The new strap rumor has my attention.
I bought an AVP on release day, but returned it after two weeks. For the most part, I quite liked it and wanted to keep it, but given the weight and the existing strap options, wearing it gave me terrible headaches and I just couldn’t justify having that much money invested in something I couldn’t wear without pain.
The number one thing AVP needs is an over the forehead strap option. I’ve tried many VR headsets going all the way back to VPL Research around 1990. All of them had some sort of over the forehead support and none of them had the headache inducing problem for me as the AVP.
Sorry to those hoping for gen 1 compatibility with a new strap design, but I very much hope not - the physical design for strap attachment on the current AVP is just fundamentally broken.
Using the M2 was also puzzling for such a high end, flagship graphics intensive device given that it came out around the same time as Apple integrated hardware accelerated race tracing in the post M2 chips. Fixing that would be a very good step, though given the expected release date cost, M5 would be much better than M4.
Good fixes to both those problems would definitely get me to look at it again.
But other things need fixing too:
-Get rid of EyeSight. It’s gimmicky and useless and not worth the weight and cost.
-Give the OS true multiuser capability. The guest mode is cumbersome and not possible to justify for multi user customers.
-Expand the display field of view. The resolution, color, and latency are amazing, but the lack of peripheral vision is very distracting. However, this is still a common problem with all VR headsets and AVP is far better than all the rest I’ve seen in this regard.
-Make it lighter. Getting rid of EyeSight is the easy first order choice.
-The camera based hand tracking works very well and much better than requiring hand controllers. Would be nice if it could be expanded to whole body tracking though.
-Does need an ability to work with external controllers. Might not actually need active controllers if the camera tracking could be made to track objects in the user’s hands, such a pen or brush.
-Needs better implementation of 3D objects in the OS. The animated Siri ball is a good example. It’s just eye candy, but a great example of how to take advantage of VR in the user interface. Think skeuomorphic. Surprising that AVP doesn’t do more of this.
-Dynamically focusing lenses instead of customized inserts would be great, especially for multi user, but that tech might still be down the road a ways yet.