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Maybe they will hire one of their graduates to fix the iTunes connect app they can't seem to figure out.
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I bet there has to be a catch. All apps developed belong to Apple. This where Apple cashes in if they get a big hit app.

They already get 30% of every app on the store haha. Something else to consider is you can't have apps on the App Store if you work for Apple.
 
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Notice how "Macbooks" were issued instead of the macbook Pros.

Is this a sign of Apple doing away with the Pro lineup?
 
The courses will be in english because the programming languages are written in english. The 200 italians learning to program in italy will create apps in italian but written in an english language....

Sono confuso. :D

I guess you missed the second part of the quote...

"since it is meant to be open to students from around the world"
 
Great! Let's make the App Store even more overcrowded and oversaturated. Let the race to the bottom begin. Can't wait for the future $1 Photoshop-Clones.
 
This is an excellent strategy on Apple's part. A massive boost to Swift and Metal. Add in server-side Swift coding for enterprise/cloud deployment with IBM Bluemix. Usage will snowball. Now need to replicate this in France, Germany, UK, and a few more countries.

Yeah that's the deal for Apple.
Students learn to develop for iOS and will start coding apps for that platform. More skilled developers, more quality apps for iOS.
Google should do the same for Android
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Seriously speaking.
If you are thinking about becoming an "app" developer, please do you yourself a favour and reconsider.
Apps have peaked, and there is a general app-fatigue. The days of independent developers making good money with mobile apps are pretty much over.

I agree on the fact that the days when you could invent an app and make tons of money are gone.
If you get into the app store now it is really hard to get visibility. I read a research a while ago and it stated that the vast majority of profits from the app store is divided among a few companies, so you're right, being an indie developers is not as good as it sounded some years ago.

But being an iOS developer doesn't mean you have to publish your app to the store.
Our apps are in the app store or distributed to enterprises. We get payed to bring existing desktop apps to the iPad or iPhone by our customers, and we get the same money whether the app is downloaded 1 time or a million times.
I made a fitness app myself with a friend and published it to the app store, we got a few hundreds dollar of revenue and that was the end of it, but working for an enterprise is a whole different story.
 
I guess you missed the second part of the quote...

"since it is meant to be open to students from around the world"
No, it may be that you missed the part that says -
The campus will see Apple teaching 200 Italian students...

The open to students from around the world comment seems to be about the expansion after the first year.
 
I see more fart-apps in the future! Yay!
Apple! Apple! Apple!

PS. As a person who has significant experience in programming (think physicist who codes for his own research purpose), I don't see what the big deal about coding is. It is both trivial and mind-numblingly boring.
Oh well, I guess this is the iFuture. Legions of underpaid code-monkeys paying their tributes to their iOverlords.

The big focus on coding is that salaries are too high so companies are actively trying to get more people in the field so that they won't have to pay them as much.
 
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I hope you're not serious. If all you've ever written are scripts to read in your physics data to an excel sheet, I guess that would make sense. Otherwise, you'd realize what a huge deal coding is.

Hi, I'm the Devil's advocate.

My client wants me to point out on his behalf that "scripts to read in your physics data to an excel sheet" is almost the definition of "coding".

What you want to build actually useful products (don't even have to be innovative, mind you) is the whole discipline of software engineering and the tools made available by mathematics and computer science.

In a medium to large system the actual "coding" has to be trivial - there are software metrics like cyclomatic complexity that you want to keep on the low end.

You want the actual code to be absolutely trivial, stupid and pedantic.
The engineering and QA has to be first class, though.
If you are looking at something especially large or innovative you probably want PhDs in science and engineering in there.
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Seems like people can decide on their own interests and career plans.

All those English Lit majors would suggest the opposite conclusion :p
 
Hi, I'm the Devil's advocate.

My client wants me to point out on his behalf that "scripts to read in your physics data to an excel sheet" is almost the definition of "coding".

What you want to build actually useful products (don't even have to be innovative, mind you) is the whole discipline of software engineering and the tools made available by mathematics and computer science.

In a medium to large system the actual "coding" has to be trivial - there are software metrics like cyclomatic complexity that you want to keep on the low end.

You want the actual code to be absolutely trivial, stupid and pedantic.
The engineering and QA has to be first class, though.
If you are looking at something especially large or innovative you probably want PhDs in science and engineering in there.

Sure, coding is the wrong word to use when what we're really discussing is the subject of this article: software development (albeit platform-specific in this instance).
 
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