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I'm surprised they went with the puck mouse design. NeXT users liked to complain about the original NeXT "cat butt" mouse, but we longed for its return when NeXT switched to a round mouse. It was universally hated. I was really shocked when Jobs brought that horrible design to the Mac knowing how much the NeXT community despised it.

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Jobs like controversy which coupled with marketing makes headlines. Imagine if a run of the mill PC mouse with translucent bondi blue and white plastic was included with the OG iMac it would have been a footnote and not look good or peak curiosity and interest from the viewer or potential customer.

I remember looking at that mouse and think I wanted to hold it as it was a different. Did that experience persuade me to purchase an OG iMac; no as I could not afford it but I did like looking and using it at friends houses and it brought a smile to my face considering the boring beige boxes and designs of it’s time.
 
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You forgot the so-called "Magic" mouse.
 

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Lol. It doesn’t decide to crap out in the middle of the day. It warns you for days that the battery is getting low and, sure, if you ignore that warning it eventually craps out. You’re given plenty of time to plug it in and recharge it. It’s not like it suddenly dies with no warning at all.
Mine didn't. It sat at 30% then suddenly crapped out.
 
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Gotta bow up and defend Lisa's good name. Flop! No way man! ;)

Maybe it was a flop in the sense it didn't make lots of money and sell well, but man I can remember the day Daddy brought it home like it was yesterday. Huge box for the main unit, plus the over-sized box for the Profile--that amazing piece of tech with a whopping 5Mb of spinning / whirring data storage goodness!

Yikes was that thing expensive! The Profile was the thing that made Daddy nervous...said it was super delicate and to not touch it little boy!

The ten volume three-ring binder users manual "library" came in its own big box, each in a purple outer hard sleeve box, then sheathed in a glossy purple macro art sleeve (I still have them all too.) Now that's how users manuals are supposed to be! No sloppy ass PDF you gotta go download.

One vivid memory I have of the olden days of Apple and the Lisa...Big box came to the house from Apple. Inside was a new front cover with only one floppy opening and a new module for the new style floppy drive. All user serviceable, and it just showed up from Apple out of the blue pretty sure. They used to do that with system updates too, remember that? It was easy enough to pop off the old cover that had two floppy slots, trade out the disk drive module, and put it all back together. The upgrade kit also came with a huge stack of software disks on those new weird hard shell ones replacing the big true "floppy" ones.

Could go on and on. That machine set me down the forever path of Mac OS and many fond memories. Lost that Lisa in perfect working order a couple of years ago in a fire...

It was my second Apple computer, and have never owned a PC. Many hundred Windows VMs, but no physical PC box!

Good article, and you can clearly tell how old people are based on their responses. Fun stuff:)
 
You forgot the so-called "Magic" mouse.
I think that's one the most unjustly hated design ever and nobody has ever stopped for 30 seconds and tried to understand why it was made that way.
The first thought may be... it's just an afterthought, something to integrate with a pre-existent design in the easiest way possible. They just didn't want to redesign the mouse. That's BS to me. The lower part doesn't share a lot with the old one and they could have found another solution.
I still think it's an afterthought but... not because of the mouse: neither the port nor the cable were designed to be charging a moving device. They'd wear out and break easily. They already do with iPhones and they barely move when charging (surely less than a mouse does). Also the feeling of that mouse with a cable wouldn't be good.
So they just didn't want people to use it while charging and they've done what Apple does best: forcing people to use products the way Apple wants them to be used. They willingly made it impossible to spoil your user experience and wreck the cable or the port.
The idea is: it takes a minute to make it usable again for a little while, it takes a few minutes to make it usable for the rest of the day, then you can charge it and it'll last months. To me, that doesn't sound like a bad trade-off for avoiding a custom cable that would still provide a weird experience, instead of just being able to use you're iPhone's cable.

Now, is it still a compromise? Yes.
Is it still not the greatest solution? Yes
Is it still arguably bad design, even? Yes.
...but it's not like they're stupid, as many people seem to believe. And it's very Apple-like.
Most design is about compromise and Apple knows it. But they're pretty radical about it: they choose what they really want to be the purest experience and sacrifice the rest. People thought a laptop without a DVD player was crazy, a phone without Flash Player player was crazy and so on.
To me, this was still a mistake because... well, partially because it looks stupid and inelegant but mainly because people apparently don't understand the choice and hate it. That should have definitely been thought better. But, again, the idea per se wasn't remotely as moronic as people think.
 
