that would be called a lapstop
I was going to say the MacCinemaBookPro, but Lapstop is fine!
that would be called a lapstop
The 3GS will display the image full screen, and on the iPhone 4, the image will take up half the screen. If you want the iPhone 4 to display it full screen, the image will lose clarity and will pixelate slightly, because you are stretching it beyond its native resolution.
I think you are failing to understand that things only look sharp on LCD displays when they are at their native resolution. That's the biggest drawback of LCD displays.
I don't know how much simpler I can make this..
You're not getting it. The iPhone 4 will display it full screen also, same as this 2880x1800 display would. The image would simply be blown up to 960x640... Same as our example 100x100 image would be blown up to 200x200...
Are you doing this on purpose ?
Again, images would not look anymore pixelated on that screen than they would on your current screen since the PPI is doubled. They'd look exactly the same.
You are wrong, have you even used an iPhone 4? An 300x300px image will have the same size on both 3Gs and iP4, thats how the retina work, it doesnt use the resolution of the retina display as actual displayed resolution. Thats how retina work, it uses 4 pixels to display every "regular" pixels, the system remaps on the fly. How would your statement even work? When using safari every building block on an homepage would be supersmall if a retina system didnt remap.....
"I think you are failing to understand that things only look sharp on LCD displays when they are at their native resolution"
Just goes to show that you dont know how retina works, this is not the same thing.......a retina display always uses its native resolution........
Really? Can you show me applications that scale their UI chrome to have the same physical size on screens with different resolutions?
...and then imagine retina on 27'' iMac. *drool*
Retina displays are always in its native resolution......They would look pixelated! Do you not understand how LCD displays work and the importance of displaying content at native resolution?
The image would already be scaled up to fit the screen on the iPhone 4........Get an iPhone 3GS and an iPhone 4, stick an image of 480x320 on the 3GS and then put that same image on the iPhone 4 and scale it up to fill the screen. The iPhone 4 one will look pixelated compared to the 3GS one.
Nope, because on the higher resolution UI elements it DOES use its full retina resolution so those elements will be sharper......Why do you think Apple is creating all these retina display icons? If you were correct, then they wouldn't need to, because the icons would look as sharp as they did on the non-retina display.
They would look pixelated! Do you not understand how LCD displays work and the importance of displaying content at native resolution?
You have clearly not used an iPhone 4, a 300x300px image would have the excact same size on both phones...........A 300x300 image on the iPhone 4 will not be the same size as it is on the 3GS! Why on earth would it? Go to Google Images, search for an image at 300x300, then load it on both the 3GS and iPhone 4. You'll have to zoom in on the iPhone 4 to make it the same size on screen as the 3GS.
Retina displays are always in its native resolution......
The image would already be scaled up to fit the screen on the iPhone 4........
Nope, because on the higher resolution UI elements it DOES use its full retina resolution so those elements will be sharper......
Yes, and native resolution has nothing to do with PPI and HiDPI mode!![]()
"It measures 1.5-by-10.6-by-13.1-inch and weighs about 6 pounds. It has a resolution of 1,400 x 1,050 on a 15″ screen."
http://thinkpadr51.com/
nope, not this time![]()
What ? That's barely 130 PPI. Get better glasses. 160+ PPI is where it should be at for laptops and monitors. Anything lower than that looks atrociously Duplo block sized to me. Of course, I keep my eyewear prescription up to date
And I was doing desktop compositing (not 3D desktops, that's a different beast, things like project Looking Glass or Beryl) on my Matrox G200 with 16 MB of RAM.
Again, don't sweat it, the GPU is plenty capable. The fact is, the MBP can already run 2 TB 27" monitors which is already much more pixels than this.
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He probably meant the Dells. The Dell Inspiron 6000 shipped in 2005 with optional 1920x1200 15.4" display.
No it wouldn't! The iPhone 4 will not automatically scale up images! A 300x300 image loaded on your iPhone 4 will not appear 600x600 on your iPhone 4 unless you zoom in.
No it wouldn't! The iPhone 4 will not automatically scale up images! A 300x300 image loaded on your iPhone 4 will not appear 600x600 on your iPhone 4 unless you zoom in.
I have an iPhone 4S here. I'm running a non-HD program without Retina support. It's being displayed in full screen and the 480x320 are blown up to 960x640.
Putting it side by side with my old 3GS, the image looks exactly the same!
...........jesus, your logic is really of, yes a retina display DOES automatically scale up everything that isnt and "retina" UI object.....if your statement would be true and iPhone 4 doesnt automatically scale stuff on the fly, wouldnt you see alot of complaints that iPhone 4 are unusable for websurfing since you claim that everyone have to scale every single photo to be the same size as non retina displays........
A retina display just uses 4 pixels per 1 non retina display object, everything will be the same size no mather if it is a retina display or not......
Oh no not this again.
Yes, the laptop GPUs would be fine. Performance would be great. We're talking desktop framebuffers here people, not gaming. In 1996, GPUs could push out desktops at 1600x1200 without sweating. I think 15 years later, we're covered for way more pixels.
As for gaming, just drop back to a lower res for 3D graphics.
Non-HD program without retina support.. you'll need to define what you mean by that. An application that doesn't take advantage of the retina display? Then the graphics will appear pixelated on the iPhone 4/4S compared to the 3GS.
I'm not talking about UI objects and the iPhone 4 scaling them up or not! I'm talking about WEBSITES!
Go to Google Images, load a 100x100 image on an iPhone 4 and a 3GS, and the image will not be the same physical size on both screens! It can't be! That is my point..
Non-HD program without retina support.. you'll need to define what you mean by that. An application that doesn't take advantage of the retina display? Then the graphics will appear pixelated on the iPhone 4/4S compared to the 3GS.
Argh! No.
A 480x320 image on an iPhone 4S, blown up to 960x640 and the same image displayed at 480x320 on the 3GS look exactly the same.
A 2x2 pixel square on an iPhone 4 is the same size as a 1x1 pixel square on an iPhone 3GS.
How can you not get this ?![]()