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Apple barley has a 2k display in their latest iPhones cannot imagine an 8k one in their ar headset.
 
The strap looks like a cross between an Apple Watch band and that weird… loop thing from the older iPod touches.

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Looks more like a scuba mask.
 
I would rather buy a car than VR or AR..I live in a REAL world not fantasy land where I need my car to get to work and not dreaming and wasting my life away with video gaming.
 
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Tape a 3rd Generation Apple Silicon Chipset, 3G modem, a couple of 8K screens, a dozen cameras, LIDAR sensors and an Airpod Max speaker system together and I can see them justifying $3000. Really not sure about this thimble controller though, but it could do the cool Minority Report thing.

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Three years later they'll release one that wirelessly tethers to your iPhone instead for $1500 and see people praise its affordability.
 
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8k per eye? finally a use for dual 3090x
Dual 3090x, also.. per eye (i.e. 8K 3D gaming at min. 60 fps). So 4x 3090x would be okay for "medium settings:.. ;)
I wonder which CPU can help push the data needed for the grfx..?

I am sure Apple somehow has a different approach. Maybe not something like traditional 3D VR gaming (I a not even there yet.. would love to that with X-Plane.. but would need a PC), but more a 2D AR solution..?
Or through video instead of rendering?
 
If the launch date of 2022 is correct, then this headset could be announced at WEDC 2021 to give developers enough months to adapt their apps to run on A/VR
 
I didn’t think Apple even considered Virtual Reality? I thought Augmented reality was the future because it doesn’t take you out of the real world.

Well with the cameras you can do augmented.... this is precursor and development tool until the technology develops enough to release the AR glasses that can do that sort of resolution. The chips development Will certainly help that!

If the AR glasses are 8k that will be close enough to real world perceived resolution To make this awesome.
 
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I'll believe dual 8K displays when I see it.

Also, in general, I can't see the purpose in Apple releasing a $3000 VR headset. What's the point?

you may not see the need. Many do.

This, if real, would be a production and development tool for a AR a few years later. All the clues are there in iOS - ARKit is rock solid and the live Occlusion of objects is pretty cool.

At that resolution, you wouldn’t even need monitors to do your work... you could have limitless Monitors. AR will be fantasitc for this But the technology needs to develop more.

3D production work with these ( and even current ones ) would be fantastic.
 
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VR just doesn’t seem like a mass market technology, and it’s not the technology itself holding it back, it’s the usefulness of it. AR on the other hand...
 
I'd expect them to put in some unusual lenses or displays to get to make that 8k claim. I do recall reading about tech to keep the center of the view at high resolution and then dropping it way down in the corners. Did it have something to do with tracking eye movements? There's a headset (or proposal for one) out there that uses this IMO.

So perhaps they will come out with a claim of offering resolution equivalent to an 8k conventional display/lens combo.
Sprinkled with some of their usual magic marketing dust and a helping of space gray. ;)

I don't see what software they have that could really make use of such a headset though.
 
Hilarious drawing.. Without a top strap, how would that not fall down your face?
Depending on the weight, it might just rest on the nose, like snow goggles. But judging by the looks of it, that casing may be made out of aluminium, and that would make it heavier than most VR headsets, not unlike the AirPods Pro.
 
no! no! no! this is all wrong! We don't need an overpowered oculus quest for home. We want normal glasses with projected graphics. You can't bring that vr thing outside... you can only use it inside.... what is apple smoking?
 
no! no! no! this is all wrong! We don't need an overpowered oculus quest for home. We want normal glasses with projected graphics. You can't bring that vr thing outside... you can only use it inside.... what is apple smoking?
According to the same rumors, Apple is smoking a developer headset to pioneer the technologies that will eventually be in normal glasses with "projected graphics" (assuming to mean AR). Especially if it's priced at a few grand, this version is mainly for developers and very early, probably wealthy, adopters. It sounds like the tech is a good bit ahead of 2022 for mass market - as if it will have something like a pair of M1 Pro or Max chips but exist in the size of something that can fit on your face.
 
The only "8K" VR at the moment costs about $1500, and it's not even dual 8K, it's actually 4K on each side. But still... Apple using 8K displays per eye will definitely make it more expensive.

Yep. I have one of those and it's a fantastic HMD (also, a major PITA with the additional software layer; but worth it.) But on my factory-overclocked 3080 Ti I can only just push 100% Steam SS at Wide FOV in highly optimized games (TWD Saints and Sinners, Half Life Alyx etc, Assetto Corsa) and maintain 90fps. In less optimized games I have to compromise on FOV, resolution, or both.

Ultimately, 8K per eye would be fantastic of course, especially if it's a wide FOV HMD, but there is absolutely no way anything currently out of Apple will drive that. One advantage though, even if Apple runs an upscaled image to the displays, is that it should have zero detectable SDE (at dual-4K it's already effectively zero).
 
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no! no! no! this is all wrong! We don't need an overpowered oculus quest for home. We want normal glasses with projected graphics. You can't bring that vr thing outside... you can only use it inside.... what is apple smoking?
This is a first cut, mainly aimed at developers. The “glasses” version is still on-track for 2024.
 
Yep. I have one of those and it's a fantastic HMD (also, a major PITA with the additional software layer; but worth it.) But on my factory-overclocked 3080 Ti I can only just push 100% Steam SS at Wide FOV in highly optimized games (TWD Saints and Sinners, Half Life Alyx etc, Assetto Corsa) and maintain 90fps. In less optimized games I have to compromise on FOV, resolution, or both.

Ultimately, 8K per eye would be fantastic of course, especially if it's a wide FOV HMD, but there is absolutely no way anything currently out of Apple will drive that. One advantage though, even if Apple runs an upscaled image to the displays, is that it should have zero detectable SDE (at dual-4K it's already effectively zero).
Don't forget about FOVeated rendering. If Apple aimed a few tens of millions of dollars at that, maybe they *could* do 8K per eye (only rendering the portion you're staring at in 8K). Or at least something in between 4K and 8K.
 
I don't think I believe the $3K number. We'll see however. I wonder if it could be a marketing ploy to leak a larger number and then come in below it. I'll give a guess of $2200.
 
3000$ makes sense if you are aiming to make it hyper exclusive and say it is only a "foot in the door" product for now, kind of what the Apple TV box was for a good while.

It especially makes sense when you are developing a nascent technology and are looking to gain your foothold. And when the apps start to get in there and they have the start of a platform and some killer apps, then they release the 599$ Glasses that connect to iPhones and M-class devices. My 2cents...

3000$ is about right, basically an iPhone pro with 2x8k screens.
 
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