I guess that's why I'm very interested to see how Grand Theft Auto Chinatown Wars does on the iPhone. It's the first really big name title to come to DS, PSP, and iPhone with essentially the same content and codebase.There is no evidence that the iPhone/Touch will support big budget titles. Honestly, the bulk of iPhone games have more in common with cell phone games than with handheld games.
My hope has always been that Feral Interactive will make a Feral Legends Mac port of the GTA Double Pack (GTA III and Vice City) using the XBox version which is superior to both the PS2 and PC versions due to higher polygon models, better lighting, reflections, and 5.1 surround sound. Of course, as you point out, there isn't a huge profit motivation for a Mac GTA port. Although, it isn't likely to lose money either especially if Feral assumes most of the risk.Granted, though, I think the Chinatown Wars ports have more to do with Rockstar wanting the biggest return on their investment, as opposed to finding platforms they find worthy of AAA content. Same reason the PSP titles were ported to PS2. I'm still thinking a Wiimake/port of the PS2 GTA trilogy (plus the PSP side stories) shouldn't be too far down the road, although I'm surprised it hasn't already been pushed out the door by this point.
Brilliant and true.
I do play a few games on my iPod but they really are nothing compared to DS, PSP or GBA games.
I'll try not to say anything redundant. (Thanks jimmi!)
Do you actually follow these sorts of things, or did you just google for a news story that supported your argument?
Any major losses in profit in the past year have usually been due to the Wii having a weaker line-up (mostly because Nintendo's internal studios released their major titles the years before, and third parties not having stepped up to fill the gap in the interim), an overall flailing Japanese game market, and currency exchanges.
Most of these profit losses are typical and expected, and Nintendo already has plans for the following years. There's a reason why they have yet to lower their ridiculous forecasts.
Second link doesn't work, and the first doesn't have anything to do with quality games, just business tactics. (Not only that, I was referencing the Wii's success, so why would you bring up Sony and Apple? That's a whole other can of worms...)
I'm probably also in the minority that didn't like "Crappy Summer Blockbuster X". (I think it was Transformers 2 this year...)
Just because certain games are selling or are popular, that doesn't mean they're good.
Again, I don't think Apple's quality control and development environment are going to allow them to intrude on, say, Nintendo's market. A plethora of small "hits" that don't aspire to be anything more than light entertainment on-the-go will, once again, create a "YouTube-esque" market.
(And yes, you'll get the occasional high-quality, ambitious iPhone game, just as you get the same from YouTube, but they'll be rare and far in between.)
You're kidding yourself if you think this is going to be anything substantial.
iPhone Tekken : Tekken 6 :: iPhone MGS : MGS 4
I think that's the analogy syntax...
Don't Apple also have a fund for iPhone app developers?
That's a silly thing to post. Even first party Nintendo titles cater to the hardcore crowd (Metroid, Zelda, Advance Wars). And then 3rd party titles like Final Fantasy, Castlevania, Nanostray, GTA (just looking at my own collection) are hardly casual titles either.
Then why is the DS outselling the PSP. Why did the Gameboy outsell every competitor it ever had. Why did the Amiga flop against the 16bit consoles. Why is the Wii outselling every other console ever. Why did the PS2 outsell everything last gen?
Comparative graphics actually do mean nothing. And the DS has proved that so long as the game is legible it doesn't matter the graphic quality. New Mario on the DS has 2D sprites, prerendered 3D and the occasional 3D model and looks basic compared to even Yoshi's Island, but it's one of the best selling DS titles.
But the dev time has nothing to do with the file size. You were making a point that iPhone games aren't big because of filesize problems, but the smallest iPod for a while has been the 8gb model. Yet there have been no big games. Early PSP games were also very large - look at Monster Hunter Freedom, the 2 GTA's, Final Fantasy Tactics or any of the other ports. Again all out very early in the PSP's life.
Of note the early PSP GTA games are much bigger and have more depth than the DS port the iPhone is getting.
They likely will. But it won't be for the better simply because of the controls, which you can't change on an iPhone.
