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Ya right....

Too bad Macrumors doesn't support anything under Size 1, that's still looking huge on my crap work monitors. :(

Can't really believe you at this point. Unless your monitor is from 1995, that text is not going to be "huge".

Are you sure it's not just your reading/prescription glasses magnifying things for you?

Hard to take you serious when you make comments like this. Also doesn't help your from kay beck
 
...sorry but are you retarded?
how can they release a display like that when mobile gpus are ****. they will be even worse at that resolution which fyi isnt even supported by anything.
people who buy macs lack common sense and so does the person sending out rss news. most of the stuff posted is a load of ****. a sanity check every now and then will help you out massively

Cool story bro! Tell it again.
 
...sorry but are you retarded?
how can they release a display like that when mobile gpus are ****. they will be even worse at that resolution which fyi isnt even supported by anything.
people who buy macs lack common sense and so does the person sending out rss news. most of the stuff posted is a load of ****. a sanity check every now and then will help you out massively

My Macbook Pro from 2008 have no problem displaying an apple cinema 27" at 2560x1440 pixels, so what is your reasoning behind that a 2012 Macbook Pro coulnt do the same?
 
Can't really believe you at this point. Unless your monitor is from 1995, that text is not going to be "huge".

a 19" monitor running at 1280x1024... Yeah... huge.

You're not so far off with your 1995 comment, back in 1995, a CRT monitor of 19" would've been at 1600x1200 (limited by the GPU). So the paltry 1280x1024 of both my HP and Dell work monitors is atrocious.
 
Does that mean that I literally won't see anything on the screen because the res will be too big ? Or I'm wrong ? I'm looking to buy a MBP 15" next year.. And I find the 1440x900 resolution to be flawless. I don't have eye problems, but the moment I sit on a 27 inch iMac, my head starts hurting - the UI is ridiculously small, same goes for the 17" MBP ( for me ).
 
My Macbook Pro from 2008 have no problem displaying an apple cinema 27" at 2560x1440 pixels, so what is your reasoning behind that a 2012 Macbook Pro coulnt do the same?

Again, some people don't quite understand the pixel pushing power of modern GPUs. These are probably people that weren't around when we were running 1600x1200 desktops in the mid-90s.
 
Does that mean that I literally won't see anything on the screen because the res will be too big ? Or I'm wrong ? I'm looking to buy a MBP 15" next year.. And I find the 1440x900 resolution to be flawless. I don't have eye problems, but the moment I sit on a 27 inch iMac, my head starts hurting - the UI is ridiculously small, same goes for the 17" MBP ( for me ).

Well obviously you'll be able to change the resolution, just like now, but who knows anyway? This could just be on the Macbook Pro or the Air or something. It might be an optional thing anything, for like another $250 or something.

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Again, some people don't quite understand the pixel pushing power of modern GPUs. These are probably people that weren't around when we were running 1600x1200 desktops in the mid-90s.

Well, and obviously it's a different ball-game when you're talking about pushing high-res when you're playing a game. There's going to be a HUGE performance punch to the gut if you play Crysis 2 on 1920 x 1080 vs. if you play it at 1024 x 768, but that's having to display HD content while playing a demanding game, so it's all relative.
 
has everybody lost faith in apple? you really think that apple would render text unreadable and ui unusable just for sake of dpi? i'm 100 percent sure that current size of ui elements and text will stay at exactly or nearly the same physical size like now but made of more pixels, hence more clarity, similar like the transition from 3gs to iphone. there are only two questions:

how will they do it (and developers)? -HiDPI

how will web pages work?
 
Wirelessly posted (Mozilla/5.0 (iPhone; CPU iPhone OS 5_0_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9A405 Safari/7534.48.3)

A ultra high resolution 15 inch MacBook air. Awesome! Now let's hope it can support at least 8 GB of RAM.
 
Well, and obviously it's a different ball-game when you're talking about pushing high-res when you're playing a game. There's going to be a HUGE performance punch to the gut if you play Crysis 2 on 1920 x 1080 vs. if you play it at 1024 x 768, but that's having to display HD content while playing a demanding game, so it's all relative.

We're not talking 3D gaming here. That's a whole different ball game. We're talking displaying a desktop at 2880x1800.
 
If we want to run a game and want to drop the resolution to save performance, is it likely that we'll be able to drop the resolution of the game to 1440x900 and retain the sharpness we would on a native 1440x900 panel?

Will Apple essentially keep the LCD at 2880x1800 resolution and simply upscale the 1440x900 game resolution to try keep it pixel perfect?

Or will dropping the resolution down to 1440x900 not impact clarity like it would on other LCDs dropping out of their native resolution, because of the 1 pixel to 2 pixels ratio?
.
 
has everybody lost faith in apple? you really think that apple would render text unreadable and ui unusable just for sake of dpi? i'm 100 percent sure that current size of ui elements and text will stay at exactly or nearly the same physical size like now but made of more pixels, hence more clarity, similar like the transition from 3gs to iphone. there are only two questions:

how will they do it (and developers)? -HiDPI

how will web pages work?

I honestly think web pages are just displayed based on the resolution you're running... but I don't think they would ever be displayed and be blurry, because again, I think they're really high quality anyway, and if not, the browser scales them or something.
 
