(e.g., as if the user were actually moving around the displayed object and seeing his reflection based on his position and the portion of the object reflecting the image).
So this is the patent for their glossy screens then?
(e.g., as if the user were actually moving around the displayed object and seeing his reflection based on his position and the portion of the object reflecting the image).
Right! Because all Apple screens always have one single user in front of it, never multiple users. There will never be a situation where several users want to look at the screen together, discussing what they see.
Incidentally, this is why glossy glassy glary screens work so great with Apple, there is always a single user and he can easily adjust his position to minimize glare. (But wait a minute, what if he both wants do duck from glare and see the 3D object from a different angle?)
</dreeping-bitter-sarcasm>
So then what happens when there is more than 1 person looking at the display? It stops being 3d? reverts back to "rotate using mouse" mode?
None of this is new and Johnny isn't the only one doing tracking. I hope Apple's patent is rejected due to existing work but given the patent office's record as of late... I'd imagine Apple would be fine with that too so they can incorporate this into their products w/o strings. Its odd that companies need to apply for stupid patents just so they don't get sued by trolls down the road.
BTW2, there are decades of existing products that use electromagnetic, vision, IR, magnetometer and acoustic technologies for tracking.
BTW3, Apple's patent is attempting to patent fish-tank VR which itself has decades of existing work.
The patent is for Apple's specific implementation of the technology, not the concept. Existing work (known as prior art) may or may not have anything to do with it.
Agreed and agreed. I really hope we'll stick to more conventional displays, albeit using more advanced techniques.
That would be very fun in Time Machine. ;-)
But seriously, this seems pretty awesome. I imagine floating palettes and inspector windows (you know, the ones you always have to shift around) floating very high and you can easily peek underneath them to get your work done.
Hey Apple how about using infrared the same way that johnny does with Wii... but bounce and detect the infrared from the back of my retina... you know... the dreaded red-eye effect... put it to good use with location tracking... You can get all the info that Johnny did... straight from the noggin of the iPhone user... and the infrared [at a Johnny-be-good wave length] wont even be noticed by the viewer... but the detector will work on the phone...and use the location, orientation, distance data... applied to say iTouch/iPhone/Tablet/Slate/Ikea Catalog type devices....
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I think this is cool technology that would be awesome at times and very annoying at others. I would probably want to turn it off for a lot of things.
It's really going to depend on the interface and API designers to get it right.
I can imagine in Palette intensive programs like Interface design, Graphic Design or CAD then the idea that palettes remain onscreen but float high enough above that if I'm looking straight down the middle all i see is my project but as I move visual focus out to the edge of screen where I expect the palette to be it just floats into place. Moving the focus of the application with it.
That will be the tricky bit and the bit that will make or break this on productive systems, instead of just something fun for games. Knowing when the you wants the control focus (keyboard and mouse) to move from the working window to say an inspector palette.
Get that right and it will feel so natural people won't really need to learn how to use it. Get it wrong and it'll get turned off in 5minutes.
But minor tweaks could be had with resolution independence. Imagining when learning new application or new features after a major update I might bring the palette forward so i can read labels clearly, but i might need to scroll more* as i get use to features and the layout and were i expect things to be i can push a palette back making it more information dense.
*Now if the computer can see were i'm looking on screen maybe i don't need to scroll anymore if i'm looking at the bottom edge then scroll if my eyes start moving up then i've found the item i want stop scrolling.