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If they release some true, high end VR games (at least 2) and some other killer apps with the new model I might get one. I'm not paying this kind of money for something I'll be amazed by for a month and then sitting in my closet until I decide to try and sell it.
 
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EyeSight is very useful. It lets people know you are paying attention to them. I use the AVP at home and in my office and everyone accepts the virtual eye contact as real. I've used it on an airplane and spoke to both FA and people next people next to me and they didn't seem disturbed or uncomfortable. I know first-hand that EyeSight makes a difference because I've seen the response of people between the alien-like passthrough of the Quest 2 to the clear passthrough on the Quest 3. Since the passthrough of the Q3 lets you see who you are talking to and respond to their expressions, movements and gestures - they feel like you can "see" them even though they can't see your eyes.
With EyeSight, those people are convinced those are your real eyes, you can see them and you are paying attention to them.
 
I'd also enjoy this version of the device, as I'd like to use any/all the content off a Mac (or a PC) without being restricted by VisionOS.

SteamVR via AVP could be very compelling.

Tetris Connected ... I'm looking at you!

Exactly what I'm looking/hoping for some ar/vr device that doesn't need an account and an internet connection for it to work.
 
I came here for the article but stayed for the refreshing AVP hate.

I wonder what the trade-in value would be for the V1.

Hard to say, but comfort issues aside, I get the sense it will remain functionally useful as long as, or longer, than the typical Mac.
 
Notice the two companies who invested heavily into VR (Apple and Meta) are way behind in AI.
 
Brilliant update. They fixed none of the problems the device has and added 2 new ones.

I desperately want to like the AVP and long to own another set but I get WAY more out of some Goovis G3 Max goggles that I can plug into anything and use for content/computing (including the iPhone). AVP version one needed to be a pirate ship like the original Mac Pro. Get people excited and let them do whatever they want with 'em so they buy your machines. Remember when Steve Jobs said he didn't care that people were pirating Final Cut Pro because they were buying the machines to run it on? THAT was the mentality they should have gone into with this. I get wanting to lock people into the app store ecosystem because that's where the money is - but you do that AFTER everyone owns a pair. They locked AVP V1 up so hard right out of the gate it was barely a paperweight. Outside a few demos and 3D movies I couldn't find a single use for them. Conversely I have a pair of video goggles that I use constantly for gaming, content, 3D stuff, camera work, flying a drone etc - all things the AVP SHOULD have been able to do with ease. They should've had an input in order to use them as a plug in monitoring device, they should have been able (via 3rd party) to use with other AR content, they didn't need the stupid googly eyes display and they should have had manual interocular and diopter adjustments. The spatial computing thing is great, I loved the controls, the AR was magical, sitting on the moon blew my mind - but right now those things are novelties. The bread and butter is in having a wearable display...which the AVP is not and why I don't own them anymore.

Apple was at the precipice of greatness and then totally blew it, ironically, for a complete lack of vision.
 
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I’m good with the Vision Pro I own. I’m not sure what m4 version enables that I can’t do now. It’s definitely the software that needs updating. No way I upgrade this anytime soon. But I’m glad to see Apple hasn’t abandoned it.
 
I came here for the article but stayed for the refreshing AVP hate.



Hard to say, but comfort issues aside, I get the sense it will remain functionally useful as long as, or longer, than the typical Mac.
AVP deserves all the hate it can get - and by the way, can’t the article show a different model than that ubiquitous hideous woman?
 
The Vision Pro is dead until there is a killer app, like all the ones Apple is blocking with App Store rules, or until there is a model that doesn't thousands of dollars. An upgraded version of the existing model solves neither of those problems.
 
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I'm just hoping apple includes it in their Black Friday sale as opposed to last year when there was no discount at all. 🤞🤞
 
If they want this device to be a success they seriously need to reduce weight, and price ASAP. 3500 for a novelty item is a huge cost. Thats the cost of a used car or a few months rent or mortgage. This is way beyond iphone/ipad/laptop range.

Heres what i would do. Ditch the aluminum and go with a lighter weight plastic. Completely gut the front screen glass option. Get rid of it completely. Its unnecessary and frankly idiotic. I get the idea behind it but its a bad idea thats a drain on the battery, the processor, and weight and cost of the device. You dont need it at all.

