Consumer protection regulations that protect market diversity are *good* which you benefit from on a daily basis.LOL And when did government interference ever deliver something like it. If they do then it will be to the detriment of all involved.
Consumer protection regulations that protect market diversity are *good* which you benefit from on a daily basis.LOL And when did government interference ever deliver something like it. If they do then it will be to the detriment of all involved.
What monopolies?
This is triply so for Google as there are multiple app stores available on the platform.
So, ignoring Apple for a moment, what App Store monopoly you believe exists on the Google platform?
Not necessarily at all. When bringing benefit to one group it will always be at the cost of another group.Consumer protection regulations that protect market diversity are *good* which you benefit from on a daily basis.
Fair point re Android.
Just Apple that needs to allow installation of independent app stores.
Sell through their website.The problem is by the time their typical customer goes to their website, they figured out that it is absolutely stupid to pay good money for virtual tat. They wake up and decide they can save 100% of the cost of in app purchases by not buying them.And how, precisely, do they sell directly to consumers on iOS?
After press was involved - you should read the story again and follow the arguments of @DHH closely. Nearly every developer run into problems with the various logical gaps and inconsistencies in the App Store’s policies and their enforcement. There are too many written and unwritten rules one may get in conflict with.That issue was already resolved. The main issue with Hey!'s app was that it wasn't functional on installation. Once Hey! instituted a free initial trial period that made it usable after the download, it was allowed on the App Store.
Not necessarily at all. When bringing benefit to one group it will always be at the cost of another group.
Take EU mobile telephony roaming charges for example. It was always possible to have a contract that supported that when you wanted it. But now it’s forced on everyone as standard, even those who didn’t use it or perhaps only have a need for one or two weeks in the years. So instead of those paying for what they actually need, everyone is paying for it now.
I work with multiple companies that sell products through Walmart. I know exactly how much they take, and it's nowhere near 30%. Walmart takes a percentage based on the category your product falls under, with a maximum of 20%. Most products fall under the 12-15% category, with some even in the 6% category. Only one type of product falls under the 20% category, and that's because it's a high-markup type of product.Yup, on average they take more than 30%.
Yes, but the difference is that you aren't forced to buy from those console app stores. You have other options to run the game on those consoles, do you not? Epic's argument is that with Apple, you have no choice.Every other platform-exclusive app store (Google Play, Microsoft, Nintendo, and Sony) all take the same 30%.
Oh c'mon, that's ridiculous. Just because it CAN be done, doesn't mean it's a good option for anyone. Nobody wants a "web experience" for a game like this.They could deliver their game as a web experience (using WebAssembly, they can do quite a bit) and sell directly. If they want to be in Apple’s App Store, they need to pay what Apple want to charge them.
I wasn't referring to Apple's monopoly on iOS app sale and installation procedures in the legal sense. I think you know that. There is nowhere else to go. Apple, in general, has no monopoly on smartphone or app sales. But, Apple does in fact have a 100%, iron-clad lock monopoly on the purchase and installation of iOS apps on iPhone/iPad.That is not how we define monopolies. The courts are quite clear on this:
I agree. They're rolling the dice here. The best outcome for Epic is the court rules that they're forced to continue operating the same way as things are now. But that means they will have lost a good portion of their best customers in the meantime. Out of sight, out of mind. I honestly think they would be better off going the route of public shaming Apple and getting more developers to do it with them....I think it may cost them much more than they were expecting...
So I then argue, how is Apple running a monopoly?
Apple's current policy of.
You bring me $100 a month or $100,000 a month and I still get 30% regardless feels wrong & unfair.
I suspect most of us here would be willing to take less % if the amount of money we are getting rose up dramatically.
After press was involved - you should read the story again and follow the arguments of @DHH closely. Nearly every developer run into problems with the various logical gaps and inconsistencies in the App Store’s policies and their enforcement. There are too many written and unwritten rules one may get in conflict with.
f.lux was rejected because of „to weird“ and now is a feature of iOS. Parental control apps have been removed, and the list of Apple acting in an anti competitive kind of way is endless. Developers all over the world are mad at Apple because of their weird policies and anti competitive behavior.
So I then argue, how is Apple running a monopoly?
If Acme Industries creates a brand new Smartphone platform tomorrow, based on neither Apple nor Google, and, as a result has a dedicated App Store; would that be classed by you as a monopoly?
If no, then what’s the break even point? When does an exclusive become a monopoly?
Guess you know that for sure but you are just refusing to accept this:
Congressman, let me push on you a little bit. When we talk to folks in and around Apple, their response is, “Look, we invented the iPhone. We invented the App Store. We invented the market. We just put out a study saying half a trillion dollars worth of commerce moved through the store. We don’t touch 85 percent of that money. These rules have been in place since 2010. If you don’t like it, leave.” Does that persuade you?
That’s always the answer of monopolists: “if you don’t like it, leave.”
The whole idea is you’re not allowed to engage in behavior which is anti-competitive, which allows you to use an enormous market share to shake down people — to demand ransoms, essentially — and that results in higher prices for consumers.