One could also argue that the Mac IIfx was kind of a flop.
(snip line about A/UX)
As a regular Mac it was just way too expensive and contained specialized hardware that Mac OS didn't take advantage of.
Actor / comedian / magician Harry Anderson (known for "Night Court" & "Cheers") was ALSO involved with Mac development for a while. When the IIfx came out, he said the name stood for "too f***ing expensive"!
 
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We bought one for our son in the middle '90s. Seemed like a great solution for the college-bound, living in a small dorm room. Worked well for him. Wish we still had it now. Have you seen the prices for these on Bay ?
I bought mine off a guy who wanted to sell it back when I was working for Megamacs.com back in the early 2000s.

Me and my now wife, used it as our TV in our bedroom when we were first starting out.

Haven’t checked the Bay in a while but I can’t imagine they sell for that much.
 
Jobs like controversy which coupled with marketing makes headlines. Imagine if a run of the mill PC mouse with translucent bondi blue and white plastic was included with the OG iMac it would have been a footnote and not look good or peak curiosity and interest from the viewer or potential customer.

I remember looking at that mouse and think I wanted to hold it as it was a different. Did that experience persuade me to purchase an OG iMac; no as I could not afford it but I did like looking and using it at friends houses and it brought a smile to my face considering the boring beige boxes and designs of it’s time.
While I agree that Jobs enjoyed controversy (to a certain extent anyway), I think this is more an example of his stubbornness. The NeXT years made him a much better leader I think. He learned a lot and matured a great deal, but his quirks remained.

The NeXT mouse was actually a lot better than the iMac puck mouse. It fit the hand better. But customers hated it. I think Jobs was in love with the puck concept and he was too stubborn to see that the design sucked. Apple could have easily designed a better mouse for the iMac that would have worked aesthetically. I don't think he was intentionally courting controversy. He was just being obstinate.
 


These days Apple is associated with the iPod, iPhone, iPad, MacBook – game-changing products so wildly successful that they have changed the way we live. But even the most valuable company in the world has had its fair share of marketing missteps and hardware blunders.

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Apple wasn't always as profitable as it is today, and the failure of some of its earlier products would have doomed most other tech companies to the annals of history. Here we take a look back at some of Apple's most infamous hardware flops. See if you agree, and let us know in the comments of any other questionable Apple devices that you think deserve to be named and shamed.

Apple III

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The Apple III was the result of a project initiated in 1978 after Apple became concerned that the popularity of its Apple II, launched in 1977, would eventually wane. Originally built with hobbyists in mind, the Apple II was surprisingly popular with small businesses, but Apple was aware that IBM was working on a personal computer specifically aimed at business users, which only made Apple more eager to consolidate its hold on the market. The Apple III therefore had to be the complete system – all things to all users – and a cost-effective addition to any office or home.

A committee of engineers was assigned to the Apple III project, making it the first Apple computer not designed by Steve Wozniak. As it turned out, everyone had their own ideas about what features the Apple III should have, and all of them were included. The project was supposed to be finished in 10 months, but ended up taking two years as a result.

In November 1980 the Apple III finally launched, starting at an eye-watering $3,495, and offering twice the performance as the Apple II and twice as much memory (128KB of RAM). It was the first Apple computer to have a built-in floppy drive, and ran a new operating system called Apple SOS, featuring an advanced memory management system and a hierarchical file system.

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An ad for access to health information via the Apple III

Unfortunately, none of these innovations could save the Apple III from its flawed chassis design, and Apple was forced to recall the first 14,000 machines produced due to serious overheating issues, caused in part by Steve Jobs' insistence on not including a fan in the case. The problem was so bad that thermal expansion would often cause the chips to pop out of place. Apple even told customers to lift their machine several inches above their desks and then drop it to reseat them. A revised model under the name Apple III Plus was eventually released in 1983 that addressed the widespread failures, but the damage to the computer's reputation had already been done.

