We could have had a "Reality Ultra" one day...
And it's sad that the microsurgeons who were happily using it will have to find something else.
Was always going to be kind of niche, but the technology was interesting. Maybe it'll go to use somewhere else at some point.
The Vision Pro is not going anywhere... Apple is regularly adding new features and codebase leaks shows additional VisionOS products are being developed.
Looks like Apple Vision Pro came back down to reality - where it didn't make as much of a splash in the market as they thought it would have. I am sure it is very cool, and a neat piece of technology, not denying that - just that the price point for it is too expensive.
Maybe someday I'll get one a few years down the road when the price has came down a lot.
I actually strongly disagree with this and everyone else who makes this claim. It made almost exactly the splash Apple predicted it would make. They originally only produced 400k in a year and sold almost the full 400k. All of the doom and gloom articles of "slowing down production" occurs all the time even for iPhones and iPads etc because Apple's system is JIT assembly so they never have huge warehouses full of unsold product.
I think that tacking the word 'Pro' onto a first release item, was a mistake. Not only did it mentally convince Apple execs and designer's it was a 'Pro', but when AVP was released, the results did not match the name.
The results absolutely matched the name, it is by far the best VR headset on the market, what is not pro about it? The biggest customer for the Vision Pro is professional usage. Surgeons, Doctors, Engineers, Developers, etc. It also was smart for Apple to do so because it strongly indicates a much cheaper version is coming. Similar to how the first intel mac was a Mac Pro that paved the way for cheaper intel macs.
I don't know why Apple thought this thing would ever sell. Huge, heavy, and $3,499? Who the heck did they think was the market? If they had marketed this to hospitals and surgeons (which has been discussed in another thread), they might have had something.
They have been working on the Vision Pro for almost 20 years and what I THINK happened is Tim Cook was like "hey this is really cool, lets do a limited market release and see what sticks". I think Apple originally thought that this would be a big hit in the entertainment space (hence the huge investment in spatial / 3D films and gaming). But I think Apple has seen that the professional and enterprise market have been using this thing as an absolute productivity beast and have been shifting their focus on that. Vision OS 26 and 27 added a MOUNTAIN (like 100s) of enterprise only APIs. And Apple invested in adding NVIDIA CloudXR for VR game streaming and Steam is currently testing Steam Link on the AVP via testflight so Apple really can turn its attention to productivity and enterprise since the market is taking care of gaming on its own.
Well it flopped because Apple wouldn’t permit Adult content on it unless I am mistaken. Regardless of cost that one industry could have propelled this niche product 😉
Not that I condone degeneracy but you can enable WebXR and watch VR ... content... in safari or use the PLAY'A app which lets you watch 8K VR ...content... fully immersed like they are standing right in front of you.
Vision pro is Tim biggest flop that could be avoided. We don’t need the glass face screen that add weight and cost at the first place. We need glasses to add new dimension to our phone iPad MacBook … The spatial photo and videos technology is a breakthrough and by adding too many layers to justify the price, we missed it. The avatar technology is too early to make a serious FaceTime call … so close and yet so far … as for the name I like it …
I agree on the face / eyes screen. I get what they were TRYING to do but no matter what my family etc want me to take it off if I am talking to them. I will disgree on the personas, yes the first version or two was really weird but now on Vision OS 26/27 they look incredibly realistic. When doing a facetime with someone else who also has a vision pro its a transcendental experience its as if I am sitting with the person in my room and the AVP is smart enough to even fake echos or how it would sound if someone is talking in the room.
Half the people I talk to on facetime dont even realize its fake including my own mother and father. The other 40% think I just have a facetime filter on, the other 10% realize what it is.
I wouldn't want to be seen sitting like that wearing it by anyone.
Having said that the vision's picture is great and I can imagine many uses as a PC interface from games to work. The googles design is not comfortable enough. I am not a diver. It should be more of a hat or helmet.
The new band significantly helps with it but I go a step further and use a third party plastic strap on my head in addition to Apples new headband, I then remove the light seal. Doing so turns the AVP into just thick glasses. I can see my peripheral vision and the pass through is a lot sharper on the M5 version so sometimes I even forget I am wearing them. The new Apple band removes all the weight from the front and the 3rd party strap takes it off my nose completely when using it without the light seal. I can wear it for 8+ hours while working with zero strain.
I still do use the light seal if I am in bed watching a movie or something but its not as comfortable for long stretches and it doesn't let your eyes breath / you cant rub them as easily.
The funny this is they saw a product sector that had been growing for many many many years.
They watched the market grow, the products getting better, with better screens and capabilities.
They saw the sector of the market where 99.9% of headsets were being sold into, and what demographic was the exact one willing to spend money, and to 'put up' with wearing a heavy thing on your face (the gaming market)
They had all this information, and then developed a high end product, TOTALLY ignoring the one single market of people who bought the headsets and who were willing to pay more for something high end.
Steve Jobs did not like gaming = Apple does not like gaming = Vison Pro could not be admitted to be build for gaming.
And guess what, the people not into VR headsets did not buy it because they are not into VR headsets.
It's amazing how you can deliberately be so arrogant, and think you know better, to decide to ignore the main/only sector that WOULD be interested in your product, basically ignore them, and focus on those who have never shown any interest in this type of product.
You are basically fighting the market / the people, and thinking you know better.
But Apple was right, VR gaming is in fact dying. There just isnt enough developer support for it. Look at the PSVR, the meta quest etc. However what the AVP is being used heavily in is as a virtual monitor for productivity purposes. Another popular thing is streaming games to your VR headset which Apple recently released support for Nvidia's Cloud XR, Steam link, etc in addition to the Mac Virtual Desktop.