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Wonder how the price and performance is going to compare?
When they say "Pro", that generally means way beyond the Consumer level ....
The Mac is a bit of an outlier, in other areas I think things are pretty close e.g. iPhone 12 vs 12 Pro, iPad Air vs iPad Pro, MB Air vs MBP 13". It'd be super cool to see Apple offering some decent mid range desktops & monitors for people who do not want a iMac, but suspect this is a pipe dream.
 
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Or an indication that people that bought the new new new Mac Pro were gullible? No, not really, but...
Nope, just professionals who use their machines to make money and do not have time to waste trying to configure some something else, nor to learn Windows.

Apple has gotten so erratic. They wait, what, a DECADE to finally release the new new new new Mac Pro (too many 'new's in that? I've lost count), and within what seems like a year later, make it obsolete?
They waited 7 years and then announced a transition that will occur 1 to 2 years after the machine went on sale.

AND make the new new new new new Mac Pro look even more like a cheese and vegetable grater by making it SMALLER too? Do they take 'pro users' as a joke? It would almost seem they do.
They think that actual professional users care about having a machine that fills their needs. If Apple is able to meet their needs with a smaller box that matches or exceeds the performance of the current Mac Pro, most of the professionals I know would be completely happy with that. I hear these complaints mostly from people outside the target market.

But this goes on the whole idea of the original Mac Pro being a box full of air. It was way to large for what it was.
Having had several of the original Mac Pro systems (and even one of the dev boxes), I have now idea what you where you come up with this idea. There was almost no free space in those machines. They had drive bays, giant heatsinks, and some space for slots that, while most users never filled, was needed if they wanted to offer expansion options.

They could have made it smaller, just look at the iMac's, Apple *could* have made it smaller, but they chose to make it 'impressive' and as large as a suitcase.
Are you talking about the current iMac that is as thin as can be? The system’s size is mostly determined by the size of its display.

But, hmm... Is this going to lose 'pro users' for good? With the thread rippers and high octane GPU's of the peecee world now blowing the doors off Apple's best?
I guess we will have to see what Apple is able to do with its silicon. If Apple is interested in challenging the high end (and it does seem like they are), I expect that neither AMD nor intel with their older processes and designs will “blow their doors off.” I guess we can ask @cmaier who used to design AMD CPUs, what he thinks.
(Anyone got a new new new Mac Pro they want to get rid of? You can keep the wheels!)
Not sure why you would want one given that you think they are both ugly and slow. I expect that we will see them hit the used market when Apple begins shipping Apple Silicon Mac Pros.
 
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No, actually do. Those machines will lose value at an absolutely crazy rate making them an extremely bad and costly business purchase. Case in point: G5 Powermacs. Also, 3 years from a 50k computer is an absolute joke, you expect 3 years from a $400 laptop, not a top tier workstation.
No, three years is the outside for replacement in most studios where I have consulted. Sometimes systems are replaced every other year, but never less often than once every three years. After three years there is enough performance improvement to justify new systems. The cost of the professional’s time exceeds the cost of the hardware, and being able to increase their performance easily makes it worth it.
 
Gamers? As has been pointed out the mac gamer market is so small fry that the number of games is way smaller then in the PC (which intern is even smaller then the console space)
Therein lies the rub: not many games on Mac because there aren't many Mac gamers. There aren't many Mac Gamers because there aren't many games. Quite a catch-22. I really doubt it, but still hope that Apple will put out a great graphics system (both hardware & underlying software), and gets a big name game designer to make an optimized game engine and game, so that more gamers & game developers come to Mac/iOS.
 
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This could be an ‘all ARM’ machine, meaning that MPX bays could be shrunk to fit Apple’s own cards.

That is to say, you wouldn’t be able to use existing PCIe components, but versions made by Apple.

I’m not entirely sure how they hope to compete with the likes of AMD’s 6900 and even the Pro Vegas, but if they’re going for an all ARM future then they just have something up their sleeves...
 
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No, actually do. Those machines will lose value at an absolutely crazy rate making them an extremely bad and costly business purchase. Case in point: G5 Powermacs. Also, 3 years from a 50k computer is an absolute joke, you expect 3 years from a $400 laptop, not a top tier workstation.
You keep insinuating that $50K is what everyone is paying for the 2019 Mac Pro when the median spend on one is closer to $20,000 or less. I specced out a 16-core w/Dual 5700X, 32GB DRAM, AfterBurner, 4TB SSD and AC+ for $13,447.00 and even spending another $629.00 for 96GB of 6-channel third-party DRAM I end up at right around $14,000 for a machine that will do everything for most people who need it. Simply leasing these on an Apple Business Lease for 24- or 30-months with a buyout option is what most smaller businesses will opt for and those who are single person operations can either buy or lease OR look at a 10-core 27” iMac given it’s relative oomph depending on the apps they use most. Having been on the purchasing end of multiple leases for graphic designers, three years is about the most creatives can handle before they are itching to pull the trigger on something newer, faster, better. Those who seriously invested in the Mac Pro know what they are getting into and will plan accordingly. I suspect you’re looking at it from an end-user perspective that is devoid of how a business (especially one full of creative professionals) make their tech purchases.
 
