Neither does an iPhone, but that hasn't prevented a whole bunch of classic games from the Atari 2600 era from being ported to it.
You can sometimes use a flathead to screw in a philips, but that doesn't mean it's ideal.
Neither does an iPhone, but that hasn't prevented a whole bunch of classic games from the Atari 2600 era from being ported to it.
This is some of the worst justification mental gymnastics I've ever seen. You're clearly not a gamer and just want to convince yourself in your mind that the situation is acceptable.Neither does an iPhone, but that hasn't prevented a whole bunch of classic games from the Atari 2600 era from being ported to it. If game developers could figure out how to create great video games with only 256 bytes (not GB, not megabytes, not even kB, but bytes) of RAM, they'll figure out how to use the AppleTV controller.
Some gamers here are starting to sound like people who won't drive a Tesla because they can't find a clutch pedal... or stirrups.
This is some of the worst justification mental gymnastics I've ever seen. You're clearly not a gamer and just want to convince yourself in your mind that the situation is acceptable.
Atari 2600 games aren't even remotely acceptable today as real games worth more than a dollar or two as a novelty.
Yes, we are (arguing different things.) No one thinks that the Apple remote isn't designed very well for browsing the AppleTV UI. We get that. The thing that makes no sense is Apple's decision to require AppleTV games to be able to work with the AppleTV remote when more-than-casual games require a more advanced controller,... a controller that fits into your hands well and has many buttons. Anything other than a casual game will not be (a) coming to the AppleTV Game Store or (b) be all that it should be.It seems like we're arguing different things. If you think the new Apple TV was designed for games like Call of Duty then yeah the remote would be a disaster. However for casual games and most importantly... for browsing the Apple TV UI I think the remote was designed very well.
Unless you are doing very specific work (high end pro graphics), the Mac Pro is overkill.
But this is one of things that worries me about today Apple. they used to nail products...now they look to me a little out of touch...a bit "let's try this, let's try that, eventually we'll make it work"
You are comparing Apples with Oranges. And your sarcasm is misguidedRight... like when the original iPhone came out, Apple said, "Look, here's the API and some development tools and developers can create apps and we'll sell them on an app store..."
Oh wait... that's the opposite of what happened. (Only "web-based" apps were supported, denied all plans or interest in opening it up to outside developers for native apps for over a year after introduction.)
As it is, if I want to play Atari 2600 games on my existing Apple TV (Gen2 no less), I just output Stella via Airplay on my Mac Mini and use my PS3 Bluetooth controller (works on the other side of the house no less just fine).
I wonder how will it be. The new apple tv has wifi AC, same as new iPhones and iPads. Third generation rev 1 was at 65Mbps wifi N (and no 5ghz and p2p support), rev 2 is 150Mbps wifi N with 5Ghz and p2p support. Here Airplay is already MUCH better than rev 1Latency/lag will be greater for Airplay than for any native tvOS apps.
I wonder how will it be. The new apple tv has wifi AC, same as new iPhones and iPads. Third generation rev 1 was at 65Mbps wifi N (and no 5ghz and p2p support), rev 2 is 150Mbps wifi N with 5Ghz and p2p support. Here Airplay is already MUCH better than rev 1
Oh! Thank you for your time! It was an interesting read!Airplay uses video compression. Therefore the lag is not just due to WiFi speed, but due to the fact the screen is first composited on the iOS device's GPU, then compressed, packed, transmitted over WiFi, unpacked, decompressed, and eventually handed over to the Apple TV GPU for display, with both GPUs using pipelined deferred tile-based rendering (which both GPUs thus adding 1 or more frames of delay/lag).
Latency/lag will be greater for Airplay than for any native tvOS apps.