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Good to see that liquid glass is not just for the app icon. Happy to see the apps getting updated. However would have been even better if all the Apple apps were updated on day 1.
 
Dude, are they really confident about this new design language? The whole community told them it is not good, yet they are proceeding with it. For goodness' sake!
 
The whole Liquid Glass UI is a nod to the old Aqua UI. This looks like a modern take on the original OS X design. I think it looks great.

For those saying things like "Steve Jobs is rolling around in his grave" or "Jobs would not approve" -- he approved the original Aqua theme. Would he approve this? I have no idea and neither do any commenters here.
The rendering performance simply isn’t sufficient compared to what is showcased in their demos and examples. It doesn’t align with their vision, and there are too many issues with the layers. Overall, it frequently fails to work and tends to be quite unreliable. Choosing this option feels misguided. Aqua offered a far better approach to implementation. It’s frustrating to see individuals who lack an understanding of design language, user interface, and the development cycle claiming it looks great. From another perspective, people with this viewpoint are going to be increasingly disappointed. If the company continues to ignore feedback from the community, they risk losing many users. It is disheartening to see how Apple is becoming increasingly untrustworthy.
 
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The rendering performance simply isn’t sufficient compared to what is showcased in their demos and examples. It doesn’t align with their vision, and there are too many issues with the layers. Overall, it frequently fails to work and tends to be quite unreliable. Choosing this option feels misguided. Aqua offered a far better approach to implementation. It’s frustrating to see individuals who lack an understanding of design language, user interface, and the development cycle claiming it looks great. From another perspective, people with this viewpoint are going to be increasingly disappointed. If the company continues to ignore feedback from the community, they risk losing many users. It is disheartening to see how Apple is becoming increasingly untrustworthy.
I hear your frustration, and I agree that Apple’s demos can set expectations that early implementations don’t always initially meet. That said, it’s too early to conclude that Liquid Glass is fundamentally misguided or that those who appreciate its direction “don’t understand design.” People who understand design were involved in Liquid Glass design. Just because you don't like it doesn't mean people who do don't understand design language and user interfaces.

What Apple has shipped so far is clearly a first iteration—imperfect, sometimes inconsistent, and still improving—but it also reflects a deliberate shift toward a more adaptive, depth-based interface model. While it might seem minor, this is a huge shift in how the UI works. There is always push-back to change.

Aqua was excellent for its era, yet it solved a very different set of constraints and expectations. It also took time to mature. I mentioned it because Liquid Glass, which much different than Aqua, is at least acknowledging it. Aqua was more of a skin than a whole cohesive design across devices. In contrast, Liquid Glass is attempting to unify dynamic lighting, motion, layering, and spatial separation across a much broader device ecosystem than Apple had at the time. That is significantly challenging. That transition will naturally be uneven.

Most of us want the same outcome: a stable, coherent, and thoughtfully designed UI. Constructive criticism can be valuable when offering suggestions for improvement. However, dismissing others’ views or presuming they lack insight about design language, UIs, and development is not helpful.
 
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Liquid glass is so cartoony and bad. It's not as if what ever it was before was great, but at least it was easy to look at.
 
I think it'd be more fun if this icon had some flair of a real retail Apple Store

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Petition to start calling Apple Employees "glassholes."

Google Glass has been dead long enough.
 
If you look closer, it's more like the polished edge of a sheet of glass. Zoom out and that "thick stroke" you're seeing is just a subtle touch of the design that's needed to give the icon some depth.

Yeah, we get the metaphor, but understanding the metaphor does not make it look good. It looks cheap and is distracting with how it's always moving around.
 
reflects a deliberate shift toward a more adaptive, depth-based interface model. While it might seem minor, this is a huge shift in how the UI works. There is always push-back to change.

shift to adapt to what exactly? how do see-through icons and menus give interface 'depth', whatever it's for? can you somehow click through them? just parroting marketspeak gibberish doesn't make it make sense.

Most of us want the same outcome: a stable, coherent, and thoughtfully designed UI.

presumably until this vaseline delight, it was anything but.
 
shift to adapt to what exactly? how do see-through icons and menus give interface 'depth', whatever it's for? can you somehow click through them? just parroting marketspeak gibberish doesn't make it make sense.



presumably until this vaseline delight, it was anything but.
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