Even a practice that has history can at some point become uncompetitive.
For sure. It absolutely could. That said, so far it's just been surrounding activities have been deemed anti-competitive instead of the whole practice itself. For example, Nintendo originally tied their code-lockout to exclusivity of development. That is if you wanted to sell games that ran on Nintendo hardware - the only way Nintendo would approve, would be for you to sign exclusively and only develop for Nintendo. Or agree that any port of your game (e.g. for Sega) would have to be delayed by a year or two. After review, Nintendo was fined, licensors were given restitution, and the practice banned. Epic just got to argue the case, again, for how they think Apple's use of code lockout is anti-competitive. This time around "anti-steering" rules got scoped out of legality. However, the practice of code lockout itself once again being left alone. The EU itself with the DMA could have take the opportunity to ban code lock out or maybe set some maximum on compensation (seeing as popular opinion is 30% is too much), but they didn't. More specifically, even, the requirement for 3rd party app stores, isn't universal. As the video game hardware systems (Nintendo, Sony, Microsoft) are still allowed 100% complete iron fist monopoly over their respective hardware. Whether a 3rd party game developer sells the game in retail, or as a digital download, no game of theres gets approved or gets to run without 30% of the games revenue going to Nintendo, Sony, or Microsoft respectively.
Again, why would that be?
Re Google. It was quite baffling to me why Google's business practices have been deemed anti-competitive and Apple's not. Please enlighten us why two different judges could come to such different conclusions.
First, it wasn't the judge, in Google's case, that decided they were guilty. It was 12 jurors who decided that. Google, itself, requested that Epics lawsuit against it be heard by and decided by a jury trial. Neither the judge nor Epic objected. Where as Apple, in its case, requested a bench trial instead of a jury trial. Again, neither Epic or the judge objected. So Apple's case was reviewed by the trial judge itself, were as, Googles case was reviewed by a jury. Defendants are given this choice (which the other party can object to) because bench trials are usually much quicker, less costly. (Apples case was decided much quicker then Googles was) But, also if you're delving in to heavy legalese or neuonced details maybe thats better suited in front of a judge vs a jury. Perhaps Google though it would have a better chance of convincing a jury of their innocence vs with a judge. But it was a choice they made and Epic didn't object.
But, the case against Google is pretty clear cut. Android developers have a choice to publish though Google Play, through 3rd party app stores, or to publish on their own (sideload, direct app sales). But, google has dimished those options by selecting specific developers, ones key to maintaining Google Play dominance, and offering them incentives to stay in Google Play vs use competing options. Also, Google throws road blocks infront of direct app sales. The details are of course more neuonced, but in short, Google had competition because they allowed for 3rd party app stores and sideloading, but didn't want Google Play to lose dominance to those options so when someone key decided they wanted to leave they'd make them an offer.
Where as Apple has been clear from the beginning, there are no alternatives, you work with us or you don't. The judge in Apples case reviewed the matters, as did ultimately the appellete court, and the US Supreme Court decided there wasn't any need for further review, so aside from the anti-steering rules Apple's "monopoly" was still on the legal side of things.
But, clearly the US Department of Justice think they might have a different angle that could work. So we'll see. Like I said, code lockout has been under constant, constant challenge and review.
Again, though, why uphold code lockout?
I'm not sure if it's really relevant. But if you think it's important, then why don't you share your wisdom?
The fallout from the Atari vs Activision lawsuit where Atari was denied any remedy and Activision's actions (and effectively 3rd party development as whole) were deemed legal -- was the complete and utter annihilation of the home video game market. That's not a figure of speech. Home video games (TV based systems) experienced a 96% to 98% recession and retail stores wanted nothing to do with video games.
Now was it literally and directly, specifically, only the this Atari v Activision lawsuit that lead to the crash? No, of course not, but now anyone and their mothers uncle could sell video games if they wanted -- and they didn't have to spend money making a system. They could just exploit the Atari 2600 (or intellivision, etc).
The market was quickly flooded with dervitive low-quality content. As consumers got burned, they stopped buying games, since they weren't buying games, retail stores got burned. Although it probably happened the otherway around. Retail sales of video games were hot in the late 70's / early 80's so stores would buy up whatever video games were published. But, as gamers got burned and wise, they stopped buying meaning stores were left with unsellable stock. Atari really didn't help in the matter, either, as they printed more copies of E.T. the game (yes the Spielberg movie, E.T.) then consoles they'd created and the game itself was uninspiring, too.
It was only after Nintendo introduced their code lockout CIC chip, mandated quality games, and (for retailers) avoided the term "video", that the market recovered. Again, am I saying, literally directly, was it only Nintendo itself and only their "code lockout" chip, that is the only reason the market recovered? No. But, limits on what could be made and sold and commitment to quality were needed to restore confidence to retailers (largely) and consumers (lesser).
In general, the decision from Atari v Activision was the only outcome that could have come out of it. Unless, you'd like that "You will own nothing and like it" start back in the late 1970's instead of the 2020's. But, regardless, consumers and retail and, even Atari -- were harmed by the decision.
So, in general, code lockout is regarded as benficial and pro-consumer -- whether you like that thought or not. Likely this is why the EU itself has not prohibited the use of code lockout or mandated that Apple can't collect any compensation from 3rd party App store sales.
Does the PC market "survive" without any code lockout whatsoever -- no guardrails, no protection, no limits, no quality requirements, with 100% of everything being 100% sideload and 100% of revenue going 100% to the publisher. Yes, it does. But, completely different market too.