Apple Vision Pro Supports Up to 100Hz Refresh Rate

To be fair, Apple’s first gen products in a new major category are always like this. The first iPhone, iPad, Apple Watch were all a bit underpowered and had major compromises. But they alway lay most of the foundation for the great software/hardware experience that will be incrementally improved upon later. The VP’s main differentiator compared to other hardware that came before is the precise eye tracking/hand gesture interface and how it works with depth in your surroundings.

It's my understanding this version of AVP is more a development platform to quickly get into developer hands so interesting AR apps can be created, ready for the AVP II, which will likely be more refined (and possibly glasses) and cost less money.
 
It's my understanding this version of AVP is more a development platform to quickly get into developer hands so interesting AR apps can be created, ready for the AVP II, which will likely be more refined (and possibly glasses) and cost less money.

Unrealistic project estimation in action…​

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Europe exclusive!

that have a fraction of the resolution or dynamic range.
Apple is seldomly the best in all the "numbers on a spec sheet", but they usually are for the specs that matter.
who cares if your AR device refreshes 120 times a second instead of a 100 times, if there's a way longer delay between head movements and what you see on the displays. Congratulations, your lag happens at high refresh rates 🙄
Plus, a lot of them theoretically go that high but basically never can. The Quest 2 can do 120 on paper but never in practice unless you want no battery life and play the most basic games. I’m still extremely impressed the VP will go above 1 hour with all the tech it has.
 
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Apple really needs a rejiggered processor for applications like this, with the CPU cores of an M2 (or maybe even more cut down) but the GPU of an M2 Max or greater.
Agree with you that the GPU power might be a little low. We'll see. But CPU wise.. Given the very small changes in performance and in power efficiency between A15, A16 and A17, M2 will probably be just fine.
 
Curious why the travel mode - presumably used to watch films - doesn't allow 24p.
Of course, it would only have worked for short art-house films under 100 minutes...
 
Some exciting stuff for what the Vision Pro will bring, but def not a buy for a 1st gen release, will be great for developers, but for consumers, not yet (unless you got wads of cash to burn) I would go as far to say that the 3rd or maybe even the 4th gen of this product would be great for consumers to begin to consider a purchase. Tech will have improved drastically in all areas, cost of product will be more ideal for consumers. Think back when the first iphone came out, and how it really gained extreme momentum when the 4th gen, and 5th gen was released. Same will apply for the Vision Pro. Time will tell, and we shall see how it will play out.
 
that have a fraction of the resolution or dynamic range.
Apple is seldomly the best in all the "numbers on a spec sheet", but they usually are for the specs that matter.
who cares if your AR device refreshes 120 times a second instead of a 100 times, if there's a way longer delay between head movements and what you see on the displays. Congratulations, your lag happens at high refresh rates 🙄
While I get your point, it’s still a bit jarring at this price point to not be the best in all the numbers. It’s not even about being the best, it’s about matching what’s already the standard across the board in the industry.
 
Europe exclusive!


Plus, a lot of them theoretically go that high but basically never can. The Quest 2 can do 120 on paper but never in practice unless you want no battery life and play the most basic games. I’m still extremely impressed the VP will go above 1 hour with all the tech it has.
Yup.
It makes sense to criticize Apple for the lack of 120Hz on their non-Pro iPhones—the GPU always has tons of power to spare unless you're playing an especially demanding game. But with a VR/AR headset, even the most basic of experiences can use all the GPU they can get to improve visual quality.
 
It also has a second chip beside the M2, which is the R1… it will likely blow the M3 out of the water! 😉
 
I wonder what happens if you are in this 100hz mode to avoid flicker and then start playing a movie? Does it stay at 100 and work the same way screens worked before variable refresh rate? Start allowing the light flicker in? Odd.
 
I’m just looking forward to the redesign… 100 Hz or not, I’m not buying that thing at that price no matter what it’s internals.

It just screams Scuba!
 
While I get your point, it’s still a bit jarring at this price point to not be the best in all the numbers. It’s not even about being the best, it’s about matching what’s already the standard across the board in the industry.
You don't get it.

Apple strives for the best *experience*.

You literally don't get the best experience by chasing *SOME* spec numbers, but not others.

And from all the reports from the people who actually tried this after announcement, they actually nailed it, even at that early stage. There was effectively universal praise that it was a smoother experience than anything else out there.

But I get it, there's LOTS of people out there like you who think it's not the best because some VR headset can briefly eclipse one of the specs, hitting for a moment or so 120Hz when basically nothing is happening in the scene, all the while being considerably more laggy in movement and pointer tracking, having potato-quality passthrough, and forcing the user to hold controllers.

That is a COMPLETELY different experience to the one you saw when the person walked around their office, opened the fridge, grabbed their orange juice, or actually USED THEIR PHONE while using AVP.

That's utterly unique in the space.
 
I am surprised how little interest there is in this even among all of my professional iOS developing colleagues

I kinda want to buy one just to squat on unopened for 20y but I have a feeling those are the only people buying it
 
Of course not. It was never intended to have appeal and sales similar to iPhone, and serves a very different market.

Everybody needs a phone. Not as many people have a need for an AR device; a tool useful for solving problems.
MacBooks are more expensive than iPhones and yet have mass market appeal. I just don’t see a large percentage of the human population wanting to wear these on their faces especially if they're too heavy or uncomfortable. Also then there’s the virtual interface and whether that’s going to be intuitive and useful or if will feel gimmicky. Also there’s the additional cost of lenses if you wear glasses. Then there’s how to interact with others in the virtual world. I feel like if this product was available in March 2020 it probably would’ve taken off like a rocket ship. But now that the pandemic is over, and people are back to face to face interactions, a product like this will not proliferate in the market place.

I would love to be wrong and to see Apple do well with spatial computing. But I’m super skeptical. We will see though and I’m rooting for Apple to succeed.
 
At least go and buy the Vision Pro using that $3500… dropping $3500 is just bonkers.

It certainly is if all it will be used for is to have a "large screen" computer viewing experience wearing goggles, instead of looking at a traditional computer display.

But... that's not what AR is really about. And that's why it costs so much money.
 
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