The Apple III was discontinued in April 1984, while its successor was dropped from Apple's product line in September 1985. The company sold an estimated 65,000–75,000 Apple III computers, with the Apple III Plus taking the total up to around 120,000. Jobs later said that the company lost "infinite, incalculable amounts" of money on the Apple III, and its poor reception caused thousands of US businesses to buy IBM PCs instead.

Apple Lisa

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Released in 1983, Lisa officially stood for "Local Integrated Software Architecture," but was actually a backronym invented later to fit the name of Steve Jobs' daughter, Lisa. Apple positioned it as a business computer and an alternative to the Apple II. While previous computers relied on text-based interfaces and keyboard input, Lisa was the first personal computer to feature a graphical UI and mouse, interface innovations both first seen in action by Jobs during a visit to Xerox Parc's research lab in Silicon Valley.

Despite this, starting at just shy of ten grand (around $29,905 by today's standards), the Lisa was prohibitively expensive for all but the wealthiest of households, and the computer was a flop. By 1986, Apple had only managed to sell around 100,000 units, and the entire Lisa platform was discontinued. Apple was even forced to dispose of some 2,700 Lisas in a landfill in Utah. Fewer than 100 Lisa computers are believed to exist today.


Apple Lisa commercial starring Kevin Costner

Looking back, Jobs felt that Apple had lost its way. "First of all, it was too expensive — about ten grand," he said in an interview with Playboy in 1985. "We had gotten Fortune 500-itis, trying to sell to those huge corporations, when our roots were selling to people." Jobs actually got kicked off the Lisa project in September 1980 because of his volatile temperament, but as fate would have it, he subsequently joined the team that ended up developing the first Macintosh.

Apple Newton

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In May 1992, Apple CEO John Sculley unveiled the Newton MessagePad to a rapt CES audience. He called the sleek black handheld gadget, which was about the size of a VHS cassette, a Personal Digital Assistant (PDA). The Newton PDA, he said, was a completely new category of device. It came with a stylus and could be used to take notes, store contacts, and manage calendars – standard functions of any modern-day smartphone, but revolutionary in 1993. Users could take it out, send a fax, and return it to their pocket, without ever going near a desktop computer.

The truly killer feature, however, was its handwriting recognition. Or at least, that was Apple's original plan. What the audience didn't know was that it barely worked. Apple shipped the first Newton MessagePad 14 months later for $900, but by that time other companies had already rushed rival PDAs to market, and the Newton still had big problems translating handwritten notes into text. After the negative reviews, it was widely derided in the media – the comic strip Doonesbury dedicated a whole week to lampooning its handwriting recognition issues, and the device even became the butt of a joke in The Simpsons.

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Doonesbury comic strip lampooning the Newton (Image credit: Universal Press Syndicate)

Apple battled to make successive versions of the Newton a success, and with the release of Newton OS 2.0 in March 1996 the handwriting recognition had been substantially improved. But it was too little, too late. The brand just couldn't shake its abysmal debut performance. Worse, Steve Jobs hated it, for two reasons: It came with a stylus ("God gave us ten styluses," Jobs would say, "Let's not invent another.") and it had been Sculley's pet project. Upon his return to Apple in 1997, Jobs pushed for the product line be killed off. It was discontinued a year later.


"Lisa On Ice": Episode of The Simpsons making fun of Apple's Newton

Newton went through eight versions of the hardware, with Apple spending $100 million on its development. Only an estimated 200,000 were ever sold. But it wasn't all a waste. The same thinking behind the PDA would eventually bring us the iPhone.

Macintosh TV

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In an age where watching streaming video on your phone or PC doesn't even raise an eyebrow, Apple's original computer-television hybrid now seems like a solution in search of a problem. But when it launched in 1993, the idea of watching TV on your Mac was completely ahead of its time.

The black chassis of the Macintosh TV was essentially an LC 520 fused with a 14-inch Sony Trinitron CRT. It came with a CD-ROM drive and remote control, while a built-in tuner card with connecting coax cable allowed broadcasts to be displayed in 16-bit color. Unfortunately, users had to choose to either watch TV or use their Mac. It couldn't display TV in a window (Picture in Picture hadn't been invented yet) and it was impossible to capture video, although users could save still frames of broadcasts as PICT files.

