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It isn't that way with music or videos from the iTunes store. Where's all the griping about that ?

I paid for an app. I have a license to use an app. I should be able to redownload that app as much as I want, and sync it with my devices that share the same iTunes account, no matter how I got the app (over the air or via iTunes). For free, because I already paid for it. Get it?
 
I paid for an app. I have a license to use an app. I should be able to redownload that app as much as I want, and sync it with my devices that share the same iTunes account, no matter how I got the app (over the air or via iTunes). For free, because I already paid for it. Get it?

Music ?
 
They are not taking anything form the consumer. They still have the option to re-download it from their computer.


Yes, they are. How often are you in front of your PC when you visit the appstore and pull down an app? Me....almost never. They realize this and will screwgy people, like me, that wants to re-download an app, right now. I must pay again. Apple monopoly...they win cause there's nothing anyone else can do about it but play along.
 
Yes, they are. How often are you in front of your PC when you visit the appstore and pull down an app? Me....almost never. They realize this and will screwgy people, like me, that wants to re-download an app, right now. I must pay again. Apple monopoly...they win cause there's nothing anyone else can do about it but play along.

Your signature doesn't help your argument you know.;)
 

I don't know how the situation is for music, because I don't have iTS in my country. But if you can't redownload the music you paid for, that's bad.

It's irrelevant anyway how music is sold through iTS, we're talking about apps. When you buy an app for your computer, can you re-download it for free or not?
 
I don't know how the situation is for music, because I don't have iTS in my country. But if you can't redownload the music you paid for, that's bad.

It's irrelevant anyway how music is sold through iTS, we're talking about apps. When you buy an app for your computer, can you re-download it for free or not?

My point was people here are making it sound like they purchase a much larger percentage of apps than they do music. After all if you buy music through the iTunes app on your iPhone/Ipod Touch you have to sync it to your computer right ?. The main argument of never synching your iPhone doesn't make any sense. Either that or people just don't sync music purchased through the iTunes app. Something I find very hard to believe.
 
I undsrstand that not everybodies life is the same, so....

Absolutely untrue. Why is it so difficult for you people to imagine scenarios that differ from your life? Do you really believe everyone else's life is exactly like yours?
So explain to me why everybody needs to pay for your screwed up life style? In a nut shell that is exactly what you are asking for. I bet you voted Obama.
I don't like keeping apps on my device that i rarely use. We all know how tedious it is to flick through 7 or 8 pages of apps. Just this weekend, I was out with friends, and in order to help one of them with something, I had to download an app I'd previously purchased, but had deleted from my phone.
So you see the app store as a rental business. That is all well and good but niether the developers nor Apple are set up for that model of business.

In any event I read the above and see nothing more than an example of a person that is to lazy to manage his equipment. You don't go down to the hardware store for paint, use it up and then walk back into that storemonths later demanding more paint because you threw out your half used bucket of paint do you????
Within 60 seconds, I had re-downloaded the app and was using it. And it's happened a few times in the past, as well. Now, if what we're reading is true, we'll have to pay for the app again -- or wait until we're back at our computers.
So can't you see how stupid this is and frankly is likely a perfect example of what Apple is trying to avoid. You are just one person and yet have publically admitted to burning up a lot of app store bandwidth just because you can't manage software on your iPhone.

You have got to admit that this can become a significant issue over time for an operation like app store. They have to pay for that bandwidth usage somehow, that is one of the reasons to support paid apps.
In some cases, that could be 12 hours or more. I've even taken a couple of overnight trips without my MacBook Pro. (Not so long ago, that was unthinkable.)
So again you want Apple and the rest of us to pay just so life can be convient for you? Frankly this is what I'm getting from your post, you are all about the free ride.
As the iPhone/iTouch reach massive saturation, I understand this becomes an issue of bandwidth. But it'll definitely be a drag to have to pay to download apps again.
So offer up solutions instead of whining. I don't wish to be unkind but if Apple has to foot the bill for thousands of redownloads everyday then yeah they need to do something. Your posts indicate that thousands a day is a real possibility.
Hey, Apple, if you must charge for this, how about a compromise?
To re-download a free app: Free.
To re-download a paid app: $.25.

See there we go a constructive idea. Of course getting developers on line is another issue.

