That's because they have a large existing codebase written in ObjC-ObjC++/C++/C and not bothering to switch wholesale to Swift without a good reason. Wait until you get that kind of app, with development started say in 2017.All large deployed enterprise applications, graphics applications, Logic Pro X, Final Cut Pro X, etc., are in ObjC-ObjC++/C++/C
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The demand for this by profession developers is zero. Apple _doesn't_ want the iPad to fully replace a computer - they want people to buy iPads when they don't _need_ computers. Especially if they have PCs and don't _need_ a computer.Can devs write Swift apps on iOS yet? I think that we should all expect Apple to release Xcode for iPad Pro (if not iOS in general) at WWDC. If Apple wants iPad to fully replace a computer, they’re going to have to enable developers to program on it. It’s about time.
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You know you don't have to write callbacks in a nested form? You can just create a sequence of closure variables.Waiting for swift to have something like async / await. Nested callbacks are such a pain
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It's all a matter of time. I could write code that is a bit faster than the compiler's code, but it takes ages. It's far more effective to spend the same amount of time on improving your algorithms. And it's much much more effective in my experience to look for code that does something totally stupid, and then you get often dramatic improvements by not doing stupid thingsNope! In fact, with modern compiler techniques, you will beat (almost all the time) any human on planet on this. Compilers are now very good to optimize code that even good assembler developers will miss.