quo to debut with merit at or above status quo.
The average person naively thinks innovation starts making such things available to masses at first easier than historically.
Social media and internet communities such as this very forum gives such opinions and thoughts far more visibility than ever before regardless how naive or unfeasible such sentiments are.