The strap looks like a cross between an Apple Watch band and that weird… loop thing from the older iPod touches.
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Looks more like a scuba mask.
Don’t worry, you will be able to purchase different straps colors for just $199I'm not buying it until I can get the $400 wheels as an accessory.
Dual 3090x, also.. per eye (i.e. 8K 3D gaming at min. 60 fps). So 4x 3090x would be okay for "medium settings:..8k per eye? finally a use for dual 3090x
Dual 8k?
So what you are saying is it can’t even be driven by an M1 MacBook Pro?
I'll believe dual 8K displays when I see it.
Also, in general, I can't see the purpose in Apple releasing a $3000 VR headset. What's the point?
I didn’t think Apple even considered Virtual Reality? I thought Augmented reality was the future because it doesn’t take you out of the real world.
I'll believe dual 8K displays when I see it.
Also, in general, I can't see the purpose in Apple releasing a $3000 VR headset. What's the point?
Depending on the weight, it might just rest on the nose, like snow goggles. But judging by the looks of it, that casing may be made out of aluminium, and that would make it heavier than most VR headsets, not unlike the AirPods Pro.Hilarious drawing.. Without a top strap, how would that not fall down your face?
Okay. I'm in.The only "8K" VR at the moment costs about $1500, and it's not even dual 8K, it's actually 4K on each side. But still... Apple using 8K displays per eye will definitely make it more expensive.
According to the same rumors, Apple is smoking a developer headset to pioneer the technologies that will eventually be in normal glasses with "projected graphics" (assuming to mean AR). Especially if it's priced at a few grand, this version is mainly for developers and very early, probably wealthy, adopters. It sounds like the tech is a good bit ahead of 2022 for mass market - as if it will have something like a pair of M1 Pro or Max chips but exist in the size of something that can fit on your face.no! no! no! this is all wrong! We don't need an overpowered oculus quest for home. We want normal glasses with projected graphics. You can't bring that vr thing outside... you can only use it inside.... what is apple smoking?
The only "8K" VR at the moment costs about $1500, and it's not even dual 8K, it's actually 4K on each side. But still... Apple using 8K displays per eye will definitely make it more expensive.
This is a first cut, mainly aimed at developers. The “glasses” version is still on-track for 2024.no! no! no! this is all wrong! We don't need an overpowered oculus quest for home. We want normal glasses with projected graphics. You can't bring that vr thing outside... you can only use it inside.... what is apple smoking?
Don't forget about FOVeated rendering. If Apple aimed a few tens of millions of dollars at that, maybe they *could* do 8K per eye (only rendering the portion you're staring at in 8K). Or at least something in between 4K and 8K.Yep. I have one of those and it's a fantastic HMD (also, a major PITA with the additional software layer; but worth it.) But on my factory-overclocked 3080 Ti I can only just push 100% Steam SS at Wide FOV in highly optimized games (TWD Saints and Sinners, Half Life Alyx etc, Assetto Corsa) and maintain 90fps. In less optimized games I have to compromise on FOV, resolution, or both.
Ultimately, 8K per eye would be fantastic of course, especially if it's a wide FOV HMD, but there is absolutely no way anything currently out of Apple will drive that. One advantage though, even if Apple runs an upscaled image to the displays, is that it should have zero detectable SDE (at dual-4K it's already effectively zero).