Hey all! Being primarily a follower of the game industry as well as a huge Apple fan, I thought I might check out the discussion on Apple's foray into the world of interactive entertainment...
My opinion on the matter is a little complex. Suffice to say, though, while I think Apple will find success, it will not be at the expense of Nintendo or Sony/Microsoft. I think Apple's venture could be compared to YouTube vs. the film industry, both financially and qualitatively. Obviously, the two are almost like comparing apples and oranges, which is why I don't think there will be a "winner" per se, just different markets with different aims.
I do believe Sony will take a large hit from Apple though, at least in the handheld department.
Microsoft will clash with Apple, obviously, due to their need to attempt to dominate every computer/electronic market. I don't see Microsoft succeeding in the "Video Game YouTube" market, though, and will just continue doing what they've been doing up till now. Project Natal, in my mind, demonstrates Microsoft's lack of understanding about how these things work, and why they won't "get it".
I really don't want to see Apple become aggressive towards Nintendo. Satoru Iwata has mentioned he loves Apple and uses Macs and Apple products for all of his personal needs, but will not stand down should Apple force him to show his hand. I actually see Nintendo "sharing" the "Video Game YouTube" market with Apple in a sense. However, I think Nintendo's core philosophy and understanding of the medium and market will prove their immortality in the industry. As progressive and forward-thinking as Apple is, at least when it comes to games, Nintendo is always thinking two steps ahead of everyone else.
Speedy2 said:
BongoBanger said:
Totally agree. Quantity is not quality - the iPod Touch's games are five minute fillers in general.
This is the same kind of misunderstanding of the market that led to the unexpected success of the Wii. Most people don't want much more than time fillers. They don't have the time to spend on hours of "serious" handheld gaming. But they have money and are willing to spend it on some easy, simple games.
There's another element you're forgetting, though. (And I think it's what leads to a lot of misconceptions about the quality of Wii titles compared to 360/PS3 games.) The 'quality' factor, in addition to 'five-minute gameplay', is what makes the Wii stand out. A lot of people seem to take for granted that games with short play times must
obviously lack depth or playability compared to games that demand ridiculous time investments, but the two elements are mutually exclusive.
Games like Brain Training, Wii Sports Resort, Wii Fit, the upcoming New Super Mario Bros. Wii, etc. are all
good, well-designed games, in addition to providing short gameplay times.
Many iPhone games, however, are not good. There's an excess of quantity without quality, and I don't think that's enough to succeed. Really, the only exceptional game I've played has been Rolando, and even that has obvious inspiration from games like Loco Roco.
str1f3 said:
Contrary to what others may say it is a serious rival to the DS and PSP. The reason games aren't that deep right now is because there is only so much space on the iPhone. Once you start seeing 128GB iPhones (in two years) you will start to see those types of games. As it is how many hardcore portable gamers are there out there? Less than 1% of people who play games overall?
Consider that the Nintendo DS alone has about twice the install base of both the Xbox 360 and Playstation 3 COMBINED.
Nearly 110 million DS units and 60 million PSP units sold worldwide... I'd say that percentage is a lot more than 1%.
Also, what raggedjimmi said.
If you have a game which is supposed to have nice graphics and deep gameplay, it will significantly raise the file size.
The rest of your argument doesn't make sense. A good game is not defined simply by its graphical fidelity. Good gameplay is what matters, and is why certain games can stand the test of time.
Fortunately, good gameplay doesn't require large amounts of storage space. That's like saying for a movie to have a really good plot, it needs to fit it on a Blu-Ray disc.