Pokemon isn't just a kids game in the same way Mario or Zelda aren't. Have you played it? It's the simple most customisable and deep RPG on the market today. And Tekken on the iPhone, again it will be limited by the controls. You can't get pixel precise controls without a digital input (ie a dpad, face buttons), so chances are that will be simplified to be easily controlled.
As someone who has played to completion the Stories games and Chinatown Wars the 2 are very different. The world map is bigger for CW but it's very diluted, there aren't as many missions and it's over way too quickly. Unlike the PSP versions which are completely fleshed out titles, only slightly shorter than the console versions. CW doesn't have voice overs and the cutscenes are nothing more than unanimated static character heads and text. It's more arcade based so it's got a pick up and play factor, but it's also drastically short because of it.I don't believe that is actually true. Liberty City Stories and Vice City Stories were amazing for their time because it largely recreated the PS2 environment on the PSP. But, I don't believe the story or missions were judged to be as good as previous console version though, particularly Vice City Stories.
Of note the DS version was £9 here in some shops (new). The PSP version will be £25 and I'd imagine the iPhone version will be £10-15. But it sucks to be the people buying that, it's a port of an old DS game that most of us have already played.It'd be very interesting to see how Rockstar prices the iPhone version compared to the $40 PSP version and $35 DS version. If anyone can reverse the downward price pressure in the App Store by delivering enough content to justify $20+ game prices, it'd certainly be Rockstar.
Again - it doesn't matter how powerful the system is (read posts people, it makes this a lot easier). Infact if the past 25 years of gaming have shown it's that the more powerful system flops. I was predicting similar results for the current gen and they've been right.The iPhone is already more powerful than PSP and DS. Give the game developers another year or two and you'll see "in-depth" games and hardware add-ons that will make those dedicated devices look like old junk.
Again it is primarily a kids' device. The PSP is marketed moreso at an older crowd. I've only seen two adults in my life using a DS and one traded it in for a PSP. Hardcore gamers do not care too much about portable devices. The problem for the PSP is that Sony thought that the same older group who bought the PS2 (average age 29) would also buy the PSP and they were wrong.
I've never had any real problems with the controls of games personally but manufacturers as we speak are developing controllers if that floats your boat.
Well I was just using launch MSRP for DS and PSP pricing. I thought Rockstar felt DS sales were disappointing? Which should mean that many people, particularly existing GTA fans who Rockstar were expecting, didn't actually buy it.Of note the DS version was £9 here in some shops (new). The PSP version will be £25 and I'd imagine the iPhone version will be £10-15. But it sucks to be the people buying that, it's a port of an old DS game that most of us have already played.
Id love to see Toe Jam and Earl. I used t love that game, the first one anyway. It would rock over bluetooth multiplayer as well![]()
I wish I had the guts to buy the genesis emulator for my G1, otherwise I'd be playing all sorts of games.
The genesis emulator on the DS is alright, but it won't load games over 3.3 MB :[
Have you heard about a genesis emulator coming to the iPhone? Whats the deal with the android one? Is it worth it?
I think your iPhone stats are skewed because most of those Most Popular downloads are Lite or Trial versions of games. They are meant for people to try so you're more likely to get people who tried, didn't like it and rated it as such. To more directly compare to DS or PSP games you should only compare iPhone games that are full versions, whether free or paid apps.iPhone games (most popular according to App Store)
1. Dennis Mengelt: ***/5.82
2. Uno (tm) - FREE: **/4.44
3. Mr.AahH!! Lite: ***^/7.03
4. Geared - Free: ***/5.69
5. Sheep Launcher Free!: ***^/7.02
6. Paper Toss: ***^/6.63
7. PAC-MAN Lite: ***/6.00
8. Dirt Moto Racing Lite: ***/5.51
9. Jurassic 3D Rollercoaster Rush FREE: ***^/6.75
10. BATTLE BEARS Free: ***/5.82
Average: 6.071/10
iPhone ratings counted by averaging ratings where:
***** is 10
**** is 8
*** is 6
** is 4
* is 2
^ is half of a star
As you can see, the DS and PSP games rated a full 1.3 or 1.5 points higher respectively. If you don't believe me, I have cited my sources:
NDS and PSP reviews from gamespot
Wikipedia page with most popular games
App Store Most Popular games page (don't know how to link to this)
I did not double check the numbers, so if anything is way off, just let me know and I will fix it.