There are alsorts of possibilities including allowing developers to engage in Software as a Service where you get supported for xxx number of days. A simple dowload fee as you suggest. Or maybe a two tier structure where the app gets one price on first install and another for each download.

I actually like that last approach a lot as it splits income with the developer.

Some to also consider would be software subscriptions where you get one dowload per release and a sale covers x number of releases. There is likely other ideas to be had also. I suspect that Apple will start to explore other business possibilities after Mobile OSes 3.0 release.

There are other possibilities beyond this, one would be app storage on a Mobile Me account. The ultimate solution in my mind is an iPhone with storage card possibilities. That is a flash card and the capability to save and recall from it.



Dave
 
My point was people here are making it sound like they purchase a much larger percentage of apps than they do music. After all if you buy music through the iTunes app on your iPhone/Ipod Touch you have to sync it to your computer right ?. The main argument of never synching your iPhone doesn't make any sense. Either that or people just don't sync music purchased through the iTunes app. Something I find very hard to believe.

The argument about having to sync your phone to your computer also doesn't make sense. Lets imagine I work on a oil rig in the North Sea. I work there for 2 months without leaving it, then return home ocassionally to my family and my desktop computer. Is it right that I should have to wait months to get to to the computer to reinstall my already purchased copy of Super Monkey Ball, that I accidentally deleted off my phone whilst typing during bad weather whilst on the oil rig?
 
If this is coming in, I assume it's because you can change the login account on the phone itself in 3.0, so that you could share your login details with anyone with an iPhone and they could redownload your apps for nothing, as the phone itself is not one of your 5 authorised computers, but iTunes is, so can keep the lockin active. Sucks, but I can see why doing it. maybe they should let you authorise one phone device per account?
 
The argument about having to sync your phone to your computer also doesn't make sense. Lets imagine I work in a oil rig in the North Sea. I work there for 2 months without leaving it, then return home ocassionally to my family and my desktop computer. Is it right that I should have to wait months to get to to the computer to reinstall my already purchased copy of Super Monkey Ball, that I accidentally deleted off my phone whilst typing during bad weather whilst on the oil rig?

Seeing how you're a newbie I'll cut you some slack.

You do realize your response to my statement had absolutely nothing to do with what I said don't you ?:)
 
Seeing how you're a newbie I'll cut you some slack.

You do realize your response to my statement had absolutely nothing to do with what I said don't you ?:)

Newbie or not, his point is valid.

Now, let's move on to the kind of people Apple loves, people like wizard.

So explain to me why everybody needs to pay for your screwed up life style? In a nut shell that is exactly what you are asking for. I bet you voted Obama.
Please explain to me why everybody needs to live their lives as you like. Maybe he feels that syncing is a hurdle. You got a problem with that?

So you see the app store as a rental business. That is all well and good but niether the developers nor Apple are set up for that model of business.
You don't rent something paying the full price. He's more like... "I buy this and if I am left without room, I'll delete it and put it back when I'm done with other apps".

So can't you see how stupid this is and frankly is likely a perfect example of what Apple is trying to avoid. You are just one person and yet have publically admitted to burning up a lot of app store bandwidth just because you can't manage software on your iPhone.
Bandwith is Apple's problem. They can cope with it seeing as they have billions in bank. Believe me, Apple has bandwith for the entire world, otherwise the App Store would have collapsed long ago.

You have got to admit that this can become a significant issue over time for an operation like app store. They have to pay for that bandwidth usage somehow, that is one of the reasons to support paid apps.
Which he does. He pays for these apps. He shouldn't be asked to pay for them again.

Sometimes I wonder what's wrong with you, guys. You keep defending stupid decisions that screw you up (because they inevitably will), just because they don't affect you right now.
 
My point was ...[snip]... The main argument of never synching your iPhone doesn't make any sense. Either that or people just don't sync music purchased through the iTunes app. Something I find very hard to believe.

The argument about having to sync your phone to your computer also doesn't make sense. Lets imagine I work on a oil rig in the North Sea. I work there for 2 months without leaving it, then return home ocassionally to my family and my desktop computer. Is it right that I should have to wait months to get to to the computer to reinstall my already purchased copy of Super Monkey Ball, that I accidentally deleted off my phone whilst typing during bad weather whilst on the oil rig?

Seeing how you're a newbie I'll cut you some slack.