The whole reason that we have competition as a virtue — in that we have policies to promote competition — is because it promotes innovation. It makes space for the next great idea, the next great company. And it also drives down prices, gives consumers more choices.
https://www.theverge.com/2020/6/18/...e-hey-email-fees-policies-antitrust-wwdc-2020
Best explanation, nothing to add ...
The price break isn't the issue at all, it's the fact that EVERYONE else but Apple allows you to buy from multiple sources and aren't stopped by apple policies to say you can buy this here here or here and definitely are aloud to say this much percentage is going to store provider without app being cited for irrelevant content.What's the cut for developers/publishers for a physical copy of a new game release? Around 45%. What's the cut for developers/publishers for a digital copy of a new game release? 70%. What does the consumer pay for a physical copy of a new release? Same price as the digital copy...typically $59.99 for the standard version of the console game.
See the problem there? The consumer isn't getting a price break from the choice of format OR from the level of cut for the publisher/developer. Epic knows this. Epic also knows that prices for mobile games are usually much cheaper than on consoles.
I work with multiple companies that sell products through Walmart. I know exactly how much they take, and it's nowhere near 30%. Walmart takes a percentage based on the category your product falls under, with a maximum of 20%. Most products fall under the 12-15% category, with some even in the 6% category. Only one type of product falls under the 20% category, and that's because it's a high-markup type of product.
Once again, nothing at all even close. Why are games considered apps? Movies/tv shows AND games are technically the exact thing, entertaining content telling a story, and you can't say that the difference is you interact with games more so it's not just a reader app because netflix has movies where you interact with making choices that change the movie.xCloud is not a reader app due to the fact that it's streaming apps, not simple files like music or video. The App Store requires apps to be submitted for review, which also means they need to be programmed to run on iOS/iPadOS. None of the xCloud games are ports to iOS/iPadOS.
I work with multiple companies that sell products through Walmart. I know exactly how much they take, and it's nowhere near 30%. Walmart takes a percentage based on the category your product falls under, with a maximum of 20%. Most products fall under the 12-15% category, with some even in the 6% category. Only one type of product falls under the 20% category, and that's because it's a high-markup type of product.
The price break isn't the issue at all, it's the fact that EVERYONE else but Apple allows you to buy from multiple sources and aren't stopped by apple policies to say you can buy this here here or here and definitely are aloud to say this much percentage is going to store provider without app being cited for irrelevant content.
Why are games considered apps? Movies/tv shows AND games are technically the exact thing, entertaining content telling a story, and you can't say that the difference is you interact with games more so it's not just a reader app because netflix has movies where you interact with making choices that change the movie. It's not at all the same.
It still does not matter. Everywhere one else is allowed to go somewhere else to buy subs and IAP's except apple. It's not like anyone is saying we have to have multiple stores in apple eco system just that hey go to our website to subscribe which unlike apple store, everyone else canIt's definitely an issue in regards to Epic's public statements. Publicly, they've put a lot of effort into claiming that the 30% cut prevents lower prices. That isn't really what they're arguing in court though, as they seem to be focused on claiming that IAP represents an illegal tie-in.
Is it in Apple's favour? Is it really the truth?It is inevitable that Apple will lose this war. It's a shame that Apple will waste millions only to lose in court over something we already know. Facebook just proved that Apple is engaged in censorship by denying a Facebook app update that simply said "30% of fee goes to Apple". Stating the truth and showing customers transparency is now against app store rules. Where does this end?
This is going to be a watershed ruling when it occurs and I suggest that everyone dump their AAPL shares on the wind-up. A jury trial will not go in Apple's favor.
Xcloud isn't installing anything on the computer or phone though. Both xcloud and netflix have an app you download and install to view the content but after that nothing else is installed. There is no individual files downloading onto the phone, both are streaming content.... In fact netflix actually should be taken down because you can actually download movies for offline viewing which you can't do at all on xcloud.Games are considered apps due to the specifics of the programming involved. When you install a game on macOS, it automatically goes into the Applications folder and has a .app extension. Music and video are files. So the way to think about it is that a Reader app provides access to files, not applications.
Actually you see it the wrong way. Refusing to submit a fix is not a reason and Apple did not force Epic into doing anything. It's much simpler: Epic did something against the agreement they signed, that is why the account was terminated. Nothing more.There's just one thing I don't understand.
Epic broke the terms. Apple removed the app. Apple then told Epic they have limited time to remove the direct payment feature, otherwise Apple terminates their account.
Now, what if Epic doesn't want the app back in the store? Apple basically tried to FORCE Epic into submitting new and fixed Fortnite back to the store. The way I see it, Apple terminated Epic's account (removing all other non-Fortnite apps of Epic), because they refused to submit a fixed version of an app that was no longer there, regardless of whether Epic even wanted Fortnite back on iOS or not.
Fair point re Android.
Just Apple that needs to allow installation of independent app stores.