Do not compare GPU performance from a phone to GPU performance of full computer. The capabilities aren't in the same breadth. Blow up a game from your phones resolution to your desktops and compare it to a leading title on PC. The sheer amount of detail is not even close.
That's a valid point but but I don't think anyone is making that comparison so linearly because obviously the larger form factor of a macbook or mac mini even a Apple TV leaves open more space for more chips / bigger chips and this is what is exciting. I'm confident they have a new class of A chip based on the iDevices A chip, one that will have more space and battery behind it. Also if I am not mistaken the iPP 12.9" has a beefier GPU.
Maybe someone can do the calculations but a quick estimate based on the mAh battery numbers below my iPhone 6s should las over 4 times longer which i real world terms for my typical use would be 96 hours, that's not standby, standby could be as long as 41 days!
MBA 13" battery (7150 mAh)
iPhone 6s battery (1715 mAh)
My next point might be too simplistic but it's illustrative of the point. If Apple decided to ARM a macbook but double the A-Chip capacity/ability (new bigger chip more transistors etc. etc.) to give it a more robust performance which might equate to a straight halving of active/standby performance, would a typical laptop user feel hard done by with a laptop that might run for a potential possibly for 48 hours continuous usage?
iDevice power efficiency and usage times coupled with laptop hardware norms would, in my opinion be too hard to ignore to bring to the market.
Imagine overnight all the App store games for iOS become playable on your mac. Also not forgetting the resolution of a iPad is higher typically than the iPhone so it seems it's able to handle that.
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Not likely.
The processor in an iPhone/Pad is not a desktop/laptop processor.
It is missing a huge about of features. One of which is a PCIe root complex, which is required for NVMe, Thunderbolt and external graphics. Apple has a long way to go to even try to compete with Intel or AMD on this front.
Intel has it's own FAB and can tweak fab and process parameters.
Apple is at the mercy of Samsung and TSMC for fab capacity.
The GPU is not in the same league as an ATI(AMD) on nVidia GPU.
Those GPUs have more memory than the iPhone has. The top end nVidia GPU can be clustered together in various ways for a number crunching platform that cost tens of thousands of dollars.
Yea but you can't put a ATI/nVidia into a phone that I am aware of... while the points are valid but in a different topic or thread because this is not the case under discussion. It's about the ascendancy of ARM architecture in our everyday devices and maybe the potential to get to a point in power that works for Apple and the market it sells into (as big as possible!). You have to understand there are people playing games on phone who will never fall into the high powered gamer/pro-render category who need a small power station to fire up their rig. I know them. I've been in that industry. They are not broadly aware of the common market the way say a Steve Jobs was.
Remember it wasn't power that introduced or hooked the majority, it was making something beautiful. They learned form the fashion industry very well IMHO. Look were that has taken them. Maybe cracking open another area to broaden out the potential. ... I digress.
Finally, I see no reason why Intel or AMD might not solve those technical issues in partnership with Apple, especially in a context were Apple begin to use Intel to fab their iDevices A chips series. Money is a motivator.
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Somehow I don't think they will pass those savings on to the consumer...
It might give them more price point options with entry devices and maybe help buffer with currency variance to offer a better price in no U$D markets.