You do realize your response to my statement had absolutely nothing to do with what I said don't you ?:)

I disagree. The way I read it, his response certainly has more than "absolutely nothing to do" with what you said.

And, I agree with what Becordial said. I have lots of apps...I mean LOTS. Many of which I have bought and then deleted because the app wasn't as good as reviews made it seem to be. Then, I see an article on an app review site giving the app a rave review after a great update. What if I'm on vacation/away from home when this happens?
So many in this thread have made that argument, only to have others respond with "well surely if you organized your apps and data well, you would have brought your laptop on your vacation so you could sync it back up on your computer".

Well, when I go on a trip, I DO bring my MacBook. But...my iPod Touch doesn't sync with my MacBook...it syncs with a Desktop PC loaded with storage space (TB's of starage) back at home. I need that storage because of all the movies, TV shows, music, apps, and photos that I sync with my iPod. The photos and movies are swapped out, so i always have a bit different content on my iPod. I can't fit all that on my MacBook.

Reading through this thread I'm seeing a common theme. Many of us aren't willing to accept that this having to pay for OTA app redownloads thing is a hassle for users. Not ALL users, but some. For those of you who don't have a problem with it, GREAT! Lucky you. But not everybodies situation is the same as yours...don't try to push your situation on all of us. It may not affect you, but it affects others. Accept that...don't tell them they shouldn't need to redownload apps OTA. Who are you to know?
 
So Phil A did some testing and his results are listed below. If he is correct, how many people would have a problem? It seems to me that it would be a VERY small percentage of people that are affected by this. Also, does anyone know if the licenses allow you to add apps to two devices? If not, this might be why Apple is doing it.

PS - Thanks Phil A for doing some testing and letting us know what you found.



I've done a fair bit of testing with this, and there does appear to be a pattern here in that the only time I'm getting prompted to pay again is if the app was bought OTA by a different device.

For example, iPhone A buys the App, syncs with my iTunes Library (putting it in there), and then iPhone B is synced with the library, getting the App. If I delete the App from iPhone B, then try and re-install I get prompted to pay again. If I try on iPhone A, I don't.


Of course, I could be wrong ;)
 
I hope this gets removed because I have so many apps I delete and re-add so i can test out new ones. And i have syncing the iPhone because it backs up for like 5 hours. :(:confused:
 
Interesting how some are defending apple for a potential move like this and questioning how people use their devices.
Simple fact is that apple would be charging you for the bandwidth incurred by multiple downloads of the same product you've paid for, bandwidth that's effectively free for them (yes, that's what I'm saying).

Personally I think app store is rubbish, and hugely limiting to a pretty decent device (touch/iphone - assuming they actually added basic features like c&p and multitasking), and if you're going to question anything, it's the hype (over pdas/smartphones that have been out for years and years) and people buying into it in the first place.
Music and video suffer the same problem. For a company obviously seeking to stay at the forefront of digital media distribution with itunes, why are you charged for multiple downloads? People love to splash around the word 'innovative' when talking about apple, but to me they just seem to market (very successfully) to (millions and millions of) people that don't know any better, without doing a huge amount to improve the situation.
 
I believe that this is being put in place to prevent exactly that. Your wife should have to pay for the app too.

For the price of the iPhones, service and money Apple and there partners are making. Apps purchased should be good for a family on the same account. You need a credit card for an iTunes account, how many people are really sharing their account outside of their family?

Thank you again for confirming WHY Apple is doing this in a totally legitimate way. Can people start voting positive for this now?
 
So Phil A did some testing and his results are listed below. If he is correct, how many people would have a problem? It seems to me that it would be a VERY small percentage of people that are affected by this. Also, does anyone know if the licenses allow you to add apps to two devices? If not, this might be why Apple is doing it.

PS - Thanks Phil A for doing some testing and letting us know what you found.

The license allows it I'm pretty sure, to any portable devices you synch to your itunes, but probably only if itunes is synching it and acting as the authorisational point, if indeed it's implemented as phil a says there, that's fine by me, and goes along with what my earlier post was hoping for, for the primary purchasing device to be authorized, to present account swapping piracy.
 
Thank you again for confirming WHY Apple is doing this in a totally legitimate way. Can people start voting positive for this now?

