"ALL?" you've just proven beyond question being a fool. All of nobody did anything and such a non sequitur statement passes hyperbole and lands in the nit wit kingdom.
Sorry, meant it like this: ...considering [all the people who returned it...]
"ALL?" you've just proven beyond question being a fool. All of nobody did anything and such a non sequitur statement passes hyperbole and lands in the nit wit kingdom.
Um, no, I DID have the very first iPod, purchased at launch, and I used it with a Dell desktop for the entirety of the time I owned it, which was quite a while, because I hated iTunes so I never bought a later model (the first iPod did not require iTunes - I don't think iTunes existed when it launched - it synced with Musicmatch). I'd bet it's around here somewhere; maybe later I'll post a picture if I can find it.
It's possible my Dell had FireWire, or that I bought a card for it. Like I said, I don't recall. But like I said repeatedly, it did not require a Mac. So you can stop claiming your statement was correct any time now, since you have "effectively" already admitted you were wrong.
Um, like I said, PERSONAL EXPERIENCE with owning the original iPod. Where are you getting the false information that it did? The original iPod synced wit Musicmatch on PC.
EDIT:
I case anyone thinks I'm remembering wrong, here's a pic and description of it. I had the 5gb one and was a bit jealous when they released the larger capacity ones. I also had the scrolling wheel, which Apple changed in the next generation.
https://en.m.wikipedia.org/wiki/IPod_Classic#1st_generation
I pay the drinks...
It's a niche product. It may be the best iteration of a smart watch but it's a niche product none the less. Making it only work with a specific phone brand, and a specific subset of said phone brand makes it even more a niche product.
I used to wear a watch because, well, there was no other option and needing to know the time is important most of the time. Companies started issuing pagers and watches became less necessary. Then portable phones became cost effective and the one thing they all had on them was the time, and a phone.
You mostly need to know the time, all of the time. Having a phone is only necessary if there's an emergency, but it's nice for other things. If you have a recent phone, you don't need a watch. It's duplicity of needs. I'm sure Apple knew this which is why it's a "fashion" device.
While there is some irrational thought from people who always want an Apple product to fail, there is also a group of irrational people who defend Apple under any circumstance. It's the weirdest thing I've ever seen.
Bottom line is however, it's not going to sell in the magnitude of the iPhone because it's a completely unnessesary device in the greater scheme. If anyone else besides Apple released it, it would barely get a mention by now.
That said, I'm impressed with the apparent sales so far.
You seem to be saying that Apple doing this is a bad thing.
And you write good posts!
According to the story, ideas about what a watch could offer people were being discussed in 2011, right after Job's death, in the Design Studio, and before the Watch as a project was launched.
"As the team worked away on app-launch animations and the new iOS 7 Control Center, daytime conversations about smartphone software led to late-night discussions about other devices. Questions started coalescing around the idea of a watch: What could it add to people’s lives?"
This speaks to seeing and sussing out the utility of a potential watch *before* it was designed, and before Lynch was hired as program manager in 2013.
I can only speak for myself, I love mine and have come to depend on it during the day. It can do a ton of stuff besides Siri and fitness, and with OS2 will do much more. I will admit some people it is not for. Had a client that refuses to use an ATM he was so scared and paranoid of it. And no, just because I spent some cash on it, if I didn't like it I would say so!I'm reading this thread with great interest despite not owning an Apple Watch and not planning to buy one.
Here in the Netherlands it's 419 euro. That's way, way, way too much for what it seems to do. With the glances, Siri and fitness tracker I'd be willing to pay 99 euro for it – maybe. I just can't justify spending 419 on what is essentially a pretty device that doesn't do much. So it's interesting to read about people who love it and can't imagine living without it, because I wonder if I am missing the point somehow.
I sold my iPad and bought a 99 euro LG 7" tablet. All I do on it is read books, sometimes browse the net or check my agenda, but generally my phone is good for all those things. I couldn't live without my Mac (well I could, but I hope I won't have to ), I like having a good SMALL phone and a tablet that's bigger so reading is more comfortable. Apple Watch solves certain problems that many of us weren't aware we had in the first place. If I got one as a gift, I'd probably be satisfied with it, and if I had a bonkers day and ended up paying half of my rent for one, I'd probably tell everyone I'm satisfied with it, otherwise I'd look pretty dumb. But would I actually be using it much? That's a question I'd like to see answered in a poll, and not a poll of people who use it so actively they joined a community of AW users. I feel the poll is skewed in a similar way that asking people at a Madonna concert "do you like Madonna?" would be.
I don't know how you can possibly read that and not see that they fixated on the idea of a watch before they knew what for. Even in the quote you provided, they said: "Questions started coalescing around the idea of a watch: What could it add to people’s lives?" They already decided it was a watch, and afterwards asked what is it good for? That is not how good design happens.
Every design school in the world, and I'm sure Ive believes this too, teaches that you first formulate a neutral problem statement that doesn't suggest an inherent solution. Next, you experiment with lots of different solutions to the problem, and rank them using some criteria. From this, you work on the top 2 or 3 designs. That is the design process, that is the engineering process, and it is derived from the scientific method.
Nearly every article that discussed the design process of the Apple Watch, including the one I linked, clearly shows Apple did it backwards this time. They fixated on the idea of a watch, and then set out to find a problem for it to solve. For all we know, there might be better ways to solve those problems. But apparently no one ever bothered to check, because they decided that the product had to be a watch before they understood what the problem to solve was.
Using your argument, the same "fatal flaw" you have attributed to the Apple Watch would fit well with Apple's decision in the early/mid 2000s to make a communications device and ending up designing a phone - i.e. something that is familiar to people and easily understood/used, while rejecting other possibilities (yes, the iPad which was due to come out first, but that as well sprang from the vision of a tablet - actually a slate-like device).
The iPhone comparison is not an apt comparison at all. Had Apple designed the iPhone in the same way they designed the Watch, the iPhone would have been a flip-phone with buttons, because people were familiar with that and already knew how to use them; or it would have been like a Blackberry, with a keyboard and a square screen for the same reasons. When Apple set out to design a new communications device, they threw out nearly all existing ideas and started with a neutral problem statement - people want to talk, email, text, and surf the web from anywhere (notice there is no implied solution in this problem statement, it can be anything, even a baseball as you said). They didn't know it would be a mini-slate computer when they first set out; unlike the Watch where they decided it had to be a watch at the very first step and before understanding what problem they set out to solve.
There are many articles and books that discuss all the ideas they had when designing the iPhone, how they came to the final design, and what they threw out. For example, they decided it had to have a landscape keyboard, a portrait numberpad, and it had to be able to switch between the two seamlessly. It also had to have a "large" screen for media. They threw out mechanical options because those were unreliable and added undesirable bulk. They decided the only way to do this was with a software keyboard that could be hidden when not needed and transform into whatever configuration was needed at the time; but it had to be accurate and quick, it had to have a sensor for knowing whether it was in portrait or landscape, and it had to work without a stylus.