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Whether or not you think that's good... App store needs some serious improvements to search and navigation. First and foremost, a button that lets me filter out all those annoying "free" apps that have in-app purchases. Just stick a realistic pricetag on your app, devs...
 
AppShopper Math?

I've never been very good at math, so someone may well school me in a moment here - but ...

AppShopper lists 932,729 available iPhone apps - and 537,058 available iPad apps.

And a total of 1,007,307 total available apps

One of those million apps on my iPad says the total of available iPhone and iPad apps adds up to 1,469,787 available apps - almost 500K higher than AppShopper's total.
 
I think you are the one that's trolling because every person with some common sense would realize that my comment was sarcastic.

I've had to learn the hard way that humor and sarcasm are practically against the rules around here.
 
I've never been very good at math, so someone may well school me in a moment here - but ...

AppShopper lists 932,729 available iPhone apps - and 537,058 available iPad apps.

And a total of 1,007,307 total available apps

One of those million apps on my iPad says the total of available iPhone and iPad apps adds up to 1,469,787 available apps - almost 500K higher than AppShopper's total.

Think about it a little more... ;)
 
They are the future

They use futuristic CPU and RAM resources. This doesn't mean they are the future.

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Whether or not you think that's good... App store needs some serious improvements to search and navigation. First and foremost, a button that lets me filter out all those annoying "free" apps that have in-app purchases. Just stick a realistic pricetag on your app, devs...

Yes. I can't believe the App Store - and iTunes Store - have such lame searches. They're uber popular but built like AOL.
 
I WILL NOT RELAX!!!! Just kidding. It actually took 3000 apps for Apple to realize that maybe a flashlight wasn't such a bad idea. The iPhone is truly a multi-tool.

I mean Apple is awesome but sometimes it takes them for ever to add features that could be added just like that. This is just software, so it took them way too long.
 
They are the future

They certainly are IMHO. W3C have proposed API to control physical hardware, such as camera etc. This will grow in the future.

With existing technology such as AJAX, JQuery Mobile , the look and feel of desktop and native mobile applications can be experienced in web apps. This will increase in the future.
 
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I've never been very good at math, so someone may well school me in a moment here - but ...

AppShopper lists 932,729 available iPhone apps - and 537,058 available iPad apps.

And a total of 1,007,307 total available apps

One of those million apps on my iPad says the total of available iPhone and iPad apps adds up to 1,469,787 available apps - almost 500K higher than AppShopper's total.
1,469,787 - 1,007,307 = 462,480

So there are 462,480 apps that are iOS Universal. It has little to do with math, more to do with deductive reasoning.

Any questions?
 
Maybe.

For those who rate things by how big the number are (Apple fans are great at that) I guess one million apps are important. I have not found or heard of any App Store apps that are as good as Adobe Photoshop or MS Office 2011 so in those two categories the App Store has zero apps to me.

But then this is MacRumors. High numbers and big percentages are definitely shiny objects here!

Sure… And a m@r@n remains a m@r@n… Bringing Heavy duty apps such as desktop grade apps in this discussion is one of the stupidest things ever… Come back when you have your senses.. In the meantime go troll on Android or Microsoft forum…
 
Dunno, but there's also probably tens ... if not hundreds... of thousands of apps that no longer show up because their developers stopped paying the yearly $99 Apple dev signup, which is required even if the app is free.

Other popular smartphone systems usually only charge developers once.

It's especially bad for hobbyists and those who put out free apps. In the past, I've made custom WinMo, WebOS and Android apps for my family and friends, something that would cost hundreds of dollars over the years to do on iOS.

Even if you just gave an app to family as your "testers", their test profile would disappear each year if you didn't always give Apple their ~$100.

Well thankfully you can sell your stuff on the competing android market if you find apple's policies unacceptable. Since they have 1 trillion activations a minute you should make way more money from the very smartphone active and willing to spend android consumer.
 
Apple could invest as much resources into providing the tools and resources to developers to make quality web apps as they do with native apps. Some things can truly only be done through native apps today, but many things could be done with web apps. But Apple doesn't give out anything that's close to the iOS (or OS X) SDKs or Xcode for building web apps.

If they did that, you'd see a lot more quality web apps. IE, Apple could build a store / IAP and iWebs for web apps, so that people would be willing to invest time in making quality web apps since they could generate revenue.

Do not want.
 
I WILL NOT RELAX!!!! Just kidding. It actually took 3000 apps for Apple to realize that maybe a flashlight wasn't such a bad idea. The iPhone is truly a multi-tool.

That swipe up flashlight is actually not as easy to use as the free app ones when you have a protective case on your iphone.

If you position a flashlight app on you screen it is available one handed and can be switched off one handed.

Annoyingly the Apple notification pane goes away and you have to swipe up again to get the pane back and switch the flashlight off

Also, the flashlight stays on even when one pushes the reset/close button top right (Don't know the real name)

Annoying implementation all in all.

Back to the million apps:

Anything that has a million things to search through is a waste.
How many apps which accomplish the same does one need?

Minute nuances/differences don't justify clogging up the app store.

Retail Stores don't carry every product there is or me too products due to space reasons, so APPLE check app success and throw out what doesn't sell.

It's the way the retail jungle works.

Close out the low sellers in a separate section , like : Close out/bargain apps.

Probably puts 1/2 a million in there immediately.
 
Put simply, imagine every app supported as a paper cut. Death by a million paper cuts! Here is why, Apple has to spend millions in supporting the App Store infrastructure as well as valuable employee talent. With third party software, native APIs have to integrate "backwards compatibility" which stifles innovation (if it ain't broke, don't "fix" it). Finally, supporting millions of applications means iOS will bear the burden with subsequent releases. This quickly translates into bloat-ware, crippling performance, unimaginative solutions to the software, slow release cycles, and a wretched user experience.

Like folks have already mentioned, web apps are the future. Steve Jobs' original vision for the iPhone was stunningly spot on.
 
About 1000 are worth downloading.

A lot of them are niche.

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I've never been very good at math, so someone may well school me in a moment here - but ...

AppShopper lists 932,729 available iPhone apps - and 537,058 available iPad apps.

And a total of 1,007,307 total available apps

One of those million apps on my iPad says the total of available iPhone and iPad apps adds up to 1,469,787 available apps - almost 500K higher than AppShopper's total.

Some are for both iPhone and iPad. You're counting those ones twice.
 
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