On the face of it, the Macintosh TV offered faster performance than the standalone LC 520, thanks to a 32MHz Motorola 68030 processor. In reality though it was bottlenecked by a 16MHz bus. Also, the 5MB of RAM was only upgradeable to 8MB, whereas the LC 520 could max out at 36MB. Costing $2,099 at launch, Apple's TV-Mac mashup was not cheap, and it failed to catch on. It was discontinued in 1995, two years after its release, by which time Apple had shipped just 10,000 units.

Pippin

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Launched in 1996 with the help of Japanese game company Bandai, the Pippin was Apple's infamous stab at a CD-ROM based game console, but it was badly marketed, poorly supported, and vastly overpriced. The Pippin arrived at the height of the console wars, a time when home computers had yet to become commonplace. Apple's ill-fated plan was to shift the market dynamic with a hybrid computing/gaming device.

On the face of it, the Pippin was just that, boasting some unique features that all other console rivals lacked. Based on Macintosh architecture from the early-to-mid '90s, the Pippin ran a simplified version of Mac OS 7, making it faster than other consoles. It was also equipped with a veritable selection of ports, supporting not only modem and printer connections, but also offering users the ability to connect external peripherals like keyboards and mice.

Unfortunately, Apple's intention to give Pippin users a computer-like experience in a console form factor was partly the reason for its downfall. Costing $650, the Pippin was around $400 more expensive than leading rivals such as the PlayStation and Nintendo 64. And despite Pippin's fast performance, competing consoles had the edge in terms of software, with many sporting extensive games catalogs, whereas only 25 titles were released for Pippin owing to poor third-party developer support on the part of Bandai, a relatively unknown name among the gaming community.

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Apple didn't plan to release Pippin on its own, intending to make the platform an open standard by licensing the technology to third parties, similar to its licensed Mac clone program in the late '90s. However, when Steve Jobs returned to Apple in 1997, he canned the company's clone efforts and subsequently shut down Pippin development, leading Bandai to halt the production of all models of Pippin by mid-1997. Apple had hoped to ship half a million consoles a year, but only sold a total of around 42,000 in the device's short lifespan.

20th Anniversary Macintosh

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Released in March 1997 to mark Apple's 20th year in business rather than the anniversary of the Mac, the "20th Anniversary Macintosh," or TAM as it became known, might look odd by today's standards, but it was a unique machine in its own right.

Its strikingly thin and upright "all-in-one" design housed several novel features, including a built-in 12.1-inch LCD flat-screen display, vertically mounted CD-ROM and floppy drives, and an integrated TV/FM tuner. The TAM ran a modified version of Mac OS 7.6.1 to control these features, while a 250MHz PowerPC 603e CPU and 64MB of RAM ensured performance was nothing to sniff at. It even had a custom Bose sound system with two accompanying speakers and a subwoofer built into the external power supply.


TV commercial for 20th Anniversary Macintosh

Delivered to customers via a direct-to-door service undertaken by tuxedoed concierges, the TAM was marketed as an executive machine, but at $7,500, the executive pricing proved too much of a turn-off, and sales were poor. In the final weeks of its availability, Apple slashed the price of the TAM to $2,000, but this only served to anger people who had paid full price, and Apple was forced to reimburse early adopters with a new PowerBook.

Only 12,000 TAMs were made, many of which were never sold. The system lasted barely 12 months in Apple's product lineup and was discontinued a year later in March 1998, shortly before the launch of the iMac G3, which offered similar specs but a larger screen, and all for just $1,299.

Power Mac G4 Cube

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Unveiled on July 19, 2000, the Power Mac G4 Cube was an engineering marvel and a statement piece of Apple industrial design. At less than one fourth the size of most PCs available at the time, the fanless machine represented an entirely new class of computer, featuring a powerful G4 PowerPC processor, discrete Nvidia video card, AirPort card for Wi-Fi, and a DVD burner, all packed neatly into an elegant eight-inch cube suspended inside a transparent molded acrylic case. Steve Jobs called it "simply the coolest computer ever," and going on first impressions, it was hard to disagree.

