I am annoyed that I wasted 3 years waiting on the 7,1 - If the 3 stooges had just come out and said they were exiting the workspace the Mac Pro used to occupy, I could have moved on in 2017, rather than waiting on a $1,400 computer with a $4,600 case.
Only 3 years? (A lot of us were waiting a lot longer than that.) But, I'm curious what you were hoping for? Did you think they were building the much-wanted xMac? If so, I'll agree that I'd have liked that as well. I still think Apple needs one of those, and maybe there will be something equivalent in the new Apple Silicon models (they should at least have more flexibility in their lineup and cost-margin).
But, I didn't get the impression that is where they were headed. I was a bit surprised the new Mac Pro was as high-end as it is, but I wasn't expecting something prosumer.
It sounds more like you need a Mac mini with an eGPU... or stick with a Windows box. My 2018 mini and eGPU should keep me happy for a few years while I evaluate where Apple is headed with this new tech.
... Until you stick your toes in the Winpool, you really won't understand how far behind you are with what is actually state of the art software.
In render engines, you have 3 choices - CUDA with Nvidia GPUs, AMD ProRender Engine with AMD GPUs, or CPU driven engines, like LuxRender, which no longer has an SDK available for OSX, so I don't see it making a transition to ARM.
I'll admit I don't have my fingers on the pulse of 3D these days anymore (like I used to). Unfortunately I've dipped my toes in the Winpool more than I'd have liked over the years. I can certainly do it, and have done it, but I don't enjoy it. I enjoy using my Mac.
If I have to go there, I will (and currently use it for Revit), but unless the difference is just too substantial reasonably get around, the workflow and enjoyment count for a lot to me.
For example, before the Covid stuff hit, I had just completed some Revit courses... I studied at home and then had to take exams in the CAD labs at a local college. I was using Windows either way, but man, did using the PC hardware SUCK! Now, if I picked my own stuff, I'd do better, but there is also the benefit of being able to use the Mac for everything possible besides the stuff I HAVE to use Windows for. If I had a Windows box, I'd be stuck on it for all of that or I'd have to hop between systems & peripherals.
People use Maya on the Mac and Cinema 4D, in terms of popular apps. I'm awaiting the update/modernization of a former industry leader, Electric Image. The other CAD apps I use (while also available on Windows) pretty much runs circles around many of the Windows-only CAD apps, IMO.
I'm mostly interested in CPU based rendering, as you can easily distribute it to scale as needed. Some of the people I know had even built routines to scale out on Amazon or Google cloud-computing on demand for projects so they didn't have to have as much on-site expensive hardware sitting around.
I get that CUDA has certain benefits, but I don't run anything that needs it. And, my understanding is that some of the apps that depended heavily on it have also been releasing or working on Metal versions that have similar performance. But, I'm a bit out of the loop there... just stuff I've been running across in forum discussions.
So, what do I do? Do I continue to argue that it's the wrong decision (I did very much believe it would not happen, and tried to explain what would be lost) and, I dunno, hope to win some internet points for convincing other people Apple are wrong? Or do I accept a change is coming, and either adapt, or go elsewhere?
... If you've "left" why do you need to keep telling everyone about it? Is there another kind of internet points I'm not aware of? I assume they're called crying over spilt milk points??
Well, I'll give you my impression and motivation on this over the years. I feel I've always been a mixture of fanboy for Apple but also quite harsh on them when needed. In fact, if you read through some of the threads I've been involved with up until recently (and going back a decade or two), I was often taken for a troll by the actual fanboys.
I really didn't know what I was going to do until Apple released the 2018 mini, and I was pretty darn vocal about it. I know it probably doesn't make a *direct* difference (though maybe some Apple employees or connected people read/participate?), but if there is enough outcry, eventually that fuss makes it back to Apple. I'm convinced that sometimes they actually do listen, too.
And, I suppose in terms of 'points', if I'm convincing with my viewpoint in the forums, maybe I'll be able to add some more people to that side of the argument (which applies a bit more pressure on Apple).