Can you think up any more excuses in apples defense (or paste someone else's again)? :)

If that's all apple are trying to achieve, there's more than one way they could go about it, without aggravating anyone and requiring nothing more than a software update.
 
Simple fact is that apple would be charging you for the bandwidth incurred by multiple downloads of the same product you've paid for, bandwidth that's effectively free for them (yes, that's what I'm saying).

Remember folks this is beta software and as such the final performance spec might not be meet yet. As to the goal here I suspect it is to save cell bandwidth.

As the iPhone/iTouch reach massive saturation, I understand this becomes an issue of bandwidth. .

The picture shows the iphone on wifi. What difference does it make if I'm on wifi on my phone or on my computer when redownloading an app? :confused: This will force those to circumvent this restriction thats all it will do.

I agree with you 100%

The thing I don't understand is... re-downloading free apps still take up the same amount of bandwidth as paid apps.

I guess this will just be another one of those things to jailbreak for.

I don't even want to hear about the cost of bandwidth because with a company as large as Apple they are paying about $0.04 or $0.05 a GB for their CDN. Making people pay to re-download or download the same application on a 2nd phone is nickle and dimming them to death. I pretty much guarantee if Apple goes through with this, Android and maybe even the Microsoft market place won't charge for re-downloads giving them an edge in competition.

From the massive amount of speculation on this thread, we've pretty much ruled out bandwidth as the motivating factor. We can stop complaining about how unjust apple is for an issue that isn't even applicable to this situation.

For those saying Apple is trying to get money for bandwidth or anything else, this is not true based on the current implementation.

Apple is not attempting to save AT&T's bandwidth:
A) The same rules apply whether you use 3G or Wifi.
B) Free apps can be re-downloaded for free over 3G or WiFi.

Apple is not attempting to save their own bandwidth:
A) Purchased apps can still be downloaded unlimited times to the computer.
B) Free apps can be re-downloaded for free over 3G or WiFi.

Apple is not attempting to get more of your money:
A) Purchased apps can still be downloaded unlimited times to the computer.
B) Free apps can be re-downloaded for free over 3G or WiFi.
C) Paid apps are still free for the original purchasing iPhone.

This appears to be due to a loophole created in 3.0 when Apple began allowing users to log into their account on the iPhone itself. This essentially eliminates the use of a computer. However, it also allows an application to be downloaded to unlimited devices but only paid for once.

iPhone 3.0 is over a month away, I'm sure this will be sorted out to an acceptable solution.

Thank you skywoytek, and thanks for the earlier explanation of downloading with iphone "A" and "B"
 
So pretty much the only reason that makes some sense is preventing piracy. The thing is, they could just display a message that says, "To download this application you must download it to your computer and connect your device." This is going to catch people who legitimately own the software, so why handle it in a way that is going to harm people that are not pirating? Even if it's ostensibly to stop piracy, it's still a cheap money grab.
 
So pretty much the only reason that makes some sense is preventing piracy. The thing is, they could just display a message that says, "To download this application you must download it to your computer and connect your device." This is going to catch people who legitimately own the software, so why handle it in a way that is going to harm people that are not pirating? Even if it's ostensibly to stop piracy, it's still a cheap money grab.

I think it's a quick way to allow someone who doesn't own a legitimate copy to get their own. If the patterns I've tested hold true then the only people who are affected will be those who give their apps to friends and possibly after you buy a new iPhone.

When friends realize they can't get the app, they have the option to buy their own copy.
 
I think it's a quick way to allow someone who doesn't own a legitimate copy to get their own. If the patterns I've tested hold true then the only people who are affected will be those who give their apps to friends and possibly after you buy a new iPhone.

When friends realize they can't get the app, they have the option to buy their own copy.

That's why it should tell them to connect it to their computer. It won't be on their computer, so they'll still have to pay for it. And then people who legitimately own the app won't think they need to buy it again.

Inconveniencing your customers for the sake of preventing piracy is a losing strategy. In the end the pirates work around it and only your legitimate customers suffer.
 
I love all the people trying to spin this as a good thing...

I'm also not understanding how this helps prevent piracy.
 
thanks to all the dumbasss fanboys that they will have to pay twice for apps because they think apple is always right. I will jailbreak my iphone and get free apps just because apple wants to ripp everyone off.
 
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