But the Cube was doomed almost from the start. Upgradability was limited – a handle in the bottom of the Cube allowed users to pull the innards out of the case, providing access to three RAM slots and space to insert an AirPort card, but there were no PCI slots and the proprietary video card was shrunken down to fit into the tightly enclosed space. It was also too expensive, even by Apple's standards. The lowest-priced model cost $1,799, which was $200 more than the far more upgradeable Power Mac G4.


Apple promotional video for Power Mac G4 Cube

Apple sold fewer than 150,000 units in 349 days, and on July 3, 2001, Apple announced it was suspending production of the Cube indefinitely. "Cube owners love their Cubes," said Phil Schiller, Apple's then vice president of product marketing. "But most customers decided to buy our powerful Power Mac G4 minitowers instead." Apple CEO Tim Cook would later describe the G4 Cube as "a spectacular failure."

Article Link: Apple's Biggest Hardware Flops of All Time

If you want to see a bunch of amazing Apple designs that never made it out of the company's secret back rooms, check out the book Design Forward by Hermit Esslinger. He was the founder of Frog Design, Apple's secret design weapon in the pre-Jony Ive days. Not only does it contain some priceless images of products that never made it out of the design phase (as well as those few that did), it is both a commentary and tutorial on what became a revolutionary industrial design process. Note: not a sales pitch. I reviewed for a magazine when it came out and it still sits on my bookshelf. I also spent years of my life driving by Frog's HQ in downtown Campbell, Calif. with the distinctive green frog icon flying on a flag above it.
 
You might be surprised to learn that early Apple machines were very much aimed at gaming.

The Apple ][, for example, shipped with gaming paddles. I've got them kicking around here somewhere.

The Apple ][e had a dedicated port for joysticks.
Yeah, I sold computers in the late 80’s and recall the PC guys always disparaging the Amigas and Macs as “game machines” so the last couple of decades seemed to become more and more like Bizarro World.
 
Also, this is one of the biggest hardware
failures of all time too. 🖱️

Why do we have to charge a Magic Mouse 2 like this in 2023? 😣

View attachment 2142068

Why? To ensure users get the "wireless mouse" experience they paid for.

If it was usable while plugged in many would never un-plug it - and they'd never enjoy the benefit of a wireless mouse.

It was a very deliberate design decision that many mistake for a clueless blunder.
 
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I'll define "flop" as any product Apple released that either:
1. Did not perform in the market as a reasonable person would expect. So this excludes products like the Mac IIfx that was overpriced but developed for the government. Or;
2. Was flawed where the main features of the product was unusable for most users, Or;
3. The product caused significant financial damage to Apple in the cost of recalls.

Here's my listing, based on mostly chronological order:

1. Apple III. It overheated, causing the chips to pop out. This damaged Apple's reputation in the business market (1980).
2. System 7.1 "Pro". A version of System 7.1 that, on release, ran on almost Macintoshes because of the extremely high system requirements (1992).
3. The Centris product line. What exactly was the point? I don't think it sold too many machines since that product line was folded into the Quada line (1993).
4. Newton series. The handwriting system never worked (1993 - 1998).
5. Quicktake series. Did you know the iPhone wasn't Apple's first camera, but instead the QuickTake? It can take 24 bit images, up to 640 x 480 pixels in size. Cost about $700 USD. It didn't take the world by storm (1994 - 1997)
6. The Performa Series. Quick, what's the difference between a Performa 405 and 430? Or a Performa 5200 or a Performa 5210? It just confused customers. (1992 - 1997).
7. Performa x200 series. It's a computer with a 64 bit chip, on a 32 bit bus, with an 8 bit controller for a hard drive. Oh, and it doesn't support hardware handshaking. Just terrible all around (1995 - 1996).
8. Powerbook 5300. Decent laptop for its time. The battery explodes while in use. Apple recalled most of the machines, and issued a Powerbook 1400 as a replacement (1995 - 1996).
9. Apple Mice (starting from 1998 to current). Wonderful art pieces, bad to use.
10. iPod (3rd generation). Apple moved the buttons from the scroll wheel to the top. It was much harder to use, sadly. Apple moved the buttons back for the 4th generation (2003).
11. iPod HiFi. Apple tried making a speaker for the iPod. The market didn't like it. It flopped (2006).
12. Macbook Retina, Powerbook 2015 - 2020 series. The redesign keyboard. Enough said (2015 - 2020).