I don't see why double resolution would make it a retina display MBP
You only need to double the resolution for iOS devices in order to simplify the migration for devs
Desktop OS doesn't need to exactly double the resolution

This is not iOS .. quadrupling the pixels is absolutely not necessary, since Mac Programs (and graphics) are optimized for various screens/resolutions anyways.

That said .. a higher ppi display would be welcome.

T.

Exactly, I mean, MacOS has the ability to resize windows, and there is hardly an app I can think of that would suffer from not keeping the same ratio.
But yeah, this is interesting news, hopefully prices remains the same, and the fab is advanced enough that looking for dead pixels isnt a nightmare... how can you look for them if you cant see them??? hahaha
 
While i'm all for high density displays, I would much rather have the extra screen space of a 1680x1050 MBP than a 1440x900 display at double the resolution. One gives me something tangible and usable, while the other gives me prettier fonts when I have my face close to the screen.

My laptop, at its closest to my face is still a foot and a half away. Normally it is 2 feet away. And this is an 11" MBA, which has the highest PPI for any Apple notebook right now. It is also the smallest, which means I use it closer to my face than any other laptop. When I had a 15" MBP it was always around 2 feet from my face, and that was with the high res display. I can still see pixels if I look hard enough, but for the most part at over two feet I can't discern pixels in a 12 point font at the 135 PPI of a 11" MBA.

I enjoy the difference in the iPhone 4/S and would love a retina display iPad, but I really don't see the point in a laptop. iPhone went from 163 PPI to 326 PPI with retina, but when I use my iPhone it is always around a foot away from my face. I don't feel the cost difference plus power difference will be justified (4x more pixels means smaller pixels, which means a more powerful backlight is needed to get the same brightness levels.)

Ultimately I would rather just have a 15" MBP with a 1920x1200 screen option with more scalability built into OS X. But if not I will wait until the Retina displays come in "high-res" models (3360x2100). Or if there is a 13" MBP with a pixel doubled display at normal resolution 1440x900. I can live with that :D

My point is if you are going to have a super detailed display, it should already display a lot of information. Text and icons at 1440x900 (110 PPI on the 15") are gargantuan compared to the 135 PPI of a 11" MBA. Double the pixel density of the higher res display as it will give you better readability while also giving you more usable screen space.
 
Wirelessly posted (Mozilla/5.0 (iPhone; CPU iPhone OS 5_0_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9A405 Safari/7534.48.3)

A ultra high resolution 15 inch MacBook air. Awesome! Now let's hope it can support at least 8 GB of RAM.

I hear you brother, I hear you.

Come on Apple, hit one outta the park!
 
If we want to run a game and want to drop the resolution to save performance, is it likely that we'll be able to drop the resolution of the game to 1440x900 and retain the sharpness we would on a native 1440x900 panel?

Will Apple essentially keep the LCD at 2880x1800 resolution and simply upscale the 1440x900 game resolution to try keep it pixel perfect?

Or will dropping the resolution down to 1440x900 not impact clarity like it would on other LCDs dropping out of their native resolution, because of the 1 pixel to 2 pixels ratio?
.

I'm not 100% sure on how the whole "imperfect" change of resolution affects the "clarity" or whatever, because I don't think that's always the case. If it's the same aspect ratio, I don't really see why a larger number of pixels displaying 1 pixel could look bad, but who knows? As for the games, they will definitely be running at a lower resolution, so they definitely can't be "upscaled" to 2880 x 1800 whatsoever. They'd just play at lower resolutions and I'm sure they'd run fine there.

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Exactly, I mean, MacOS has the ability to resize windows, and there is hardly an app I can think of that would suffer from not keeping the same ratio.
But yeah, this is interesting news, hopefully prices remains the same, and the fab is advanced enough that looking for dead pixels isnt a nightmare... how can you look for them if you cant see them??? hahaha

If the pixels are that small, it won't be an issue, but since you can spot dead pixels on an iPhone 4/S, it obviously wouldn't be an issue as this display wouldn't be any more than 240 PPI...
 
Hum... 2880x1800 is 1440x900, only "sharper". Quadrupling the pixels is nice. Keeping the same real-estate while doing so.... yuck.
So you only watch standard def movies, because "keeping the same real estate" at higher resolution - you know, exactly what a Blu-ray does vs. a DVD - is "yuck?"

Lol, more for me!
 
I'm just wondering if current laptop GPU solutions would be able to push this kind of resolution. And if they could, how would this affect performance; I imagine the resolution would need to be dropped when playing games.

Yes, resolution would have to be dropped for games, but that's okay. I mean, part of the double resolution thing would be that you could scale down for games and such without distorting the image.

Although, one can hope that the GPU's they decide to use would have enough muscle for some really awesome performance.

Maybe if Apple Removes the ODD, and has a Hybrid Blade SSD/HDD solution they would have plenty of room for a more powerful GPU, and a bigger battery :)
 
So you only watch standard def movies, because "keeping the same real estate" at higher resolution - you know, exactly what a Blu-ray does vs. a DVD - is "yuck?"

Lol, more for me!

I think it's more a matter of actual benefit. With Blu-Ray vs DVD, there's a largely-noticeable difference, whereas if you watched a movie in 1800p, I don't know if you'd see the same level of benefit.
 
It would at least mean that when I'm designing content for the iPhone I'm not looking at this gigantic Photoshop document thinking "And that goes in here?!?!"
 
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