On M4, yes. I was expecting M5 to move to TB5 as well.Not in the base. Pro max chips have that
On M4, yes. I was expecting M5 to move to TB5 as well.Not in the base. Pro max chips have that
I wouldn’t buy a mini due to not having M5Now we'll start seeing endless requests from people who want the M5 on the Mac mini. The M4 has suddenly become outdated and the software runs slowly...
the graphics improvements are relatively obviously not because of clock speed. Bigger cores that crank up the die space area would also soak up more power and product more heat without increasing clock speed. If there is substantive die size bloat then that too can soak up more power if all the elements are lit up doing work.
I still can't do with just 32GB of memory so this is kind of a disappointment to me. The graphics improvements with the new neural enhancements seem nice, but I have imaging jobs that are strained with even 64GB of memory. Frankly, I can't see how Apple can use the "Pro" moniker on a system that can only take 32GB of memory.
Yeh, my comment was more on the CPU side where I'm hoping they've just managed to lose some latency or reduce pipeline bubbles. I use my machine for work (genetics) so the graphics are already more than adequate. But the increase in memory bandwidth does look like a clock speed tweak as it seems too small to reflect an architectural change.
On M4, yes. I was expecting M5 to move to TB5 as well.
It makes me wonder why Apple doesn't create a gaming studio like they did with Apple TV+. Though I guess Apple TV+ is device agnostic, whereas the available market for Apple only games is limited.Apple will actually have to get serious about games then. "If you build it, they will come" is a lousy strategy. As is "We're Apple, game studios should be grateful to develop for our platform". Meanwhile Microsoft buys game studios to make sure they have a healthy supply of AAA games and builds out a vibrant platform that studios want to be a part of.
iOS didn't get the games because Apple is a first-class platform partner. It got the games because of volume. Volume that macOS doesn't have. Apple has never had the right instincts to be a truly successful games platform, and I fear they never will.
Apple will actually have to get serious about games then. "If you build it, they will come" is a lousy strategy. As is "We're Apple, game studios should be grateful to develop for our platform". Meanwhile Microsoft buys game studios to make sure they have a healthy supply of AAA games and builds out a vibrant platform that studios want to be a part of.
iOS didn't get the games because Apple is a first-class platform partner. It got the games because of volume. Volume that macOS doesn't have. Apple has never had the right instincts to be a truly successful games platform, and I fear they never will.
None of that is surprising. The release schedule has been widely discussed on this website and many others for at least a couple of months.Doesn't look like we'll get those updates soon.
The Apple website has been updated with a lot of focus on comparing M5 to M4 Pro and Max. It would be highly unusual for Apple to invest all that effort into marketing the M5 into the M4 family if it were only for a week of announcements.
And that's more or less how it should be. It would be silly for most to upgrade yearly. Instead, most reach a point where finally their current hardware is too much a liability compared to newer machines and so they upgrade. Many computers these days are good enough that it could take a few or several years before that day comes. A lot like buying a car has been.New product day. And there's absolutely nothing today I want to buy, or more importantly, need to buy.
Roll on 2026 and new desktop Macs and monitors. That might make me move from "vaguely curious" to "possibly interested".
Apple will actually have to get serious about games then. "If you build it, they will come" is a lousy strategy. As is "We're Apple, game studios should be grateful to develop for our platform". Meanwhile Microsoft buys game studios to make sure they have a healthy supply of AAA games and builds out a vibrant platform that studios want to be a part of.
iOS didn't get the games because Apple is a first-class platform partner. It got the games because of volume. Volume that macOS doesn't have. Apple has never had the right instincts to be a truly successful games platform, and I fear they never will.
Oh I know. I'm a fan of yearly incremental updates, and I'm not a fan of people complaining about yearly incremental updates being minor. What do you expect from an incremental update, do you expect companies to reinvent the wheel once and year., every year?And that's more or less how it should be. It would be silly for most to upgrade yearly. Instead, most reach a point where finally their current hardware is too much a liability compared to newer machines and so they upgrade. Many computers these days are good enough that it could take a few or several years before that day comes. A lot like buying a car has been.
The M5 clearly shows this with the GPU.
A powerful Neural Accelerator is built into each GPU core of the M5 chip, which dramatically speeds up AI tasks like image generation from diffusion models and large language model (LLM) prompt processing.
Buying a games studio and running it badly aren't the same thing.The Microsoft that has been laying off folks from their game studios? That Microsoft?
The partners who have walked away from Mac development? Like Paradox? Those partners?The more Apple competes directly against its developments there is an increased chance of 'Sherlock'-ing their partners.
Who said anything about the Vision Pro? The OP was lamenting the loss of games developers for the Mac.Buying Vision only games isn't going to help the Vision Pro.
I thought it was an interesting choice to roll out the M5 in the 14-inch MBP.
The M5 is a 3nm processor manufactured by TSMC... they must need to increase the yields before they can roll out the usual M5 Pro, Max, and Ultra variants.
The MBP (and iPad Pro and Vision Pro) allow them to sell M5 products at premium prices and they can put the M5 in the lower-margin products later when volume production is at full speed (Mac Mini, iMac, MacBook Air, iPad Air, iPad Mini, etc.).
If they can hold the prices to reasonable levels, the M5 Mac Mini will become another value leader in 2026.
I'm really not sure what anything you said has to do with my post.
Buying a games studio and running it badly aren't the same thing.
The partners who have walked away from Mac development? Like Paradox? Those partners?
Who said anything about the Vision Pro? The OP was lamenting the loss of games developers for the Mac.
If you think Apple's track record in Mac gaming is anything other abysmal then I don't know what else to tell you.
It’s so exciting though I love this timeline. I much rather have this than disappointing yearly upgrades.You feel great when you buy the latest M silicon generation chip until next year comes round and ... suddenly your machine "feels a lot slower" in comparison LOL. That GPU boost in the M5 is eye opening.... so how much gain can we expect with M6? Think I'll wait it out.