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The Vision Pro headset that Apple plans to release next year has displays that support up to a 100Hz refresh rate, according to code in the latest beta of visionOS.

vision-pro-headset-1.jpg

Apple says that the Vision Pro headset runs at a 90Hz refresh rate most of the time, but in an online WWDC session, the company revealed that it is also able to switch to 96Hz to support video content filmed at 24 frames per second.

Code found by M1 Astra confirms that the actual maximum Vision Pro refresh rate is 100Hz, but 100Hz is a mode that only activates to "compensate for detected 50Hz flicker from artificial lighting."


The headset will be able to switch between the 90Hz, 96Hz, and 100Hz modes, but for the most part, it will work at 90Hz. In "Travel Mode," which is a mode that can be set when the headset is used on the go such as on a flight, 90Hz is the maximum.

The two displays in the Vision Pro headset are custom micro-OLED screens with a total of 23 million pixels, more pixels than a 4K TV for each eye. The Vision Pro headset is set to come out next year.

Article Link: Apple Vision Pro Supports Up to 100Hz Refresh Rate
 
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This really is an early adopter / dev kit device only. $3500 for some really cool hardware but: M2 when the M3 is about to be released, displays with slightly too low refresh rate, two hour battery life.

This isn't quite the amazing flagship XR experience that Apple wants to ship. There are so many reasons to wait for the second gen, *even if* the price doesn't come down.
 
This really is an early adopter / dev kit device only. $3500 for some really cool hardware but: M2 when the M3 is about to be released, displays with slightly too low refresh rate, two hour battery life.

This isn't quite the amazing flagship XR experience that Apple wants to ship. There are so many reasons to wait for the second gen, *even if* the price doesn't come down.
not to forget the 2 years or so of enjoyment you'll miss while waiting for the 2nd gen ...

you comment could be made for any 1st gen tech product ...
 
This really is an early adopter / dev kit device only. $3500 for some really cool hardware but: M2 when the M3 is about to be released, displays with slightly too low refresh rate, two hour battery life.

This isn't quite the amazing flagship XR experience that Apple wants to ship. There are so many reasons to wait for the second gen, *even if* the price doesn't come down.
Apple really needs a rejiggered processor for applications like this, with the CPU cores of an M2 (or maybe even more cut down) but the GPU of an M2 Max or greater.
 
This really is an early adopter / dev kit device only. $3500 for some really cool hardware but: M2 when the M3 is about to be released, displays with slightly too low refresh rate, two hour battery life.

This isn't quite the amazing flagship XR experience that Apple wants to ship. There are so many reasons to wait for the second gen, *even if* the price doesn't come down.
I always get in at the 3rd rev, but I feel like this is a device we could patiently wait until the 10th rev.
 
This really is an early adopter / dev kit device only. $3500 for some really cool hardware but: M2 when the M3 is about to be released, displays with slightly too low refresh rate, two hour battery life.

This isn't quite the amazing flagship XR experience that Apple wants to ship. There are so many reasons to wait for the second gen, *even if* the price doesn't come down.
90 Hz is fine, refresh rates in VR aren't directly comparable to monitor refresh rates. VR has displays with a very low duty cycle, so motion at 90Hz in VR will appear much clearer than 120Hz motion on a phone or monitor.
 
VR has displays with a very low duty cycle, so motion at 90Hz in VR will appear much clearer than 120Hz motion on a phone or monitor.
That might actually be a real benefit for movie watching, similar to BFI.
 
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some people will find this product category to be useful but I’m having a hard time seeing it have mass market appeal like the iPhone.

Of course not. It was never intended to have appeal and sales similar to iPhone, and serves a very different market.

Everybody needs a phone. Not as many people have a need for an AR device; a tool useful for solving problems.
 
This really is an early adopter / dev kit device only. $3500 for some really cool hardware but: M2 when the M3 is about to be released, displays with slightly too low refresh rate, two hour battery life.

This isn't quite the amazing flagship XR experience that Apple wants to ship. There are so many reasons to wait for the second gen, *even if* the price doesn't come down.
To be fair, Apple’s first gen products in a new major category are always like this. The first iPhone, iPad, Apple Watch were all a bit underpowered and had major compromises. But they alway lay most of the foundation for the great software/hardware experience that will be incrementally improved upon later. The VP’s main differentiator compared to other hardware that came before is the precise eye tracking/hand gesture interface and how it works with depth in your surroundings.
 
At $3500, it doesn’t match many other much cheaper VR headsets that can go up to 120hz.
that have a fraction of the resolution or dynamic range.
Apple is seldomly the best in all the "numbers on a spec sheet", but they usually are for the specs that matter.
who cares if your AR device refreshes 120 times a second instead of a 100 times, if there's a way longer delay between head movements and what you see on the displays. Congratulations, your lag happens at high refresh rates 🙄
 
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