Honorable mentions:
1. The Pippin. I'm not sure what Apple was thinking. It was a game console, with an open standard, but cost about $600. Less than 50,000 were sold. (1996 - 1997).
2. The [legal] clones. Apple finally allowed other companies to sell Macs. It almost caused Apple to go bankrupt (1995 - 1997).
3. eWorld. An Online Service operated by Apple, similar to AOL. It lasted for two years (1994 - 1996).
4. iTunes Ping. A social media network connected with iTunes. Apple shut it down after two years (2010 - 2012).
5. (Honorable mention). Apple Color Printer. I had one. It always jammed, and the ink was very expensive. Was I the only one with that problem? (1993 - 1994).
 
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At night I still cry for my eMate 300, spawn of the Newton.
Now you're talkin'!
Had one at work for several years and loved it (my workplace had both Mac & Windows at the time). In a factory setting it was darn near indestructible. I figured if it was built to withstand school kids, it could certainly handle anything I put it through. Why did I get rid of so much cool hardware without a 2nd thought??
 
It's too bad that the Cube was a failure. It's probably the perfect 'mini' computer, and it would be amazing if Apple brought it back. That would be a perfect new product. An upgradeable mini.

Here's a better version of the Lisa ad. Not sure why the editor chose such a poor version to use in this store.

 
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I have a newton message pad 130 that I picked up second hand. It works, but it's good for nothing. That thing is hard to navigate and has very few useful features.

I have a PMG4 Cube that I also picked up second hand. It works, and it's PHENOMENAL. MacOS 9 runs really well on it, as does Mac OS X up through 10.2. 10.3 and 10.4 are really laggy on that hardware IMO.
 
I an one of the few people in the world who actually worked on a Lisa (it was donated to a lab at the university at which I worked). In contrast to popular belief, Lisa wasn't just an expensive Mac. It was a soulless machine of the type that Microsoft would produce and frankly it wasn't that intuitive. The manuals alone covered an entire bookshelf and the software was pretty awful. It had all the pizazz of a dedicated word processing terminal.

My MacPlus was soooo much better for most things I wanted to do personally and needed to do professionally in the lab.
 
Also, this is one of the biggest hardware
failures of all time too. 🖱️

Why do we have to charge a Magic Mouse 2 like this in 2023? 😣

View attachment 2142068
I charge it once a month. When it gets low I plug it in at the end of the work day. If I forget, 5 minutes on a coffee break gives you an entire day. Non-issue.

The article was about product failures not hardware design criticisms - this is a very successful Apple product.
 
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You forgot the so-called "Magic" mouse.
A most elegant design that fits the hand well.Hiding the charging plug is a key part of the design, and the right decision; I'd ute it to allow wireless charging via the watch charger.

Then again, one person's elegant is another's failure.
 
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While I agree that Jobs enjoyed controversy (to a certain extent anyway), I think this is more an example of his stubbornness. The NeXT years made him a much better leader I think. He learned a lot and matured a great deal, but his quirks remained.

The NeXT mouse was actually a lot better than the iMac puck mouse. It fit the hand better. But customers hated it. I think Jobs was in love with the puck concept and he was too stubborn to see that the design sucked. Apple could have easily designed a better mouse for the iMac that would have worked aesthetically. I don't think he was intentionally courting controversy. He was just being obstinate.
We can both agree that the late Steve Jobs was stubborn for better or worse. Remember the initially launch price for iPhone or even the iPod being Mac exclusive or even the iPhone launching with 4GB storage. AppStore and on and on.
 
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"Maybe what people really want is the holodeck experience from Star Trek instead of some cumbersome hardware on their head?"

You shouldn't race to embrace rumors based on an overused MR rendering. Or conjecture on a $3K price.

But I get it. People love to cling to unsubstantiated rumors so they can feel good proclaiming to the world how awful it will be, and how Apple is so doomed.
Apple is not doomed, but it’s a good thing to screw up once a while and learn from your mistakes. That’s not to say Apple won’t get this right and be successful. It’s quite possible that Apple will do much better than the others.
 
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