Apple's AR/VR Headset Could Be Less Than a Year Away

That was a hunch based on what my optometrist told me about spending too much time focusing on close objects. They told me, "Every 20 minutes look at something 20 feet away for 20 seconds." (to lessen myopia). However I haven't looked it up in the academic literature. So thanks! Here are some I found from a quick search. From my understanding scientists don't actually know if close work actually causes myopia, but they agree that time spent outdoors significantly reduces the development of myopia.

Some researchers think it's light from the sun, which causes the release of dopamine and prevents the eye from elongating. Other researchers are skeptical and think farther distanced objects outside reduces myopia. I don't know if the light from a VR headset would cause the release of dopamine in the same way as sunlight. In any case, it's probably best to limit VR headset use and spend more time outdoors.




I’m pretty sure that the images in a headset like this are generated to appear with a more distant focal length. You are not focusing a couple of inches from your eyes.
 
That was a hunch based on what my optometrist told me about spending too much time focusing on close objects. They told me, "Every 20 minutes look at something 20 feet away for 20 seconds." (to lessen myopia). However I haven't looked it up in the academic literature. So thanks! Here are some I found from a quick search. From my understanding scientists don't actually know if close work actually causes myopia, but they agree that time spent outdoors significantly reduces the development of myopia.

Some researchers think it's light from the sun, which causes the release of dopamine and prevents the eye from elongating. Other researchers are skeptical and think farther distanced objects outside reduces myopia. I don't know if the light from a VR headset would cause the release of dopamine in the same way as sunlight. In any case, it's probably best to limit VR headset use and spend more time outdoors.




But of thing to note, with vr, you are not focusing at close distance, even if your eyes are pretty close from the lens.
 
Can someone point me to a good use case of VR for the general public that is not a gimmick? Even pornography and gaming seem to be novelties in VR that will get you to use the headset once before it collects dust.
I could list tons of uses the general public will use VR for, but if you can't even acknowledge the ones it's already popular for, talking to you is just a waste of time.
 
The point of VR is to be immersive. So any actually practical use case would have to be something that benefits from full immersion. Why would you want to browse the web in an artificial 3D space? How would web-browsing benefit from this?
Or how would you edit video in VR? With gestures? How is that better than mouse + keyboard or a dedicated editing controller? How would you work ergonomically? I'm not a professional video editor so I really wouldn't know - I'm genuinely curious.

There's a lot of potential in VR for many things but I don't think that an artificial three-dimensional workspace, possibly without tactile feedback, would be that great. But that's pretty much what people said about on-screen keyboards when the first iPhone launched, so who knows.
Even Meta Quest supports Apple keyboards/mice for using your Mac remotely on a virtual monitor. I really doubt Apple would omit such a basic functionality.
 
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