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Except this fee is clearly a steering measure. As others have pointed out, it can create incentive structures that mean that Apple is steering developers to its own App Store and making it financially impossible to create alternative stores.

Greedy Apple, steering those free apps to their own store so they can claim their 15% of nothing...
 
Hosting data isn’t free. We’re not even a large company and our cloud bill is in the 10’s of thousands of dollars a month.

Apple owns some data centers, but uses Akamai for the majority of its services. That isn’t free.

I think indie devs that never had to factor this in are going to find the upstart costs insurmountable. Meaning they either make a deal to hitch a ride with the Big players, or only the Big players can do this. Either way the only reason this made it into law was because Big players had a pissing match. None of this is for small “mom and pop” equivalent software companies, but certain aspects will benefit them as a result. 🤷‍♂️
I'm an indy dev. I know exactly how much I pay to host my app, and how much I spend a year on hosting costs. The number is in the low 1's. At one point, Amazon gave me a $10 gift card for AWS, and I'm pretty sure it's because my costs were less than the credit card processors were charging Amazon for my monthly 3¢ bill.

I'm all for the Big Players to have a pissing match. It's good entertainment 🍿

But I'm also for Apple opening up the platform to indy developers - right now if you write free software, you're basically a person non-grata on the whole platform. Whether it's an alternative app store I can "sell" in, so that I don't need to pay Apple a ransom, or just side-loading an ipsw file that someone downloads off of my website, I'd like the platform to be more open.
 
ITT: people not knowing that freemium means free to download with in-app purchases, not free to download and use …
 
well no, you can use the old agreement. just don't switch to the new one.

clickbait title.
I have a free app. Until the dust settles I just removed it from all of Europe. It's just a game and its not super popular or anything so I dont think I would have to worry but I can't afford to pay anything on an app that doesn't make money so for now I've taken it off.
 
apple said checkmate and I’m loving this.

You wanted open. You got it. You just gotta pay.
If you want a free for all
Go android
Posts like this are so weird

Apple isn’t some sports team, they don’t care about you at all.

This thread is full of comments defending this and I find that quite sad because this is basically Microsoft 2000s behaviour.

They won’t win this but the aim is to keep delaying it and create fear for customers.
 
So, let me get this straight. Cause it just makes me laugh...

You expect to have Apple build, maintain and update an IOS, and host and provide support for your App store and your App, provide you with a built-in audience of qualified customers, expect to have 2 million downloads, and expect to be able to upsell those customers after download...and you expect this all for your $99/year developer fee?

Seriously, the comedy on this thread is golden.

But, I suspect I see the problem in logic. Many EU citizens think, for example, that their healthcare is "free." Ignoring the idea that they are paying for it through taxation. Well, if you want Apple's services to be "Free to business (jajaja), then perhaps you should just have the EU subsidize the service through taxation.

...business should get this for free. Just cracks. me. up.
That's exactly how it works on macOS. You can use Xcode and all of the APIs but still sell your app outside of the App Store without any per-user fee. Why is this any different on iOS?
 
There we go. Talking about malicious compliance, but worse. Who on earth can easily rack up $48k/mo as freemium app? Does that mean freemium microtransaction model will end as we know it?

The worst part is, iOS devs have no choice but to pay this fee, or suffer being pulled from App Store. And again, Apple doesn’t have to pay this fee themselves while racking up millions of individual install. Who knows how long the “current terms” will last?

If this is not anticompetitive behaviour, I don’t know what it is.
Developers do have a choice, they can stay on the old terms. Apple clearly does NOT want anyone on these new terms that would allow them to be listed on 3rd party app stores, use other payment options,… There’s no way these new terms will ever become the main ones, Apple doesn’t want anyone on them, that’s why they put the 0.50 fee on it.
 
Apple is just a criminal organisation. How can they demand a fee for apps that are not even bought at their own app store? Also what gives them the right to monitor which apps someone installs from third party app stores? They somehow need to collect data to see how often an app is installed. That is private information that Apple does not have the right to access.

It seems clear for me that Apple already knows that the EU will stop those fees, but Apple also knows that the EU is slow and every day those fees still exist means millions for Apple.
 