Get the system down to around 2000 dollars. I promise you, you will move alot more systems at that price range. its still super expensive, but its now as of today, the cost of your average foldable phone.

Eventually get it to around 1500 dollars if possable with later generations. Apple is totally missing the ballpark here with this, which is sad because from everyone i read whos used it, say its the best VR/AR headset on the market but i own the media quest 3 and i love it, and if apple could put out a version like that, it would dominate and change the AR/VR Landscape overnight.

Its so aggervating that i have a amazing headset that only cost me 500 dollars, that i use almost daily, that. still blows my mind with its capabilities, yet is totally outside the apple ecosystem and that if apple wanted to they could put out a version of the apple vision pro in that range and dominate the market.
 
The new strap rumor has my attention.

I bought an AVP on release day, but returned it after two weeks. For the most part, I quite liked it and wanted to keep it, but given the weight and the existing strap options, wearing it gave me terrible headaches and I just couldn’t justify having that much money invested in something I couldn’t wear without pain.

The number one thing AVP needs is an over the forehead strap option. I’ve tried many VR headsets going all the way back to VPL Research around 1990. All of them had some sort of over the forehead support and none of them had the headache inducing problem for me as the AVP.
Sorry to those hoping for gen 1 compatibility with a new strap design, but I very much hope not - the physical design for strap attachment on the current AVP is just fundamentally broken.

Using the M2 was also puzzling for such a high end, flagship graphics intensive device given that it came out around the same time as Apple integrated hardware accelerated race tracing in the post M2 chips. Fixing that would be a very good step, though given the expected release date cost, M5 would be much better than M4.

Good fixes to both those problems would definitely get me to look at it again.

But other things need fixing too:
-Get rid of EyeSight. It’s gimmicky and useless and not worth the weight and cost.
-Give the OS true multiuser capability. The guest mode is cumbersome and not possible to justify for multi user customers.
-Expand the display field of view. The resolution, color, and latency are amazing, but the lack of peripheral vision is very distracting. However, this is still a common problem with all VR headsets and AVP is far better than all the rest I’ve seen in this regard.
-Make it lighter. Getting rid of EyeSight is the easy first order choice.
-The camera based hand tracking works very well and much better than requiring hand controllers. Would be nice if it could be expanded to whole body tracking though.
-Does need an ability to work with external controllers. Might not actually need active controllers if the camera tracking could be made to track objects in the user’s hands, such a pen or brush.
-Needs better implementation of 3D objects in the OS. The animated Siri ball is a good example. It’s just eye candy, but a great example of how to take advantage of VR in the user interface. Think skeuomorphic. Surprising that AVP doesn’t do more of this.
-Dynamically focusing lenses instead of customized inserts would be great, especially for multi user, but that tech might still be down the road a ways yet.
 
I suspect they’ll do something more ergonomic yet still sleek and futuristic looking like the ResMed Kontor strap that they sell on their store but out of a material that doesn’t feel disposable.
 
They should sell this thing at a loss. Get it into the hands of a lot of people so it gains some momentum and isn’t just a niche device.
 
What AI is Apple even driving? Genmoji doesn't count. Such a buzz word for Apple right now but no actual implementation or valuable usage. This article reads like a comedy sketch when you consider how big of a flop AVP has been. Add in Apple's other vaporware, AI, with an M4 or M5 chip lmaoooo sheesh
 
Has anyone made an app for eyesight - so if you nap - it will still show googly eyes following motion in front? That would be a killer app…
 
I've been all over the world since this was released. I haven't seen a single person using this, anywhere. No flights, no gathering areas, nowhere.
It’s not exactly a wear-around-town device… also it was definitely targeted at devs and companies as a first iteration, I know, for ex, that one of my employer’s R&D groups has several of them. So I wouldnt really expect to see too many of them in the wild

That said I have seen them on flights a handful of times
 
also it was definitely targeted at devs and companies as a first iteration

AVP was "definitely targeted at devs & companies as a first iteration"?

Where did you get that idea from?

That feels like revisionist history now that it flopped.
AVP was not marketed like a "first iteration definitely tarted at devs & companies"

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