You're either missing the point or you are just arguing semantics.The phrase over engineered is a value judgment. In over four decades of engineering I have never heard anyone say “let’s over engineer the first version.” What this guy thinks of as over engineered is proper engineering. He probably believes that the emphasis these days on barely sufficient MVPs is what true engineering is about.
It does give me a migraine. Thats the things with this spatial "revolution". Until they figure out a way to stop it from making my brain explode and giving me motion sickness... we will talk.It does nothing better than normal day to day life like using external monitor and watching tv
He is not mistaking and it's not a bad thing, this all spatial computing revolution will take time and effort and the visionPro is the start.
That isn't how Apple works.I can see why he's saying it is over-engineered based on the examples he brought up. It probably would have been a better move for Apple to release a cheaper regular Vision non-pro model to test out the waters before going big on a Pro, they clearly went for gold.
That isn't how Apple works.
Because of battery life, but the phone itself was built better than most phone of the day.well, the first iPhone did not ship with 3G and everyone made fun of it back in the day. They waited another generation to introduce it
Aoole Viion Poro?Aoole need to follow up with a vastly improved model immediately, but they won't.
That’s easy to say. Tell me what you think the point is and then maybe we have something we can discuss.You're either missing the point or you are just arguing semantics.
If you used movies as an analogy, he's a film critic. At the end of the day, the studio cares about how many people are voting for the movie with their wallets and time. Sure if the critics don't like it because it doesn't meet their technical/expert expectations, it won't win the Oscars, but the studio will take a lot of solace it they rake home billions from paying customers that like it.Wild that this guy has worn more VR headsets and has more experience with VR than you, yet, somehow he is “wrong”. If you actually read the entire article, he is quite positive about the AVP and states several factors that makes it far superior to other VR headsets. It seems as all you have done is picked out the negatives and why he is “wrong”.
Apple's first-generation Vision Pro headset is an "over-engineered devkit" that ships with more sensors than is necessary to deliver Apple's intended experience. That's according to Hugo Barra, former VP of Android and head of Meta's phased-out Oculus headset brand.
The quote I saw was:The guy may have more experience, but when he states as an absolute something that is contradicted by people who actually use the product, not just “test“ it from a competitor’s vantage point, then it is reasonable for someone to point out that he is mistaken. For example, I wear the device for hours at a time with no discomfort. For this reviewer to say then that people can’t wear it for longer than 30-45 minutes without discomfort is absolutely false.
“ In other words, the Vision Pro is a devkit that helps prepare the world to receive a more mainstream Apple VR headset”
Well, I see Captain Obvious is alive and well 🙄
Apple's first-generation Vision Pro headset is an "over-engineered devkit" that ships with more sensors than is necessary to deliver Apple's intended experience. That's according to Hugo Barra, former VP of Android and head of Meta's phased-out Oculus headset brand.
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Barra, who oversaw the Oculus team in 2017 after it was acquired by Facebook, has published a surprisingly balanced in-depth analysis of Apple's spatial computing device, which is well worth a read. But a couple of reflections are worth highlighting.
Barra notes that Apple has packed Vision Pro with an impressive six tracking cameras, two passthrough cameras, two depth sensors, and four eye-tracking cameras. This "over-spec'ing," says Barra, is "characteristic of a v1 product where its creator wants to ensure it survives the hardest tests early users will no doubt want to put the product through."
Apple's decision to over-spec the Vision Pro, however, inevitably makes the headset weigh over 600 grams, and "makes it difficult for most people to wear it for more than 30-45 minutes at a time without suffering a lot of discomfort."
Bloomberg's Mark Gurman believes Apple is working on multiple new Apple Vision models, exploring both a low-cost version and a second-generation version. With the low-cost version, Gurman believes Apple will eliminate the EyeSight feature and the M-series chip, using more affordable components.
In another notable claim, Barra reckons Apple has made the Vision Pro experience intentionally blurry in order to hide pixelation artifacts and make graphics appear smoother, which he sees as a "clever move" by Apple.
By making the Vision Pro optics slightly out of focus, Apple has achieved "way smoother graphics across the board by hiding the screen door effect (which in practice means that you won't see pixelation artifacts)." However, Barra laments the Vision Pro's "significant motion blur and image quality issues that render passthrough mode unusable for longer periods."
Barra claims that it was this motion blur in passthrough mode that was one of the many reasons why he decided to return his Vision Pro. "It's just uncomfortable, leads to unnecessary eye strain, and really gets in the way of anyone using the headset for longer periods of time," he adds.
You can find Barra's lengthy write-up of his experience with Vision Pro over on his blog. Apple Vision Pro starts at $3,499 in the United States, with the device expected to launch in more countries later this year.
Article Link: Apple Vision Pro is 'Over-Engineered Devkit,' Says Former Oculus Head
That’s easy to say. Tell me what you think the point is and then maybe we have something we can discuss.
Was it? I had one. I don’t recall it being that much better hardware wise than many other phones.Because of battery life, but the phone itself was built better than most phone of the day.
Was the Oculus similarly “over-spec’d”? If not, then Oculus didn’t want to ensure it survived the hardest tests early users would put the product through?This "over-spec'ing," says Barra, is "characteristic of a v1 product where its creator wants to ensure it survives the hardest tests early users will no doubt want to put the product through."
The phrase over engineered is a value judgment. In over four decades of engineering I have never heard anyone say “let’s over engineer the first version.” What this guy thinks of as over engineered is proper engineering. He probably believes that the emphasis these days on barely sufficient MVPs is what true engineering is about.