Because of Apple’s content and other restrictions. One reason developers (and users) want side-loading is to not be subject to what Apple thinks are appropriate apps or not. For example, a retro-gaming emulator app.

Haven’t we seen enough cases of apps being arbitrarily rejected by Apple’s review process? And that’s only the cases that were prominent enough to go viral. (Though it looks like that won’t be stopping with Apple’s new third-party-app-store review process.)
Simple charge $1 for that app.
 
I'm an indy dev. I know exactly how much I pay to host my app, and how much I spend a year on hosting costs. The number is in the low 1's. At one point, Amazon gave me a $10 gift card for AWS, and I'm pretty sure it's because my costs were less than the credit card processors were charging Amazon for my monthly 3¢ bill.

I'm all for the Big Players to have a pissing match. It's good entertainment 🍿

But I'm also for Apple opening up the platform to indy developers - right now if you write free software, you're basically a person non-grata on the whole platform. Whether it's an alternative app store I can "sell" in, so that I don't need to pay Apple a ransom, or just side-loading an ipsw file that someone downloads off of my website, I'd like the platform to be more open.

So you can fill the platform with even more junk than it already has? No thanks.

Forcing devs to pay stops them treating the platform like a kiddie’s hobby, and filling it with half-baked crap.
 
This looks like a shortsighted approach by Apple. They are already facing an uphill battle with the Indian and Chinese markets. Now, they are deliberately creating a lot of friction with the European market and all developers?

I see what Apple is going for here. They are telling the EU they can't enforce anything without Apple attempting to force developers into using the existing Apple App Store and payment systems. But in the long run, this might affect developers' revenue and Apple's overall sale of hardware in Europe.

This fee has no basis in reality. Apple cannot require this amount on an app-by-app basis to recoup the cost. It doesn't make any sense. This is something aimed at steering/forcing developers to stay with the status quo. I fully understand why Apple can't offer a closed-source operating system, developer tools, and API while opening up for everyone to dip their toes into their entire revenue stream for free. But this fee comes off as utterly ridiculous with no basis in reality. This just makes Apple look childish and will create a lot of friction with the EU and Europe as a market and a lot of conflicts with many developers as they are essentially being used as leverage by Apple.


Apple's most significant issue moving forward in terms of increasing revenue is how they are essentially running out of new users getting added into the platform and ecosystem. And markets like India and China, which are massive, are already making it difficult for Apple to succeed in those markets. Why would Apple go out of its way to invalidate yet another significant market? Seems very shortsighted to me.

You must also remember that Apple has a far less loyal customer base outside the US. Is Apple so complacent that it believes it can give the entire European market the biggest middle finger and expect it not to affect its overall user base? This is also affecting developers on a global scale, not just European developers.
 
Apple can easily implement a background process to track and send back app install list of your device on a regular basis.
Be even simpler for Xcode to associate the developer with the app identifier with Apple, and embed an api call when first run after being installed that’s effectively a phone-home with the app identifier.

From Apple's developer website:

How does Apple know how many installs my apps are getting?

Apple provides secure installation APIs that can be called by the App Store or alternative app marketplaces to request the installation of iOS apps from within their app. This API, along with a signal when the installation is complete, enables Apple to accurately count how many times an app is installed.


That's exactly how it works on macOS. You can use Xcode and all of the APIs but still sell your app outside of the App Store without any per-user fee. Why is this any different on iOS?

What I find even more interesting is that apparently Apple's applying the first annual install Core Technology Fee only to iPhones (strictly speaking anything that runs iOS, so at this time iPhones). I was fully expecting this to apply to iPads, too, for example. From their developer website:

Are app installs on iPadOS, macOS, tvOS, visionOS, or watchOS counted?

No. Only installs on iOS by Apple accounts in the EU may be counted as first annual installs.


By my reading that means if the new business terms apply to you and you release for example an iPadOS or visionOS -only app in the EU you're not charged the CTF. What's more, apparently installing iPhone (iOS) apps on for example iPads (iPadOS) doesn't count either:

IMG_2911.jpeg


A more conspiracy-theory -minded person than I might think Apple plans to roll all of their OSes into one - iOS - some time in the (potentially far) future.

...but I suspect the truth is actually far less interesting than that.
 
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