You know what, **** it, you're right. Apple should charge every developer a per-seat license of $999/year to access all the services they currently charge $99/year for.
There are many ways to finance a business. Some offer free tiers in the hopes that enough users will chose paid options to offset the cost of providing the free tier. Some may use ads in addition to, or instead to offset the costs involved in running the business. Apple wanted the bar for entry to be low to encourage small and individual devs to write and publish apps. So yes, free apps are subsidized by paid apps, IAPs, and subs.
Epic offers the Unreal engine for free. For the first $X in sales, the developer pays nothing. Once they hit a certain threshold, they start paying. Larger, more successful titles cover the costs of underperforming ones, and to allow smaller devs to learn the framework.
In any case, I'm done.
There are many ways to finance a business. Some offer free tiers in the hopes that enough users will chose paid options to offset the cost of providing the free tier. Some may use ads in addition to, or instead to offset the costs involved in running the business. Apple wanted the bar for entry to be low to encourage small and individual devs to write and publish apps. So yes, free apps are subsidized by paid apps, IAPs, and subs.
Epic offers the Unreal engine for free. For the first $X in sales, the developer pays nothing. Once they hit a certain threshold, they start paying. Larger, more successful titles cover the costs of underperforming ones, and to allow smaller devs to learn the framework.
In any case, I'm done.
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