The advantage of being on Intel was that it was easy to run non-macOS Intel software. The disadvantage was that there was never going to be a way of beating the low priced clones nor the "build it yourself" crowd who do place no value on warranty support, macOS or the Apple ecosystem.This transition gives them a chance to build truly differentiated hardware. They actually have to deliver, but if they do it becomes much more interesting to develop for the platform. Previously, these niche products could say: "Well, they can just run our product under Parallels." Something I have seen from companies explaining their "macOS support". That it was so easy for them to argue that, meant they had no incentive to actually port. This transition may force them to rethink that strategy, especially if the hardware has a much better price performance profile.
That's a really good point! Double-edged sword, I guess. But, they can't just brush it off... they have to deal with it, or people leave (either Apple, or their software).
Unless some emulation gets good enough, unfortunately, I'll probably just have to add a Windows box and deal with all the unpleasantness that involves (or keep my mini for that).
Unless I get rich/successful enough that I can pick and choose my software, I have to use what the industry does. And, I seriously doubt it will be coming to Mac soon, if ever. (They can't even seem to update crucial aspects of the software on one platform, let alone write for multiple platforms.)
BUT... *IF* the performance is there, that could put a lot of pressure on them.
Sooooo, you're not interested in the hardware, unless it has absurd specs.
...
OK, so you're not interested in spending money on software either.
Heh, and it costs what, $1400?
I understand that this kind of software is expensive, especially if you're trying to do it as a hobby. But, I think most software is moving to the subscription model, so he is probably going to be getting sadder and sadder as time goes on.
... I think that's a reasonable position to take. Especially when I've heard all of this before when it came to PPC. There is absolutely nothing new here with the claims of the superiority of ARM. ...
Nothing new? You mean like Apple having assembled a world-class chip-design team and started producing their own chips, quite successfully for some time now? Or, like being a $1.5T company? Or, not having to hope you can persuade your 'partners' to actually include your priorities in their path, at least a bit?
Isn't it more like almost everything is new?
The lack of perfect evidence is not lack of *any* evidence.
Then by all means show me some evidence.
I just did. Everything I listed is evidence. You may dispute the weight of its probative value, but to say it’s not evidence is simply a lie.
LOL... I do some work in Christian apologetics, and the conversation runs pretty much exactly like this.
Any evidence? Bunch of evidence. That's not evidence (that I like)!
I guess we should start down the road of defining terms (like evidence), but typically when things get to this point, the possibilities are pretty bleak.
I think Apple should have built a Mac Mini Pro much earlier (discrete GPU, more Thunderbolt ports, more RAM and maybe a higher end CPU since I really want ECC). I think they should have a system/phone/laptop/etc. above the current top end with best in class performance that was expensive, but maybe at a lower margin to show what could be done (Extreme instead of Pro).
...
I think they should pay more attention to the Mac Mini. I think they should have a first party game controller for the AppleTV and that they should update it more frequently. (You may already have seen my suggestions on what they should do in gaming.)
Yes, Apple needs to fill in a middle or prosumer spot more. I think they believe the iMac is that machine, but it just isn't. I don't care so much any more if it is the 'xMac' or whatever, as I just don't need a box to shove cards into any more (with TB3, eGPUs, etc.).
I'm pretty darn happy with my 2018 mini, though if it could have been a bit bigger with better thermals, I'd love it even more. I also wish they directly pushed and supported eGPUs more.
re: game controller - they should have just supported the PlayStation/Xbox controllers right from the start! The kind of games available was a self-fulfilling prophecy. There are a few exceptions like Minecraft and Fortnite (which have a dedicated enough following to pursue controller solutions), but for the most part, they got a lot of relatively simplistic games to go with touch-controls. Now they have to try and convince game developers they are back and doing it more right this time.
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What software do you use that you need to run on Windows? (Serious question, trying to get a sense of what of the various non-macOS software will be an issue for people.)
Oops, somehow missed this question.
Autodesk Revit currently. But, I've also wanted to run various apps (3D and CAD apps or tools) in the past.
I don't have much hope on this one either. As I said earlier, they seem to have their hands full just trying to modernize it let alone port it. The interface is a complete nightmare. The problem is that it has functionality big architecture/engineering firms need, so it has become the standard.
The 3D solids app I use ViaCAD/SharkCAD (and used since the later 90s, under the Ashlar Cobalt name) on the Mac can run circles around any of its modeling tools. I had better text handling in a CAD app on my Atari ST in the late 80s. But, what it does, few things can do.