Do you know how to read?
You cite no evidence for the garbage you are pushing. It is just your own opinion which means nothing if not based on fact.
Try out another link. Microsoft luring iPhone developers for Zune apps. Chances are I've watched more indie movies and have been gaming since the Atari 2600 and am now a casual gamer. You are kidding yourself if you think that gamers first question isn't "How are the graphics?". Yes good gameplay is always important but you are comparing a platform that has been out a little over a year to a platform that's been around for a decade and they are supposed to have equivalent quality of games out of the box.
You mention why I bring up Sony as if another portable gaming platform has nothing to do with this conversation.
Who says so? You? There are a ton of games on the App Store that are classics but those aren't good enough for you. I suppose that's the reason why other platforms are trying to lure these developers away because they're so lousy? That's a ridiculous notion. Nintendo fanboys are always hilarious.
I'm glad you think so highly of your own "experienced opinion".I suppose that you think that the iPhone can't manage similar games with a more powerful hardware and downloads being the future. This is not even considering those oh so holy buttons on controllers are being developed as we speak.
It says something when you are actively courting developers from another platform. It means that their games are not garbage.
The DS (as all Nintendo products) is primarily marketed to kids. This is known very well throughout the industry. Nintendo may come out with some really good games but they don't hide their intentions in the least.
I've never used a DS so I can't comment on it.
I stopped being a hardcore gamer a while ago because it was boring. Essentially all games were the same but had different skins. I had every generation of consoles from the 2600 to PS2/XBOX generation.
Id love to see Toe Jam and Earl.
Do you think it's possible Apple will focus on games for their Macs next? Maybe they will after their next even in October.
I think your iPhone stats are skewed because most of those Most Popular downloads are Lite or Trial versions of games. They are meant for people to try so you're more likely to get people who tried, didn't like it and rated it as such. To more directly compare to DS or PSP games you should only compare iPhone games that are full versions, whether free or paid apps.
Most popular full iPhone games:
1. Dennis Mengelt: ***/5.82
2. Paper Toss: ***^/6.63
3. Tap Tap Revenge: ***^/7.19
4. Water Slide Extreme: **^/5.24
5. Kingdoms Live(tm) - 45 Legend Points: ****/8.31
6. Racing Live(tm) - 25 Prestige Points: ***^/6.86
7. iMobsters(tm) - 20 Favor Points: ****/8.40
8. Biker Blast Off: **/3.81
9. Vampires Live(tm) - 15 Loyalty Points: ****/8.16
10. Ninjas Live: ***/6.42
Average: 6.684
iPhone ratings counted by averaging ratings where:
***** is 10
**** is 8
*** is 6
** is 4
* is 2
^ is half of a star
As you can see, the DS and PSP games rated a full 1.3 or 1.5 points higher respectively, counting trial versions. Not counting trial versions, this number is really 0.6/0.8. Not so dramatic as the first draft, but still there.
So could the touch eventually take over the PSP and the like for handheld gaming systems?
Sorry but that's nonsense and the misunderstanding is yours - people don't generally buy an iPod Touch because it's a games machine, they buy it as a PMP which has games as a side function.
There will always be a market for more in depth titles and there will always be machines that support that market.
I think Apple has something here. My kids have spent way more time playing "rope 'n fly lite" (price: free) then they have with any of the games on their brand new Nintendo DSi. They constantly have their iPhones or touch at their side, while the Nintendos are collecting dust. I think it is only a matter of time until we see preferential game development for the iPhone/touch platform and the DS and psp platforms become irrelevant
I don't think games will be 100% effective until a gamepad of somesorts can be added to the iPhone dock connector.