The current pro is sized close to the footprint of a standard rack meaning the same board could be used in the freestanding vs the rackmount version so it would make sense to keep that but reduce the unit height to pack more units in. Translate that to freestanding that would make for slimmer not shorter and may, as @miniroll32 mentioned, mean a redesign of the expansion to meet that goal.
 
wake me up when you can get 20TB m.2 drives for less than the price of a car for say, local bulk storage.
Well, I can get you a set for 4 nVME drives that size for less than the price of this car. :)
SSD is great, I have several terabytes of it in various machines around the house but for bulk storage you simply can’t get tens of terabytes for mostly archive/cold data that is still way faster than my internet connection or wireless network.

My BF has 42TB in a 10Gb/s connected server (here at the house) for near line storage, and Wasabi connected by a 1Gb/s FiOS link for larger/longer term projects. Looks like FiOS should be 10Gb/s within the next 12 months (they are upgrading the ONT as we speak) and the new service tier should be available in a few months.

The nice thing about the server being separate from his Mac Pro is that it is in another space not generating heat and noise where he works.
 
Pick up a spare here for less than $1000! I mean, if your needs are met by an old system, why even bother with something new?
Sorry if I wasn't clear – I am happy for now with the heavily upgrade cMP 2009 – but I already see this machine won't last forever and the new tower-like Mac Pro form factor would be a good upgrade in 1-2 years probably.
But with these news coming it seems questionable if there will be an (updated) model of that form factor in 1-2 years.
 
No, actually do. Those machines will lose value at an absolutely crazy rate making them an extremely bad and costly business purchase. Case in point: G5 Powermacs. Also, 3 years from a 50k computer is an absolute joke, you expect 3 years from a $400 laptop, not a top tier workstation.
Depends on your use case scenario. I've got a 2008 iMac that I still use every day within my business because it is still incredibly useful. 12 years old and it's still running as though it has just come out of the box. As a result, it's cost me less than 30 pence per day to run and yet has yielded income many tens of times its purchase price. I could offload it for around £100 given it has the maximum specs available on it and even then, for the right person, it will still be a bit of a bargain.
 
This could be an ‘all ARM’ machine, meaning that MPX bays could be shrunk to fit Apple’s own cards.

That is to say, you wouldn’t be able to use existing PCIe components, but versions made by Apple.

I’m not entirely sure how they hope to compete with the likes of AMD’s 6900 and even the Pro Vegas, but if they’re going for an all ARM future then they just have something up their sleeves...
Apple use PCIe storage on iPhone since A9.
So they 100% have access to 5nm PCIe design IPs that would make them possible to build a ARM chip that connects to PCIe AICs like how current server ARM chip did already. Graviton 2 have 128 PCIe Gen 4 lanes that is more than any Intel Xeon and equivalence to AMD EPYC 2.

I still have high hope they will allow PCIe AIC as they will need compatibility to current thunderbolt devices on MacBooks anyway and their new DriverKit does support writing driver for PCIe devices.
 
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Not only dated, but outdated.
AWS already proves with it's ARM based servers that they have more power at lower cost.
At my company be develop on intel based machines, but build and deployment is all cloud based, so if we switch to ARM cloud over from Intel based, it does not effect what Linus refers to as "we use at home".
But he does have a point.
 
Therein lies the rub: not many games on Mac because there aren't many Mac gamers. There aren't many Mac Gamers because there aren't many games. Quite a catch-22. I really doubt it, but still hope that Apple will put out a great graphics system (both hardware & underlying software), and gets a big name game designer to make an optimized game engine and game, so that more gamers & game developers come to Mac/iOS.
The thing is that the Unity (the defacto king at ~60% developer usage) already has an ARM version of its engine out there and for the small timer who doesn't want to code there is Godot and GDevelop both of which can, right now, produce iOS (ie ARM) games.

Even the somewhat esoteric visual novel creator Ren'py runs on ARM

I have to ask why with Unity at ~60% would any sane game designer want to make their own game engine? Now adapt an existing one makes sense especially if you want to support the still insanely large x86 market.
 
Server chips, you do know AMD's top Epyc chip crushes Intel's? It's 28 vs 64 cores.
The scores are what matters. It's 5.9% faster, not a big difference. It costs $4K instead of $3K for the Xeon. That makes the AMD chip super not worth. Usually AMD's offerings are budget-friendly because they're also considered the second-tier brand, so that's weird. Their mid-range chips are a better value than Intel's IIRC.

And more cores is a bad thing, not a good thing. First off, a single fast core can do the job of two half-speed cores at least just as well, except for minor context switching overhead. More importantly, these benchmarks run one independent thread per lcore, but in many real applications, there's communication across threads that comes at a cost. To put it one way, if your application is really so parallelizable, you're better off sending it to a cluster of small machines that'll beat both of these in performance/$ easily.
 
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