You mean Android? Full of spams and rubbish apps. Taking customization feature aside, droid phones are piece of rubbish...
Find me one app out of a million in appstore that do a simple in-phone call/sms/data tracking and alert.
You mean Android? Full of spams and rubbish apps. Taking customization feature aside, droid phones are piece of rubbish...
Well thankfully you can sell your stuff on the competing android market if you find apple's policies unacceptable.
i say 15
Whether or not you think that's good... App store needs some serious improvements to search and navigation. First and foremost, a button that lets me filter out all those annoying "free" apps that have in-app purchases. Just stick a realistic pricetag on your app, devs...
The $99.00 pays for things like advertising, bandwidth for downloading their app, storage space. If you give it away for free, Apples not making money, they still need to pay for expenses and overhead.
On topic: If Apple did some house cleaning and reduced the apps by half I think the Appstore would be a better place to shop. Right now it's like a flea market.
That swipe up flashlight is actually not as easy to use as the free app ones when you have a protective case on your iphone.
If you position a flashlight app on you screen it is available one handed and can be switched off one handed.
Annoyingly the Apple notification pane goes away and you have to swipe up again to get the pane back and switch the flashlight off
Also, the flashlight stays on even when one pushes the reset/close button top right (Don't know the real name)
Annoying implementation all in all.
Back to the million apps:
Anything that has a million things to search through is a waste.
How many apps which accomplish the same does one need?
Minute nuances/differences don't justify clogging up the app store.
Retail Stores don't carry every product there is or me too products due to space reasons, so APPLE check app success and throw out what doesn't sell.
It's the way the retail jungle works.
Close out the low sellers in a separate section , like : Close out/bargain apps.
Probably puts 1/2 a million in there immediately.
LOL! Please tell me you are kidding. There's so much wrong with your statement. Overhead? 100+ billion dollars in the bank says your concern for Apple's financial stability is severely misplaced. The yearly fee is not necessary. I have the same issue with MS and their yearly XB Live toll.
They use futuristic CPU and RAM resources. This doesn't mean they are the future.
They certainly are IMHO. W3C have proposed API to control physical hardware, such as camera etc. This will grow in the future.
With existing technology such as AJAX, JQuery Mobile , the look and feel of desktop and native mobile applications can be experienced in web apps. This will increase in the future.
I thought at the iPad event Cook said developer payouts are now up to $14 billion.$1,300,000,000 developer payouts / 1,000,000 apps = $1,300 per app average.
Standard deviation being whatever it is, most apps make next to nothing. Then again, annual membership cost being $99 (or free with limits), lots 'o people whip up something, submit it, and it goes nowhere because of no advertising.
Just because it's available doesn't mean it will be profitable. Alldoes is make the app available; it's up to you to give enough people a reason to get it.
$1,300,000,000 developer payouts / 1,000,000 apps = $1,300 per app average.
Standard deviation being whatever it is, most apps make next to nothing. Then again, annual membership cost being $99 (or free with limits), lots 'o people whip up something, submit it, and it goes nowhere because of no advertising.
Just because it's available doesn't mean it will be profitable. Alldoes is make the app available; it's up to you to give enough people a reason to get it.
Actually, they are, as processors are becoming more powerful they are becoming more capable, and like Stella nicely elaborated, the new W3C standards are allowing many cool things that we only thought were possible using a native app. Needless to say that for developers it saves a lot of headache.
A closed system like Apple's btw is the one threatened the most by such trend, you can't control web apps, and if they are well written they are usually responsive, meaning they work on all form factors and screens.
I thought at the iPad event Cook said developer payouts are now up to $14 billion.![]()
OK, they're becoming less trashy every day, but what exactly is better about their potential? Again ignoring that they'd use more battery power regardless of how powerful the new CPUs are. By the way, if they wish to limit it, all Apple has to do is not give Safari support for all these advanced things used in web apps.
Every platform has pros and cons, you listed the cons of web apps (battery, processor, ram,limits), but here are the pros:
1. Cross platform compatibility - you are no longer limited, you chose whatever platform you prefer (iOS, android, windows, etc..) and your apps are available . This is huge, as it gives applications virtually unlimited audience
2. Zero footprint: you don't need to give up gigs and gigs of space on your device to store someone's bloated metadata
3. No need to update apps, ever!
4. Higher quality apps: developers can focus energy on enhancing one universal app rather than work on two or three different languages.
Maybe we are nowhere near web apps being the standard, but I gave personally replaced some lightweight apps with web apps, like tv listings, weather, even gmail
Same here. I miss them.